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										 |  |  | import logging | 
					
						
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										 |  |  | import yaml | 
					
						
							|  |  |  | import os | 
					
						
							|  |  |  | import Utils | 
					
						
							|  |  |  | import zipfile | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from .Items import item_dictionary_table, CheckDupingItems | 
					
						
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										 |  |  | from .Locations import all_locations, SoraLevels, exclusion_table | 
					
						
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										 |  |  | from .XPValues import lvlStats, formExp, soraExp | 
					
						
							|  |  |  | from worlds.Files import APContainer | 
					
						
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							|  |  |  | class KH2Container(APContainer): | 
					
						
							|  |  |  |     game: str = 'Kingdom Hearts 2' | 
					
						
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							|  |  |  |     def __init__(self, patch_data: dict, base_path: str, output_directory: str, | 
					
						
							|  |  |  |                  player=None, player_name: str = "", server: str = ""): | 
					
						
							|  |  |  |         self.patch_data = patch_data | 
					
						
							|  |  |  |         self.file_path = base_path | 
					
						
							|  |  |  |         container_path = os.path.join(output_directory, base_path + ".zip") | 
					
						
							|  |  |  |         super().__init__(container_path, player, player_name, server) | 
					
						
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							|  |  |  |     def write_contents(self, opened_zipfile: zipfile.ZipFile) -> None: | 
					
						
							|  |  |  |         for filename, yml in self.patch_data.items(): | 
					
						
							|  |  |  |             opened_zipfile.writestr(filename, yml) | 
					
						
							|  |  |  |         for root, dirs, files in os.walk(os.path.join(os.path.dirname(__file__), "mod_template")): | 
					
						
							|  |  |  |             for file in files: | 
					
						
							|  |  |  |                 opened_zipfile.write(os.path.join(root, file), | 
					
						
							|  |  |  |                                      os.path.relpath(os.path.join(root, file), | 
					
						
							|  |  |  |                                                      os.path.join(os.path.dirname(__file__), "mod_template"))) | 
					
						
							|  |  |  |         # opened_zipfile.writestr(self.zpf_path, self.patch_data) | 
					
						
							|  |  |  |         super().write_contents(opened_zipfile) | 
					
						
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							|  |  |  | def patch_kh2(self, output_directory): | 
					
						
							|  |  |  |     def increaseStat(i): | 
					
						
							|  |  |  |         if lvlStats[i] == "str": | 
					
						
							|  |  |  |             self.strength += 2 | 
					
						
							|  |  |  |         elif lvlStats[i] == "mag": | 
					
						
							|  |  |  |             self.magic += 2 | 
					
						
							|  |  |  |         elif lvlStats[i] == "def": | 
					
						
							|  |  |  |             self.defense += 1 | 
					
						
							|  |  |  |         elif lvlStats[i] == "ap": | 
					
						
							|  |  |  |             self.ap += 3 | 
					
						
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							|  |  |  |     self.formattedTrsr = {} | 
					
						
							|  |  |  |     self.formattedBons = [] | 
					
						
							|  |  |  |     self.formattedLvup = {"Sora": {}} | 
					
						
							|  |  |  |     self.formattedBons = {} | 
					
						
							|  |  |  |     self.formattedFmlv = {} | 
					
						
							|  |  |  |     self.formattedItem = {"Stats": []} | 
					
						
							|  |  |  |     self.formattedPlrp = [] | 
					
						
							|  |  |  |     self.strength = 2 | 
					
						
							|  |  |  |     self.magic = 6 | 
					
						
							|  |  |  |     self.defense = 2 | 
					
						
							|  |  |  |     self.ap = 0 | 
					
						
							|  |  |  |     self.dblbonus = 0 | 
					
						
							|  |  |  |     formexp = None | 
					
						
							|  |  |  |     formName = None | 
					
						
							|  |  |  |     levelsetting = list() | 
					
						
							|  |  |  |     slotDataDuping = set() | 
					
						
							|  |  |  |     for values in CheckDupingItems.values(): | 
					
						
							|  |  |  |         if isinstance(values, set): | 
					
						
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										 |  |  |             slotDataDuping = slotDataDuping.union(values) | 
					
						
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										 |  |  |         else: | 
					
						
							|  |  |  |             for inner_values in values.values(): | 
					
						
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										 |  |  |                 slotDataDuping = slotDataDuping.union(inner_values) | 
					
