When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a `.apmc` extension.
If you are running Forge manually, you must place the `.apmc` file in your `APData` folder in the Forge installation directory. If the `APData` folder does not exist then you may create it. After having placed your data file in the `APData` folder, start the Forge server and make sure you have OP status by typing `/op YourMinecraftUsername` in the forge server console then connecting in your Minecraft client.
In all cases, no matter how the Forge server is hosted: once you are in game type `/connect <AP-Address> (Port) (Password)` where `<AP-Address>` is the address of the Archipelago server. `(Port)` is only required if the Archipelago server is not using the default port of 38281. `(Password)` is only required if the Archipelago server you are using has a password set.
When the console tells you that you have joined the room, you're ready to begin playing. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. When you are ready to start the game use the `/start` command within the Minecraft game.
- Minecraft Archipelago Randomizer Mod from: [AP Randomizer Forge Server Mod Releases Page](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
Only one person has to do this setup and host a dedicated server for everyone else playing to connect to.
1. Download the 1.16.5 **Minecraft Forge** installer from the link above, making sure to download the most recent recommended version.
2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install server**.
- On this page you will also choose where to install the server to remember this directory it's important in the next step.
3. Navigate to where you installed the server and open `forge-1.16.5-xx.x.x.jar`
- Upon first launch of the server it will close and ask you to accept Minecraft's EULA. There will be a new file called `eula.txt` that contains a link to Minecraft's EULA, and a line that you need to change to `eula=true` to accept Minecraft's EULA.
- This will create the appropriate directories for you to place the files in the following step.
4. Place the `aprandomizer-x.x.x.jar` from the link above file into the `mods` folder of the above installation of your forge server.
- Once again run the server, it will load up and generate the required directory `APData` for when you are ready to play a game!