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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from functools import cached_property | 
					
						
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							|  |  |  | from Utils import cache_self1 | 
					
						
							|  |  |  | from .base_logic import BaseLogicMixin, BaseLogic | 
					
						
							|  |  |  | from ..data.harvest import ForagingSource, HarvestFruitTreeSource, HarvestCropSource | 
					
						
							|  |  |  | from ..stardew_rule import StardewRule | 
					
						
							|  |  |  | from ..strings.ap_names.community_upgrade_names import CommunityUpgrade | 
					
						
							|  |  |  | from ..strings.region_names import Region | 
					
						
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							|  |  |  | class HarvestingLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.harvesting = HarvestingLogic(*args, **kwargs) | 
					
						
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											2025-04-23 11:31:08 -04:00
										 |  |  | class HarvestingLogic(BaseLogic): | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
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							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def can_harvest_from_fruit_bats(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.region.can_reach(Region.farm_cave) & self.logic.received(CommunityUpgrade.fruit_bats) | 
					
						
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							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def can_harvest_from_mushroom_cave(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.region.can_reach(Region.farm_cave) & self.logic.received(CommunityUpgrade.mushroom_boxes) | 
					
						
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							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_forage_from(self, source: ForagingSource) -> StardewRule: | 
					
						
							|  |  |  |         seasons_rule = self.logic.season.has_any(source.seasons) | 
					
						
							|  |  |  |         regions_rule = self.logic.region.can_reach_any(source.regions) | 
					
						
							|  |  |  |         return seasons_rule & regions_rule | 
					
						
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							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_harvest_tree_from(self, source: HarvestFruitTreeSource) -> StardewRule: | 
					
						
							|  |  |  |         # FIXME tool not required for this | 
					
						
							|  |  |  |         region_to_grow_rule = self.logic.farming.can_plant_and_grow_item(source.seasons) | 
					
						
							|  |  |  |         sapling_rule = self.logic.has(source.sapling) | 
					
						
							|  |  |  |         # Because it takes 1 month to grow the sapling | 
					
						
							|  |  |  |         time_rule = self.logic.time.has_lived_months(1) | 
					
						
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							|  |  |  |         return region_to_grow_rule & sapling_rule & time_rule | 
					
						
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							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_harvest_crop_from(self, source: HarvestCropSource) -> StardewRule: | 
					
						
							|  |  |  |         region_to_grow_rule = self.logic.farming.can_plant_and_grow_item(source.seasons) | 
					
						
							|  |  |  |         seed_rule = self.logic.has(source.seed) | 
					
						
							|  |  |  |         return region_to_grow_rule & seed_rule |