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										 |  |  | # Super Metroid Setup Guide
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							|  |  |  | ## Required Software
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										 |  |  | - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). | 
					
						
							|  |  |  | - [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above. | 
					
						
							|  |  |  | - SNI is not compatible with (Q)Usb2Snes. | 
					
						
							|  |  |  | - Hardware or software capable of loading and playing SNES ROM files, including: | 
					
						
							|  |  |  |     - An emulator capable of connecting to SNI | 
					
						
							|  |  |  |       ([snes9x-nwa](https://github.com/Skarsnik/snes9x-emunwa/releases), [snes9x-rr](https://github.com/gocha/snes9x-rr/releases), | 
					
						
							|  |  |  |       [BSNES-plus](https://github.com/black-sliver/bsnes-plus), | 
					
						
							|  |  |  |       [BizHawk](http://tasvideos.org/BizHawk.html), or | 
					
						
							|  |  |  |       [RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer) | 
					
						
							|  |  |  |     - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note: | 
					
						
							|  |  |  |       modded SNES minis are currently not supported by SNI. Some users have claimed success with QUsb2Snes for this system, | 
					
						
							|  |  |  |       but it is not supported.** | 
					
						
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										 |  |  | - Your legally obtained Super Metroid ROM file, probably named `Super Metroid (Japan, USA).sfc` | 
					
						
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							|  |  |  | ## Installation Procedures
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							|  |  |  | ### Windows Setup
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										 |  |  | 1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer  | 
					
						
							|  |  |  |    file is located in the assets section at the bottom of the version information.** | 
					
						
							|  |  |  | 2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file. | 
					
						
							|  |  |  |    This is your Super Metroid ROM file. This only needs to be done once. | 
					
						
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										 |  |  | 3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM | 
					
						
							|  |  |  |    files. | 
					
						
							|  |  |  |     1. Extract your emulator's folder to your Desktop, or somewhere you will remember. | 
					
						
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										 |  |  |     2. Right-click on a ROM file and select **Open with...** | 
					
						
							|  |  |  |     3. Check the box next to **Always use this app to open .sfc files** | 
					
						
							|  |  |  |     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** | 
					
						
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										 |  |  |     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you | 
					
						
							|  |  |  |        extracted in step one. | 
					
						
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							|  |  |  | ### Macintosh Setup
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										 |  |  | - We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help. | 
					
						
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							|  |  |  | ## Create a Config (.yaml) File
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							|  |  |  | ### What is a config file and why do I need one?
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							|  |  |  | See the guide on setting up a basic YAML at the Archipelago setup | 
					
						
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										 |  |  | guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en) | 
					
						
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							|  |  |  | ### Where do I get a config file?
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										 |  |  | The Player Options page on the website allows you to configure your personal options and export a config file from | 
					
						
							|  |  |  | them. Player options page: [Super Metroid Player Options Page](/games/Super%20Metroid/player-options) | 
					
						
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							|  |  |  | ### Verifying your config file
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							|  |  |  | If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML | 
					
						
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										 |  |  | validator page: [YAML Validation page](/check) | 
					
						
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							|  |  |  | ## Generating a Single-Player Game
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										 |  |  | 1. Navigate to the Player Options page, configure your options, and click the "Generate Game" button. | 
					
						
							|  |  |  |     - Player Options page: [Super Metroid Player Options Page](/games/Super%20Metroid/player-options) | 
					
						
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										 |  |  | 2. You will be presented with a "Seed Info" page. | 
					
						
							|  |  |  | 3. Click the "Create New Room" link. | 
					
						
							|  |  |  | 4. You will be presented with a server page, from which you can download your patch file. | 
					
						
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										 |  |  | 5. Double-click on your patch file, and the Super Metroid Client will launch automatically, create your ROM from the | 
					
						
							|  |  |  |    patch file, and open your emulator for you. | 
					
						
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										 |  |  | 6. Since this is a single-player game, you will no longer need the client, so feel free to close it. | 
					
						
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							|  |  |  | ## Joining a MultiWorld Game
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							|  |  |  | ### Obtain your patch file and create your ROM
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										 |  |  | When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, | 
					
						
							|  |  |  | the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch | 
					
						
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										 |  |  | files. Your patch file should have a `.apsm` extension. | 
					
						
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							|  |  |  | Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the | 
					
						
							|  |  |  | client, and will also create your ROM in the same place as your patch file. | 
					
