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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from functools import cached_property | 
					
						
							|  |  |  | from typing import Union | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from Utils import cache_self1 | 
					
						
							|  |  |  | from .base_logic import BaseLogic, BaseLogicMixin | 
					
						
							|  |  |  | from .has_logic import HasLogicMixin | 
					
						
							|  |  |  | from ..stardew_rule import StardewRule, HasProgressionPercent | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ONE_YEAR = 4 | 
					
						
							|  |  |  | MAX_MONTHS = 3 * ONE_YEAR | 
					
						
							|  |  |  | PERCENT_REQUIRED_FOR_MAX_MONTHS = 48 | 
					
						
							|  |  |  | MONTH_COEFFICIENT = PERCENT_REQUIRED_FOR_MAX_MONTHS // MAX_MONTHS | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | MIN_ITEMS = 10 | 
					
						
							|  |  |  | MAX_ITEMS = 999 | 
					
						
							|  |  |  | PERCENT_REQUIRED_FOR_MAX_ITEM = 24 | 
					
						
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 | 
					
						
							|  |  |  | class TimeLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.time = TimeLogic(*args, **kwargs) | 
					
						
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							| 
									
										
										
										
											2025-04-23 11:31:08 -04:00
										 |  |  | class TimeLogic(BaseLogic): | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def has_lived_months(self, number: int) -> StardewRule: | 
					
						
							| 
									
										
										
										
											2024-07-20 15:24:24 -04:00
										 |  |  |         assert isinstance(number, int), "Can't have lived a fraction of a month. Use // instead of / when dividing." | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         if number <= 0: | 
					
						
							|  |  |  |             return self.logic.true_ | 
					
						
							| 
									
										
										
										
											2024-07-20 15:24:24 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         number = min(number, MAX_MONTHS) | 
					
						
							|  |  |  |         return HasProgressionPercent(self.player, number * MONTH_COEFFICIENT) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def has_lived_max_months(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.time.has_lived_months(MAX_MONTHS) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def has_lived_year(self, number: int) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.time.has_lived_months(number * ONE_YEAR) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def has_year(self, number: int) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.time.has_lived_year(number - 1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def has_year_two(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.time.has_year(2) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def has_year_three(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.time.has_year(3) |