130 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			130 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import typing | ||
|  | 
 | ||
|  | from BaseClasses import Item | ||
|  | from .Names import ItemName | ||
|  | 
 | ||
|  | 
 | ||
|  | class ItemData(typing.NamedTuple): | ||
|  |     code: typing.Optional[int] | ||
|  |     progression: bool | ||
|  |     quantity: int = 1 | ||
|  |     event: bool = False | ||
|  | 
 | ||
|  | 
 | ||
|  | class LegacyItem(Item): | ||
|  |     game: str = "Rogue Legacy" | ||
|  | 
 | ||
|  |     def __init__(self, name, advancement: bool = False, code: int = None, player: int = None): | ||
|  |         super(LegacyItem, self).__init__(name, advancement, code, player) | ||
|  | 
 | ||
|  | 
 | ||
|  | # Separate tables for each type of item. | ||
|  | vendors_table = { | ||
|  |     ItemName.blacksmith: ItemData(90000, True), | ||
|  |     ItemName.enchantress: ItemData(90001, True), | ||
|  |     ItemName.architect: ItemData(90002, False), | ||
|  | } | ||
|  | 
 | ||
|  | static_classes_table = { | ||
|  |     ItemName.knight: ItemData(90080, True), | ||
|  |     ItemName.paladin: ItemData(90081, True), | ||
|  |     ItemName.mage: ItemData(90082, True), | ||
|  |     ItemName.archmage: ItemData(90083, True), | ||
|  |     ItemName.barbarian: ItemData(90084, True), | ||
|  |     ItemName.barbarian_king: ItemData(90085, True), | ||
|  |     ItemName.knave: ItemData(90086, True), | ||
|  |     ItemName.assassin: ItemData(90087, True), | ||
|  |     ItemName.shinobi: ItemData(90088, True), | ||
|  |     ItemName.hokage: ItemData(90089, True), | ||
|  |     ItemName.miner: ItemData(90090, True), | ||
|  |     ItemName.spelunker: ItemData(90091, True), | ||
|  |     ItemName.lich: ItemData(90092, True), | ||
|  |     ItemName.lich_king: ItemData(90093, True), | ||
|  |     ItemName.spellthief: ItemData(90094, True), | ||
|  |     ItemName.spellsword: ItemData(90095, True), | ||
|  |     ItemName.dragon: ItemData(90096, True), | ||
|  |     ItemName.traitor: ItemData(90097, True), | ||
|  | } | ||
|  | 
 | ||
|  | progressive_classes_table = { | ||
|  |     ItemName.progressive_knight: ItemData(90003, True, 2), | ||
|  |     ItemName.progressive_mage: ItemData(90004, True, 2), | ||
|  |     ItemName.progressive_barbarian: ItemData(90005, True, 2), | ||
|  |     ItemName.progressive_knave: ItemData(90006, True, 2), | ||
|  |     ItemName.progressive_shinobi: ItemData(90007, True, 2), | ||
|  |     ItemName.progressive_miner: ItemData(90008, True, 2), | ||
|  |     ItemName.progressive_lich: ItemData(90009, True, 2), | ||
|  |     ItemName.progressive_spellthief: ItemData(90010, True, 2), | ||
|  | } | ||
|  | 
 | ||
|  | skill_unlocks_table = { | ||
|  |     ItemName.health: ItemData(90013, True, 15), | ||
|  |     ItemName.mana: ItemData(90014, True, 15), | ||
|  |     ItemName.attack: ItemData(90015, True, 15), | ||
|  |     ItemName.magic_damage: ItemData(90016, True, 15), | ||
|  |     ItemName.armor: ItemData(90017, True, 10), | ||
|  |     ItemName.equip: ItemData(90018, True, 10), | ||
|  |     ItemName.crit_chance: ItemData(90019, False, 5), | ||
|  |     ItemName.crit_damage: ItemData(90020, False, 5), | ||
|  |     ItemName.down_strike: ItemData(90021, False), | ||
|  |     ItemName.gold_gain: ItemData(90022, False), | ||
|  |     ItemName.potion_efficiency: ItemData(90023, False), | ||
|  |     ItemName.invulnerability_time: ItemData(90024, False), | ||
|  |     ItemName.mana_cost_down: ItemData(90025, False), | ||
|  |     ItemName.death_defiance: ItemData(90026, False), | ||
|  |     ItemName.haggling: ItemData(90027, False), | ||
|  |     ItemName.random_children: ItemData(90028, False), | ||
|  | } | ||
|  | 
 | ||
|  | blueprints_table = { | ||
|  |     ItemName.squire_blueprints: ItemData(90040, True), | ||
|  |     ItemName.silver_blueprints: ItemData(90041, True), | ||
|  |     ItemName.guardian_blueprints: ItemData(90042, True), | ||
|  |     ItemName.imperial_blueprints: ItemData(90043, True), | ||
|  |     ItemName.royal_blueprints: ItemData(90044, True), | ||
|  |     ItemName.knight_blueprints: ItemData(90045, True), | ||
|  |     ItemName.ranger_blueprints: ItemData(90046, True), | ||
|  |     ItemName.sky_blueprints: ItemData(90047, True), | ||
|  |     ItemName.dragon_blueprints: ItemData(90048, True), | ||
|  |     ItemName.slayer_blueprints: ItemData(90049, True), | ||
|  |     ItemName.blood_blueprints: ItemData(90050, True), | ||
|  |     ItemName.sage_blueprints: ItemData(90051, True), | ||
|  |     ItemName.retribution_blueprints: ItemData(90052, True), | ||
|  |     ItemName.holy_blueprints: ItemData(90053, True), | ||
|  |     ItemName.dark_blueprints: ItemData(90054, True), | ||
|  | } | ||
|  | 
 | ||
|  | runes_table = { | ||
|  |     ItemName.vault_runes: ItemData(90060, True), | ||
|  |     ItemName.sprint_runes: ItemData(90061, True), | ||
|  |     ItemName.vampire_runes: ItemData(90062, True), | ||
|  |     ItemName.sky_runes: ItemData(90063, True), | ||
|  |     ItemName.siphon_runes: ItemData(90064, True), | ||
|  |     ItemName.retaliation_runes: ItemData(90065, True), | ||
|  |     ItemName.bounty_runes: ItemData(90066, True), | ||
|  |     ItemName.haste_runes: ItemData(90067, True), | ||
|  |     ItemName.curse_runes: ItemData(90068, True), | ||
|  |     ItemName.grace_runes: ItemData(90069, True), | ||
|  |     ItemName.balance_runes: ItemData(90070, True), | ||
|  | } | ||
|  | 
 | ||
|  | misc_items_table = { | ||
|  |     ItemName.trip_stat_increase: ItemData(90030, False), | ||
|  |     ItemName.gold_1000: ItemData(90031, False), | ||
|  |     ItemName.gold_3000: ItemData(90032, False), | ||
|  |     ItemName.gold_5000: ItemData(90033, False), | ||
|  | } | ||
|  | 
 | ||
|  | # Complete item table. | ||
|  | item_table = { | ||
|  |     **vendors_table, | ||
|  |     **static_classes_table, | ||
|  |     **progressive_classes_table, | ||
|  |     **skill_unlocks_table, | ||
|  |     **blueprints_table, | ||
|  |     **runes_table, | ||
|  |     **misc_items_table, | ||
|  | } | ||
|  | 
 | ||
|  | lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code} |