						
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							|  |  |  | ### Connect to the client
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							|  |  |  | #### With an emulator
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							|  |  |  | When the client launched automatically, SNI should have also automatically launched in the background. If this is its | 
					
						
							|  |  |  | first time launching, you may be prompted to allow it to communicate through the Windows Firewall. | 
					
						
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										 |  |  | #### snes9x-nwa
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							|  |  |  | 1. Click on the Network Menu and check **Enable Emu Network Control** | 
					
						
							|  |  |  | 2. Load your ROM file if it hasn't already been loaded. | 
					
						
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										 |  |  | ##### snes9x-rr
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										 |  |  | 1. Load your ROM file if it hasn't already been loaded. | 
					
						
							|  |  |  | 2. Click on the File menu and hover on **Lua Scripting** | 
					
						
							|  |  |  | 3. Click on **New Lua Script Window...** | 
					
						
							|  |  |  | 4. In the new window, click **Browse...** | 
					
						
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										 |  |  | 5. Select the connector lua file included with your client | 
					
						
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										 |  |  |     - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. | 
					
						
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										 |  |  | 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of  | 
					
						
							|  |  |  | the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. | 
					
						
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										 |  |  | #### BSNES-Plus
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							|  |  |  | 1. Load your ROM file if it hasn't already been loaded. | 
					
						
							|  |  |  | 2. The emulator should automatically connect while SNI is running. | 
					
						
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										 |  |  | ##### BizHawk
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										 |  |  | 1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: | 
					
						
							|  |  |  |     - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` | 
					
						
							|  |  |  |     - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` | 
					
						
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										 |  |  | 2. Load your ROM file if it hasn't already been loaded. | 
					
						
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										 |  |  |    If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). | 
					
						
							|  |  |  | 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. | 
					
						
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										 |  |  |     - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. | 
					
						
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										 |  |  |     - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` | 
					
						
							|  |  |  |       with the file picker. | 
					
						
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										 |  |  | ##### RetroArch 1.10.1 or newer
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							|  |  |  | You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.1. | 
					
						
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							|  |  |  | 1. Enter the RetroArch main menu screen. | 
					
						
							|  |  |  | 2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON. | 
					
						
							|  |  |  | 3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default | 
					
						
							|  |  |  |    Network Command Port at 55355. | 
					
						
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										 |  |  | 4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury | 
					
						
							|  |  |  |    Performance)". | 
					
						
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							|  |  |  | When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to | 
					
						
							|  |  |  | read ROM data. | 
					
						
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										 |  |  | #### With hardware
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										 |  |  | This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do | 
					
						
							|  |  |  | this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES | 
					
						
							|  |  |  | releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases) | 
					
						
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							|  |  |  | Other hardware may find helpful information on the usb2snes platforms | 
					
						
							|  |  |  | page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms) | 
					
						
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							|  |  |  | 1. Close your emulator, which may have auto-launched. | 
					
						
							|  |  |  | 2. Power on your device and load the ROM. | 
					
						
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							|  |  |  | ### Connect to the Archipelago Server
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							|  |  |  | The patch file which launched your client should have automatically connected you to the AP Server. There are a few | 
					
						
							|  |  |  | reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the | 
					
						
							|  |  |  | client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it | 
					
						
							|  |  |  | into the "Server" input field then press enter. | 
					
						
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										 |  |  | The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected". | 
					
						
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							|  |  |  | ### Play the game
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							|  |  |  | When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on | 
					
						
							|  |  |  | successfully joining a multiworld game! | 
					
						
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							|  |  |  | ## Hosting a MultiWorld game
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										 |  |  | The recommended way to host a game is to use our hosting service. The process is relatively simple: | 
					
						
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							|  |  |  | 1. Collect config files from your players. | 
					
						
							|  |  |  | 2. Create a zip file containing your players' config files. | 
					
						
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										 |  |  | 3. Upload that zip file to the Generate page above. | 
					
						
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										 |  |  |     - Generate page: [WebHost Seed Generation Page](/generate) | 
					
						
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										 |  |  | 4. Wait a moment while the seed is generated. | 
					
						
							|  |  |  | 5. When the seed is generated, you will be redirected to a "Seed Info" page. | 
					
						
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										 |  |  | 6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so | 
					
						
							|  |  |  |    they may download their patch files from there. | 
					
						
							|  |  |  | 7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all | 
					
						
							|  |  |  |    players in the game. Any observers may also be given the link to this page. | 
					
						
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										 |  |  | 8. Once all players have joined, you may begin playing. |