59 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from typing import Set, TYPE_CHECKING, Optional, Dict | ||
|  | 
 | ||
|  | from BaseClasses import Region, Location, Item, ItemClassification, Entrance | ||
|  | from .Constants import SEALS, NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS | ||
|  | from .Options import Goal | ||
|  | from .Regions import REGIONS | ||
|  | 
 | ||
|  | if TYPE_CHECKING: | ||
|  |     from . import MessengerWorld | ||
|  | else: | ||
|  |     MessengerWorld = object | ||
|  | 
 | ||
|  | 
 | ||
|  | class MessengerRegion(Region): | ||
|  |     def __init__(self, name: str, world: MessengerWorld): | ||
|  |         super().__init__(name, world.player, world.multiworld) | ||
|  |         self.add_locations(self.multiworld.worlds[self.player].location_name_to_id) | ||
|  |         world.multiworld.regions.append(self) | ||
|  | 
 | ||
|  |     def add_locations(self, name_to_id: Dict[str, int]) -> None: | ||
|  |         for loc in REGIONS[self.name]: | ||
|  |             self.locations.append(MessengerLocation(loc, self, name_to_id.get(loc, None))) | ||
|  |         if self.name == "The Shop" and self.multiworld.goal[self.player] > Goal.option_open_music_box: | ||
|  |             self.locations.append(MessengerLocation("Shop Chest", self, name_to_id.get("Shop Chest", None))) | ||
|  |         # putting some dumb special case for searing crags and ToT so i can split them into 2 regions | ||
|  |         if self.multiworld.shuffle_seals[self.player] and self.name not in {"Searing Crags", "Tower HQ"}: | ||
|  |             for seal_loc in SEALS: | ||
|  |                 if seal_loc.startswith(self.name.split(" ")[0]): | ||
|  |                     self.locations.append(MessengerLocation(seal_loc, self, name_to_id.get(seal_loc, None))) | ||
|  | 
 | ||
|  |     def add_exits(self, exits: Set[str]) -> None: | ||
|  |         for exit in exits: | ||
|  |             ret = Entrance(self.player, f"{self.name} -> {exit}", self) | ||
|  |             self.exits.append(ret) | ||
|  |             ret.connect(self.multiworld.get_region(exit, self.player)) | ||
|  | 
 | ||
|  | 
 | ||
|  | class MessengerLocation(Location): | ||
|  |     game = "The Messenger" | ||
|  | 
 | ||
|  |     def __init__(self, name: str, parent: MessengerRegion, loc_id: Optional[int]): | ||
|  |         super().__init__(parent.player, name, loc_id, parent) | ||
|  |         if loc_id is None: | ||
|  |             self.place_locked_item(MessengerItem(name, parent.player, None)) | ||
|  | 
 | ||
|  | 
 | ||
|  | class MessengerItem(Item): | ||
|  |     game = "The Messenger" | ||
|  | 
 | ||
|  |     def __init__(self, name: str, player: int, item_id: Optional[int] = None): | ||
|  |         if name in {*NOTES, *PROG_ITEMS, *PHOBEKINS} or item_id is None: | ||
|  |             item_class = ItemClassification.progression | ||
|  |         elif name in USEFUL_ITEMS: | ||
|  |             item_class = ItemClassification.useful | ||
|  |         else: | ||
|  |             item_class = ItemClassification.filler | ||
|  |         super().__init__(name, item_class, item_id, player) | ||
|  | 
 |