119 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			119 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import logging | ||
|  | import asyncio | ||
|  | import time | ||
|  | 
 | ||
|  | from NetUtils import ClientStatus, color | ||
|  | from worlds.AutoSNIClient import SNIClient | ||
|  | from .Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT | ||
|  | 
 | ||
|  | snes_logger = logging.getLogger("SNES") | ||
|  | 
 | ||
|  | # FXPAK Pro protocol memory mapping used by SNI | ||
|  | ROM_START = 0x000000 | ||
|  | WRAM_START = 0xF50000 | ||
|  | WRAM_SIZE = 0x20000 | ||
|  | SRAM_START = 0xE00000 | ||
|  | 
 | ||
|  | # SMZ3 | ||
|  | SMZ3_ROMNAME_START = ROM_START + 0x00FFC0 | ||
|  | ROMNAME_SIZE = 0x15 | ||
|  | 
 | ||
|  | SAVEDATA_START = WRAM_START + 0xF000 | ||
|  | 
 | ||
|  | SMZ3_INGAME_MODES = {0x07, 0x09, 0x0B} | ||
|  | ENDGAME_MODES = {0x19, 0x1A} | ||
|  | SM_ENDGAME_MODES = {0x26, 0x27} | ||
|  | SMZ3_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A} | ||
|  | 
 | ||
|  | SMZ3_RECV_PROGRESS_ADDR = SRAM_START + 0x4000         # 2 bytes | ||
|  | SMZ3_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2          # 1 byte | ||
|  | SMZ3_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3   # 1 byte | ||
|  | 
 | ||
|  | 
 | ||
|  | class SMZ3SNIClient(SNIClient): | ||
|  |     game = "SMZ3" | ||
|  | 
 | ||
|  |     async def validate_rom(self, ctx): | ||
|  |         from SNIClient import snes_buffered_write, snes_flush_writes, snes_read | ||
|  | 
 | ||
|  |         rom_name = await snes_read(ctx, SMZ3_ROMNAME_START, ROMNAME_SIZE) | ||
|  |         if rom_name is None or rom_name == bytes([0] * ROMNAME_SIZE) or rom_name[:3] != b"ZSM": | ||
|  |             return False | ||
|  | 
 | ||
|  |         ctx.game = self.game | ||
|  |         ctx.items_handling = 0b101  # local items and remote start inventory | ||
|  | 
 | ||
|  |         ctx.rom = rom_name | ||
|  | 
 | ||
|  |         return True | ||
|  | 
 | ||
|  | 
 | ||
|  |     async def game_watcher(self, ctx): | ||
|  |         from SNIClient import snes_buffered_write, snes_flush_writes, snes_read | ||
|  |         if ctx.server is None or ctx.slot is None: | ||
|  |             # not successfully connected to a multiworld server, cannot process the game sending items | ||
|  |             return | ||
|  | 
 | ||
|  |         currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2) | ||
|  |         if (currentGame is not None): | ||
|  |             if (currentGame[0] != 0): | ||
|  |                 gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1) | ||
|  |                 endGameModes = SM_ENDGAME_MODES | ||
|  |             else: | ||
|  |                 gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) | ||
|  |                 endGameModes = ENDGAME_MODES | ||
|  | 
 | ||
|  |         if gamemode is not None and (gamemode[0] in endGameModes): | ||
|  |             if not ctx.finished_game: | ||
|  |                 await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) | ||
|  |                 ctx.finished_game = True | ||
|  |             return | ||
|  | 
 | ||
|  |         data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, 4) | ||
|  |         if data is None: | ||
|  |             return | ||
|  | 
 | ||
|  |         recv_index = data[0] | (data[1] << 8) | ||
|  |         recv_item = data[2] | (data[3] << 8) | ||
|  | 
 | ||
|  |         while (recv_index < recv_item): | ||
|  |             item_address = recv_index * 8 | ||
|  |             message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x700 + item_address, 8) | ||
|  |             is_z3_item = ((message[5] & 0x80) != 0) | ||
|  |             masked_part = (message[5] & 0x7F) if is_z3_item else message[5] | ||
|  |             item_index = ((message[4] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0) | ||
|  | 
 | ||
|  |             recv_index += 1 | ||
|  |             snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF])) | ||
|  | 
 | ||
|  |             from worlds.smz3.TotalSMZ3.Location import locations_start_id | ||
|  |             from worlds.smz3 import convertLocSMZ3IDToAPID | ||
|  |             location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index) | ||
|  | 
 | ||
|  |             ctx.locations_checked.add(location_id) | ||
|  |             location = ctx.location_names[location_id] | ||
|  |             snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') | ||
|  |             await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) | ||
|  | 
 | ||
|  |         data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x600, 4) | ||
|  |         if data is None: | ||
|  |             return | ||
|  | 
 | ||
|  |         item_out_ptr = data[2] | (data[3] << 8) | ||
|  | 
 | ||
|  |         from worlds.smz3.TotalSMZ3.Item import items_start_id | ||
|  |         if item_out_ptr < len(ctx.items_received): | ||
|  |             item = ctx.items_received[item_out_ptr] | ||
|  |             item_id = item.item - items_start_id | ||
|  | 
 | ||
|  |             player_id = item.player if item.player <= SMZ3_ROM_PLAYER_LIMIT else 0 | ||
|  |             snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * 4, bytes([player_id & 0xFF, (player_id >> 8) & 0xFF, item_id & 0xFF, (item_id >> 8) & 0xFF])) | ||
|  |             item_out_ptr += 1 | ||
|  |             snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x602, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF])) | ||
|  |             logging.info('Received %s from %s (%s) (%d/%d in list)' % ( | ||
|  |                 color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), | ||
|  |                 ctx.location_names[item.location], item_out_ptr, len(ctx.items_received))) | ||
|  | 
 | ||
|  |         await snes_flush_writes(ctx) | ||
|  | 
 |