163 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			163 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | # Copyright (c) 2022 FelicitusNeko | ||
|  | # | ||
|  | # This software is released under the MIT License. | ||
|  | # https://opensource.org/licenses/MIT | ||
|  | 
 | ||
|  | from BaseClasses import Item, MultiWorld | ||
|  | from Fill import fill_restrictive | ||
|  | from .Items import item_table, item_groups, MeritousItem | ||
|  | from .Locations import location_table, MeritousLocation | ||
|  | from .Options import meritous_options, cost_scales | ||
|  | from .Regions import create_regions | ||
|  | from .Rules import set_rules | ||
|  | from ..AutoWorld import World | ||
|  | 
 | ||
|  | client_version = 1 | ||
|  | 
 | ||
|  | 
 | ||
|  | class MeritousWorld(World): | ||
|  |     """
 | ||
|  |         Meritous Gaiden is a procedurally generated bullet-hell dungeon crawl game. | ||
|  |         Five generations after the Orcus Dome incident, strange experiments conducted in a new | ||
|  |         structure on the moon are tearing at the very fabric of reality... | ||
|  |     """
 | ||
|  | 
 | ||
|  |     game: str = "Meritous" | ||
|  |     topology_present: False | ||
|  | 
 | ||
|  |     item_name_to_id = item_table | ||
|  |     location_name_to_id = location_table | ||
|  |     item_name_groups = item_groups | ||
|  | 
 | ||
|  |     data_version = 2 | ||
|  |     forced_auto_forfeit = False | ||
|  | 
 | ||
|  |     options = meritous_options | ||
|  | 
 | ||
|  |     def __init__(self, world: MultiWorld, player: int): | ||
|  |         super(MeritousWorld, self).__init__(world, player) | ||
|  |         self.goal = 0 | ||
|  |         self.include_evolution_traps = False | ||
|  |         self.include_psi_keys = False | ||
|  |         self.item_cache_cost = 0 | ||
|  |         self.death_link = False | ||
|  | 
 | ||
|  |     @staticmethod | ||
|  |     def _is_progression(name): | ||
|  |         return "PSI Key" in name or name in ["Cursed Seal", "Agate Knife"] | ||
|  | 
 | ||
|  |     def create_item(self, name: str) -> Item: | ||
|  |         return MeritousItem(name, self._is_progression( | ||
|  |             name), item_table[name], self.player) | ||
|  | 
 | ||
|  |     def create_event(self, event: str): | ||
|  |         event = MeritousItem(event, True, None, self.player) | ||
|  |         event.type = "Victory" | ||
|  |         return event | ||
|  | 
 | ||
|  |     def _create_item_in_quantities(self, name: str, qty: int) -> [Item]: | ||
|  |         return [self.create_item(name) for _ in range(0, qty)] | ||
|  | 
 | ||
|  |     def _make_crystals(self, qty: int) -> [MeritousItem]: | ||
|  |         crystal_pool = [] | ||
|  | 
 | ||
|  |         for _ in range(0, qty): | ||
|  |             rand_crystals = self.world.random.randrange(0, 32) | ||
|  |             if rand_crystals < 16: | ||
|  |                 crystal_pool += [self.create_item("Crystals x500")] | ||
|  |             elif rand_crystals < 28: | ||
|  |                 crystal_pool += [self.create_item("Crystals x1000")] | ||
|  |             else: | ||
|  |                 crystal_pool += [self.create_item("Crystals x2000")] | ||
|  | 
 | ||
|  |         return crystal_pool | ||
|  | 
 | ||
|  |     def generate_early(self): | ||
|  |         self.goal = self.world.goal[self.player].value | ||
|  |         self.include_evolution_traps = self.world.include_evolution_traps[self.player].value | ||
|  |         self.include_psi_keys = self.world.include_psi_keys[self.player].value | ||
|  |         self.item_cache_cost = self.world.item_cache_cost[self.player].value | ||
|  |         self.death_link = self.world.death_link[self.player].value | ||
|  | 
 | ||
|  |     def create_regions(self): | ||
|  |         create_regions(self.world, self.player) | ||
|  | 
 | ||
|  |     def create_items(self): | ||
|  |         frequencies = [0, # Nothing [0] | ||
