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										 |  |  | def locality_rules(world, player): | 
					
						
							|  |  |  |     if world.local_items[player]: | 
					
						
							|  |  |  |         for location in world.get_locations(): | 
					
						
							|  |  |  |             if location.player != player: | 
					
						
							|  |  |  |                 forbid_items_for_player(location, world.local_items[player], player) | 
					
						
							|  |  |  |     if world.non_local_items[player]: | 
					
						
							|  |  |  |         for location in world.get_locations(): | 
					
						
							|  |  |  |             if location.player == player: | 
					
						
							|  |  |  |                 forbid_items_for_player(location, world.non_local_items[player], player) | 
					
						
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										 |  |  | def exclusion_rules(world, player: int, excluded_locations: set): | 
					
						
							|  |  |  |     for loc_name in excluded_locations: | 
					
						
							|  |  |  |         location = world.get_location(loc_name, player) | 
					
						
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										 |  |  |         add_item_rule(location, lambda i: not (i.advancement or i.never_exclude)) | 
					
						
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											2021-07-14 08:24:34 -05:00
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											2021-02-24 00:36:37 +01:00
										 |  |  | def set_rule(spot, rule): | 
					
						
							|  |  |  |     spot.access_rule = rule | 
					
						
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							|  |  |  | def add_rule(spot, rule, combine='and'): | 
					
						
							|  |  |  |     old_rule = spot.access_rule | 
					
						
							|  |  |  |     if combine == 'or': | 
					
						
							|  |  |  |         spot.access_rule = lambda state: rule(state) or old_rule(state) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         spot.access_rule = lambda state: rule(state) and old_rule(state) | 
					
						
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							|  |  |  | def forbid_item(location, item, player: int): | 
					
						
							|  |  |  |     old_rule = location.item_rule | 
					
						
							|  |  |  |     location.item_rule = lambda i: (i.name != item or i.player != player) and old_rule(i) | 
					
						
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							|  |  |  | def forbid_items_for_player(location, items: set, player: int): | 
					
						
							|  |  |  |     old_rule = location.item_rule | 
					
						
							|  |  |  |     location.item_rule = lambda i: (i.player != player or i.name not in items) and old_rule(i) | 
					
						
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							|  |  |  | def forbid_items(location, items: set): | 
					
						
							|  |  |  |     """unused, but kept as a debugging tool.""" | 
					
						
							|  |  |  |     old_rule = location.item_rule | 
					
						
							|  |  |  |     location.item_rule = lambda i: i.name not in items and old_rule(i) | 
					
						
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							|  |  |  | def add_item_rule(location, rule): | 
					
						
							|  |  |  |     old_rule = location.item_rule | 
					
						
							|  |  |  |     location.item_rule = lambda item: rule(item) and old_rule(item) | 
					
						
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							|  |  |  | def item_in_locations(state, item, player, locations): | 
					
						
							|  |  |  |     for location in locations: | 
					
						
							|  |  |  |         if item_name(state, location[0], location[1]) == (item, player): | 
					
						
							|  |  |  |             return True | 
					
						
							|  |  |  |     return False | 
					
						
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							|  |  |  | def item_name(state, location, player): | 
					
						
							|  |  |  |     location = state.world.get_location(location, player) | 
					
						
							|  |  |  |     if location.item is None: | 
					
						
							|  |  |  |         return None | 
					
						
							|  |  |  |     return (location.item.name, location.item.player) |