2024-06-21 12:21:46 -04:00
										 
									 
								 
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								from Options import Choice, Toggle, Range, PerGameCommonOptions
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								from dataclasses import dataclass
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								class RouteRequired(Choice):
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								    """Main route of the game required to win."""
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								    display_name = "Required Route"
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								    option_neutral = 0
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								    option_pacifist = 1
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								    option_genocide = 2
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								    option_all_routes = 3
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								    default = 0
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											2023-08-16 10:02:01 -04:00
										 
									 
								 
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								class StartingArea(Choice):
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								    """Which area to start with access to."""
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								    display_name = "Starting Area"
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								    option_ruins = 0
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								    option_snowdin = 1
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								    option_waterfall = 2
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								    option_hotland = 3
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								    option_core = 4
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								    default = 0
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								class IncludeTemy(Toggle):
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								    """Adds Temmy Armor to the item pool."""
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								    display_name = "Include Temy Armor"
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								    default = 1
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								class KeyPieces(Range):
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								    """How many Key Pieces are added to the pool, only matters with Key Piece Hunt enabled."""
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								    display_name = "Key Piece Amount"
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								    default = 5
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								    range_start = 1
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								    range_end = 10
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								class KeyHunt(Toggle):
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								    """Adds Key Pieces to the item pool, you need all of them to enter the last corridor."""
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								    display_name = "Key Piece Hunt"
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								    default = 0
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								class ProgressiveArmor(Toggle):
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								    """Makes the armor progressive."""
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								    display_name = "Progressive Armor"
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								    default = 0
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								class ProgressiveWeapons(Toggle):
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								    """Makes the weapons progressive."""
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								    display_name = "Progressive Weapons"
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								    default = 0
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								class OnlyFlakes(Toggle):
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								    """Replaces all non-required items, except equipment, with Temmie Flakes."""
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								    display_name = "Only Temmie Flakes"
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								    default = 0
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								class NoEquips(Toggle):
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								    """Removes all equippable items."""
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								    display_name = "No Equippables"
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								    default = 0
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								class RandomizeLove(Toggle):
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											2023-07-22 01:38:21 -04:00
										 
									 
								 
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								    """Adds LOVE to the pool. Only matters if your goal includes Genocide route"""
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											2023-06-26 22:35:41 -04:00
										 
									 
								 
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								    display_name = "Randomize LOVE"
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								    default = 0
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								class RandomizeStats(Toggle):
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											2023-07-22 01:38:21 -04:00
										 
									 
								 
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								    """Makes each stat increase from LV a separate item. Only matters if your goal includes Genocide route
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								    Warning: This tends to spam chat with sending out checks."""
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								    display_name = "Randomize Stats"
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								    default = 0
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								class RandoBattleOptions(Toggle):
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								    """Turns the ITEM button in battle into an item you have to receive."""
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								    display_name = "Randomize Item Button"
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								    default = 0
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											2024-06-21 12:21:46 -04:00
										 
									 
								 
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								@dataclass
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								class UndertaleOptions(PerGameCommonOptions):
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								    route_required:                           RouteRequired
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								    starting_area:                            StartingArea
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								    key_hunt:                                 KeyHunt
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								    key_pieces:                               KeyPieces
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								    rando_love:                               RandomizeLove
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								    rando_stats:                              RandomizeStats
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								    temy_include:                             IncludeTemy
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								    no_equips:                                NoEquips
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								    only_flakes:                              OnlyFlakes
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								    prog_armor:                               ProgressiveArmor
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								    prog_weapons:                             ProgressiveWeapons
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								    rando_item_button:                        RandoBattleOptions
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