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								# Bomb Rush Cyberfunk
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								## Where is the options page?
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								The [player options page for this game](../player-options) contains all the options you need to configure and export 
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								a config file.
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								## What does randomization do in this game?
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								The goal of Bomb Rush Cyberfunk randomizer is to defeat all rival crews in each borough of New Amsterdam. REP is no
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								longer earned from doing graffiti, and is instead earned by finding it randomly in the multiworld.
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								Items can be found by picking up any type of collectible, unlocking characters, taking pictures of Polo, and for every 
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								5 graffiti spots tagged. The types of items that can be found are Music, Graffiti (M), Graffiti (L), Graffiti (XL), 
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								Skateboards, Inline Skates, BMX, Outfits, Characters, REP, and the Camera.
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								Several changes have been made to the game for a better experience as a randomizer:
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								- The prelude in the police station can be skipped.
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								- The map for each stage is always unlocked.
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								- The taxi is always unlocked, but you will still need to visit each stage's taxi stop before you can use them.
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								- No M, L, or XL graffiti is unlocked at the beginning.
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								- Optionally, graffiti can be depleted after a certain number of uses.
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								- All characters except Red are locked.
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								- One single REP count is used throughout the game, instead of having separate totals for each stage. REP requirements 
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								are the same as the original game, but added together in order. At least 960 REP is needed to finish the game.
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								The mod also adds two new apps to the phone, an "Encounter" app which lets you retry certain events early, and the
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								"Archipelago" app which lets you view chat messages and change some options while playing.
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