						
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							|  |  |  |     if self.multiworld.Keyblade_Minimum[self.player].value > self.multiworld.Keyblade_Maximum[self.player].value: | 
					
						
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										 |  |  |         logging.info( | 
					
						
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										 |  |  |                 f"{self.multiworld.get_file_safe_player_name(self.player)} has Keyblade Minimum greater than Keyblade Maximum") | 
					
						
							|  |  |  |         keyblademin = self.multiworld.Keyblade_Maximum[self.player].value | 
					
						
							|  |  |  |         keyblademax = self.multiworld.Keyblade_Minimum[self.player].value | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         keyblademin = self.multiworld.Keyblade_Minimum[self.player].value | 
					
						
							|  |  |  |         keyblademax = self.multiworld.Keyblade_Maximum[self.player].value | 
					
						
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							|  |  |  |     if self.multiworld.LevelDepth[self.player] == "level_50": | 
					
						
							|  |  |  |         levelsetting.extend(exclusion_table["Level50"]) | 
					
						
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 | 
					
						
							|  |  |  |     elif self.multiworld.LevelDepth[self.player] == "level_99": | 
					
						
							|  |  |  |         levelsetting.extend(exclusion_table["Level99"]) | 
					
						
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										 |  |  |     elif self.multiworld.LevelDepth[self.player] != "level_1": | 
					
						
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										 |  |  |         levelsetting.extend(exclusion_table["Level50Sanity"]) | 
					
						
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							|  |  |  |         if self.multiworld.LevelDepth[self.player] == "level_99_sanity": | 
					
						
							|  |  |  |             levelsetting.extend(exclusion_table["Level99Sanity"]) | 
					
						
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							|  |  |  |     mod_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.get_file_safe_player_name(self.player)}" | 
					
						
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							|  |  |  |     for location in self.multiworld.get_filled_locations(self.player): | 
					
						
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							|  |  |  |         data = all_locations[location.name] | 
					
						
							|  |  |  |         if location.item.player == self.player: | 
					
						
							|  |  |  |             itemcode = item_dictionary_table[location.item.name].kh2id | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             itemcode = 90  # castle map | 
					
						
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							|  |  |  |         if data.yml == "Chest": | 
					
						
							|  |  |  |             self.formattedTrsr[data.locid] = {"ItemId": itemcode} | 
					
						
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 | 
					
						
							|  |  |  |         elif data.yml in ["Get Bonus", "Double Get Bonus", "Second Get Bonus"]: | 
					
						
							|  |  |  |             if data.yml == "Get Bonus": | 
					
						
							|  |  |  |                 self.dblbonus = 0 | 
					
						
							|  |  |  |             # if double bonus then addresses dbl bonus so the next check gets 2 items on it | 
					
						
							|  |  |  |             if data.yml == "Double Get Bonus": | 
					
						
							|  |  |  |                 self.dblbonus = itemcode | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             if data.locid not in self.formattedBons.keys(): | 
					
						
							|  |  |  |                 self.formattedBons[data.locid] = {} | 
					
						
							|  |  |  |             self.formattedBons[data.locid][data.charName] = { | 
					
						
							|  |  |  |                 "RewardId":             data.locid, | 
					
						
							|  |  |  |                 "CharacterId":          data.charNumber, | 
					
						
							|  |  |  |                 "HpIncrease":           0, | 
					
						
							|  |  |  |                 "MpIncrease":           0, | 
					
						
							|  |  |  |                 "DriveGaugeUpgrade":    0, | 
					
						
							|  |  |  |                 "ItemSlotUpgrade":      0, | 
					
						
							|  |  |  |                 "AccessorySlotUpgrade": 0, | 
					
						
							|  |  |  |                 "ArmorSlotUpgrade":     0, | 
					
						
							|  |  |  |                 "BonusItem1":           itemcode, | 
					
						
							|  |  |  |                 "BonusItem2":           self.dblbonus, | 
					
						
							|  |  |  |                 "Padding":              0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             # putting dbl bonus at 0 again, so we don't have the same item placed multiple time | 
					