|  |                        25, 23, 22, # PSI Enhancements [1-3] | ||
|  |                        1, 1, 1, 1, 1, 1, 1, 1, 1, # Artifacts [4-12] | ||
|  |                        1, 1, 1, # PSI Keys [13-15] | ||
|  |                        0, 0, # Seal & Knife [16-17] | ||
|  |                        3] # Traps [18] | ||
|  |         location_count = len(location_table) - 2 | ||
|  |         item_pool = [] | ||
|  | 
 | ||
|  |         if not self.include_psi_keys: | ||
|  |             location_count -= 3 | ||
|  |             for i in range(3): | ||
|  |                 frequencies[i - 6] = 0 | ||
|  | 
 | ||
|  |         if not self.include_evolution_traps: | ||
|  |             frequencies[-1] = 0 | ||
|  |             location_count -= 3 | ||
|  | 
 | ||
|  |         for i, name in enumerate(item_table): | ||
|  |             if i < len(frequencies): | ||
|  |                 item_pool += self._create_item_in_quantities( | ||
|  |                     name, frequencies[i]) | ||
|  | 
 | ||
|  |         if len(item_pool) < location_count: | ||
|  |             item_pool += self._make_crystals(location_count - len(item_pool)) | ||
|  | 
 | ||
|  |         self.world.itempool += item_pool | ||
|  | 
 | ||
|  |     def set_rules(self): | ||
|  |         set_rules(self.world, self.player) | ||
|  | 
 | ||
|  |     def generate_basic(self): | ||
|  |         self.world.get_location("Place of Power", self.player).place_locked_item( | ||
|  |             self.create_item("Cursed Seal")) | ||
|  |         self.world.get_location("The Last Place You'll Look", self.player).place_locked_item( | ||
|  |             self.create_item("Agate Knife")) | ||
|  |         self.world.get_location("Wervyn Anixil", self.player).place_locked_item( | ||
|  |             self.create_event("Victory")) | ||
|  |         self.world.get_location("Wervyn Anixil?", self.player).place_locked_item( | ||
|  |             self.create_event("Full Victory")) | ||
|  |         for boss in ["Meridian", "Ataraxia", "Merodach"]: | ||
|  |             self.world.get_location(f"{boss} Defeat", self.player).place_locked_item( | ||
|  |                 self.create_event(f"{boss} Defeated")) | ||
|  | 
 | ||
|  |         if not self.include_psi_keys: | ||
|  |             psi_keys = [] | ||
|  |             psi_key_storage = [] | ||
|  |             for i in range(0, 3): | ||
|  |                 psi_keys += [self.create_item(f"PSI Key {i + 1}")] | ||
|  |                 psi_key_storage += [self.world.get_location( | ||
|  |                     f"PSI Key Storage {i + 1}", self.player)] | ||
|  | 
 | ||
|  |             fill_restrictive(self.world, self.world.get_all_state( | ||
|  |                 False), psi_key_storage, psi_keys) | ||
|  | 
 | ||
|  |         if not self.include_evolution_traps: | ||
|  |             for boss in ["Meridian", "Ataraxia", "Merodach"]: | ||
|  |                 self.world.get_location(boss, self.player).place_locked_item( | ||
|  |                     self.create_item("Evolution Trap")) | ||
|  | 
 | ||
|  |         if self.goal == 0: | ||
|  |             self.world.completion_condition[self.player] = lambda state: state.has_any( | ||
|  |                 ["Victory", "Full Victory"], self.player) | ||
|  |         else: | ||
|  |             self.world.completion_condition[self.player] = lambda state: state.has( | ||
|  |                 "Full Victory", self.player) | ||
|  | 
 | ||
|  |     def get_required_client_version(self) -> tuple: | ||
|  |         # NOTE: Remember to change this before this game goes live | ||
|  |         return max((0, 2, 4), super(MeritousWorld, self).get_required_client_version()) | ||
|  | 
 | ||
|  |     def fill_slot_data(self) -> dict: | ||
|  |         return { | ||
|  |             "goal": self.goal, | ||
|  |             "cost_scale": cost_scales[self.item_cache_cost], | ||
|  |             "death_link": self.death_link | ||
|  |         } |