2022-09-29 14:16:59 -04:00
										 
									 
								 
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								import math
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								from BaseClasses import MultiWorld
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								from .Names import LocationName, ItemName
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											2023-02-19 03:10:32 -05:00
										 
									 
								 
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								from worlds.AutoWorld import LogicMixin
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								from worlds.generic.Rules import add_rule, set_rule
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											2022-09-29 14:16:59 -04:00
										 
									 
								 
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								def set_rules(world: MultiWorld, player: int):
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								    if world.goal[player] == "yoshi_egg_hunt":
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								        required_yoshi_eggs = max(math.floor(
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								                world.number_of_yoshi_eggs[player].value * (world.percentage_of_yoshi_eggs[player].value / 100.0)), 1)
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								        add_rule(world.get_location(LocationName.yoshis_house, player),
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								                 lambda state: state.has(ItemName.yoshi_egg, player, required_yoshi_eggs))
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								    else:
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								        add_rule(world.get_location(LocationName.bowser, player), lambda state: state.has(ItemName.mario_carry, player))
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								    world.completion_condition[player] = lambda state: state.has(ItemName.victory, player)
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