						
							|  |  |  |             self.dblbonus = 0 | 
					
						
							|  |  |  |         elif data.yml == "Keyblade": | 
					
						
							|  |  |  |             self.formattedItem["Stats"].append({ | 
					
						
							|  |  |  |                 "Id":                  data.locid, | 
					
						
							|  |  |  |                 "Attack":              self.multiworld.per_slot_randoms[self.player].randint(keyblademin, keyblademax), | 
					
						
							|  |  |  |                 "Magic":               self.multiworld.per_slot_randoms[self.player].randint(keyblademin, keyblademax), | 
					
						
							|  |  |  |                 "Defense":             0, | 
					
						
							|  |  |  |                 "Ability":             itemcode, | 
					
						
							|  |  |  |                 "AbilityPoints":       0, | 
					
						
							|  |  |  |                 "Unknown08":           100, | 
					
						
							|  |  |  |                 "FireResistance":      100, | 
					
						
							|  |  |  |                 "IceResistance":       100, | 
					
						
							|  |  |  |                 "LightningResistance": 100, | 
					
						
							|  |  |  |                 "DarkResistance":      100, | 
					
						
							|  |  |  |                 "Unknown0d":           100, | 
					
						
							|  |  |  |                 "GeneralResistance":   100, | 
					
						
							|  |  |  |                 "Unknown":             0 | 
					
						
							|  |  |  |             }) | 
					
						
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 | 
					
						
							|  |  |  |         elif data.yml == "Forms": | 
					
						
							|  |  |  |             # loc id is form lvl | 
					
						
							|  |  |  |             # char name is the form name number :) | 
					
						
							|  |  |  |             if data.locid == 2: | 
					
						
							|  |  |  |                 formDict = {1: "Valor", 2: "Wisdom", 3: "Limit", 4: "Master", 5: "Final"} | 
					
						
							|  |  |  |                 formDictExp = { | 
					
						
							|  |  |  |                     1: self.multiworld.Valor_Form_EXP[self.player].value, | 
					
						
							|  |  |  |                     2: self.multiworld.Wisdom_Form_EXP[self.player].value, | 
					
						
							|  |  |  |                     3: self.multiworld.Limit_Form_EXP[self.player].value, | 
					
						
							|  |  |  |                     4: self.multiworld.Master_Form_EXP[self.player].value, | 
					
						
							|  |  |  |                     5: self.multiworld.Final_Form_EXP[self.player].value} | 
					
						
							|  |  |  |                 formexp = formDictExp[data.charName] | 
					
						
							|  |  |  |                 formName = formDict[data.charName] | 
					
						
							|  |  |  |                 self.formattedFmlv[formName] = [] | 
					
						
							|  |  |  |                 self.formattedFmlv[formName].append({ | 
					
						
							|  |  |  |                     "Ability":            1, | 
					
						
							|  |  |  |                     "Experience":         int(formExp[data.charName][data.locid] / formexp), | 
					
						
							|  |  |  |                     "FormId":             data.charName, | 
					
						
							|  |  |  |                     "FormLevel":          1, | 
					
						
							|  |  |  |                     "GrowthAbilityLevel": 0, | 
					
						
							|  |  |  |                 }) | 
					
						
							|  |  |  |             # row is form column is lvl | 
					
						
							|  |  |  |             self.formattedFmlv[formName].append({ | 
					
						
							|  |  |  |                 "Ability":            itemcode, | 
					
						
							|  |  |  |                 "Experience":         int(formExp[data.charName][data.locid] / formexp), | 
					
						
							|  |  |  |                 "FormId":             data.charName, | 
					
						
							|  |  |  |                 "FormLevel":          data.locid, | 
					
						
							|  |  |  |                 "GrowthAbilityLevel": 0, | 
					
						
							|  |  |  |             }) | 
					
						
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 | 
					
						
							|  |  |  |     # Summons have no checks on them so done fully locally | 
					
						
							|  |  |  |     self.formattedFmlv["Summon"] = [] | 
					
						
							|  |  |  |     for x in range(1, 7): | 
					
						
							|  |  |  |         self.formattedFmlv["Summon"].append({ | 
					
						
							|  |  |  |             "Ability":            123, | 
					
						
							|  |  |  |             "Experience":         int(formExp[0][x] / self.multiworld.Summon_EXP[self.player].value), | 
					
						
							|  |  |  |             "FormId":             0, | 
					
						
							|  |  |  |             "FormLevel":          x, | 
					
						
							|  |  |  |             "GrowthAbilityLevel": 0, | 
					
						
							|  |  |  |         }) | 
					
						
							|  |  |  |     # levels done down here because of optional settings that can take locations out of the pool. | 
					
						
							|  |  |  |     self.i = 1 | 
					
						
							|  |  |  |     for location in SoraLevels: | 
					
						
							|  |  |  |         increaseStat(self.multiworld.per_slot_randoms[self.player].randint(0, 3)) | 
					
						
							|  |  |  |         if location in levelsetting: | 
					
						
							|  |  |  |             data = self.multiworld.get_location(location, self.player) | 
					
						
							|  |  |  |             if data.item.player == self.player: | 
					
						
							|  |  |  |                 itemcode = item_dictionary_table[data.item.name].kh2id | 
					
						
							|  |  |  |             else: | 
					
						
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										 |  |  |                 itemcode = 90  # castle map | 
					
						
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										 |  |  |         else: | 
					
						
							|  |  |  |             increaseStat(self.multiworld.per_slot_randoms[self.player].randint(0, 3)) | 
					
						
							|  |  |  |             itemcode = 0 | 
					
						
							|  |  |  |         self.formattedLvup["Sora"][self.i] = { | 
					
						
							|  |  |  |             "Exp":           int(soraExp[self.i] / self.multiworld.Sora_Level_EXP[self.player].value), | 
					
						
							|  |  |  |             "Strength":      self.strength, | 
					
						
							|  |  |  |             "Magic":         self.magic, | 
					
						
							|  |  |  |             "Defense":       self.defense, | 
					
						
							|  |  |  |             "Ap":            self.ap, | 
					
						
							|  |  |  |             "SwordAbility":  itemcode, | 
					
						
							|  |  |  |             "ShieldAbility": itemcode, | 
					
						
							|  |  |  |             "StaffAbility":  itemcode, | 
					
						
							|  |  |  |             "Padding":       0, | 
					
						
							|  |  |  |             "Character":     "Sora", | 
					
						
							|  |  |  |             "Level":         self.i | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         self.i += 1 | 
					
						
							|  |  |  |     # averaging stats for the struggle bats | 
					
						
							|  |  |  |     for x in {122, 144, 145}: | 
					
						
							|  |  |  |         self.formattedItem["Stats"].append({ | 
					
						
							|  |  |  |             "Id":                  x, | 
					
						
							|  |  |  |             "Attack":              int((keyblademin + keyblademax) / 2), | 
					
						
							|  |  |  |             "Magic":               int((keyblademin + keyblademax) / 2), | 
					
						
							|  |  |  |             "Defense":             0, | 
					
						
							|  |  |  |             "Ability":             405, | 
					
						
							|  |  |  |             "AbilityPoints":       0, | 
					
						
							|  |  |  |             "Unknown08":           100, | 
					
						
							|  |  |  |             "FireResistance":      100, | 
					
						
							|  |  |  |             "IceResistance":       100, | 
					
						
							|  |  |  |             "LightningResistance": 100, | 
					
						
							|  |  |  |             "DarkResistance":      100, | 
					
						
							|  |  |  |             "Unknown0d":           100, | 
					
						
							|  |  |  |             "GeneralResistance":   100, | 
					
						
							|  |  |  |             "Unknown":             0 | 
					
						
							|  |  |  |         }) | 
					
						
							|  |  |  |     mod_dir = os.path.join(output_directory, mod_name + "_" + Utils.__version__) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     openkhmod = { | 
					
						
							|  |  |  |         "TrsrList.yml": yaml.dump(self.formattedTrsr, line_break="\n"), | 
					
						
							|  |  |  |         "LvupList.yml": yaml.dump(self.formattedLvup, line_break="\n"), | 
					
						
							|  |  |  |         "BonsList.yml": yaml.dump(self.formattedBons, line_break="\n"), | 
					
						
							|  |  |  |         "ItemList.yml": yaml.dump(self.formattedItem, line_break="\n"), | 
					
						
							|  |  |  |         "FmlvList.yml": yaml.dump(self.formattedFmlv, line_break="\n"), | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mod = KH2Container(openkhmod, mod_dir, output_directory, self.player, | 
					
						
							|  |  |  |                        self.multiworld.get_file_safe_player_name(self.player)) | 
					
						
							|  |  |  |     mod.write() |