2020-08-13 21:24:11 -04:00
										 
									 
								 
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								# A Link to the Past Randomizer Setup Guide
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								## Required Software
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								- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
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								- Hardware or software capable of loading and playing SNES ROM files
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								    - An emulator capable of connecting to SNI
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								      ([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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								       [BizHawk](http://tasvideos.org/BizHawk.html), or
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								       [RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer). Or,
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								    - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note: 
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								modded SNES minis are currently not supported by SNI**
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								- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
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								## Installation Procedures
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								1. Download and install SNIClient from the link above, making sure to install the most recent version.
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								   **The installer file is located in the assets section at the bottom of the version information**.
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								    - During setup, you will be asked to locate your base ROM file. This is your Japanese Link to the Past ROM file.
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								2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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								   files.
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								    1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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								    2. Right-click on a ROM file and select **Open with...**
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								    3. Check the box next to **Always use this app to open .sfc files**
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								    4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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								    5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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								       extracted in step one.
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								## Create a Config (.yaml) File
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								### What is a config file and why do I need one?
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								Your config file contains a set of configuration options which provide the generator with information about how it
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								should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
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								to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
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								options.
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								### Where do I get a config file?
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								The [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page on the website allows you to configure
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								your personal settings and export a config file from them.
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								### Verifying your config file
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								If you would like to validate your config file to make sure it works, you may do so on the
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								[YAML Validator](/mysterycheck) page.
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								## Generating a Single-Player Game
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								1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options,
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								   and click the "Generate Game" button.
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								2. You will be presented with a "Seed Info" page.
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								3. Click the "Create New Room" link.
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								4. You will be presented with a server page, from which you can download your patch file.
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								5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
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								   open your emulator for you.
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								6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
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								## Joining a MultiWorld Game
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								### Obtain your patch file and create your ROM
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								When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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								the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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								files. Your patch file should have a `.aplttp` extension.
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								Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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								client, and will also create your ROM in the same place as your patch file.
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								### Connect to the client
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								#### With an emulator
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								When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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								first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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											2022-09-27 07:26:33 -04:00
										 
									 
								 
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								##### snes9x-rr
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								1. Load your ROM file if it hasn't already been loaded.
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								2. Click on the File menu and hover on **Lua Scripting**
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								3. Click on **New Lua Script Window...**
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								4. In the new window, click **Browse...**
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								5. Select the connector lua file included with your client
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								    - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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								      emulator is 64-bit or 32-bit.
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								6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of 
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								the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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								##### BizHawk
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								1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
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								   menu options:  
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								   `Config --> Cores --> SNES --> BSNES`  
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								   Once you have changed the loaded core, you must restart BizHawk.
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								2. Load your ROM file if it hasn't already been loaded.
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								3. Click on the Tools menu and click on **Lua Console**
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								4. Click Script -> Open Script...
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								5. Select the `Connector.lua` file you downloaded above
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								    - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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								      emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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											2022-03-31 15:09:13 -07:00
										 
									 
								 
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								##### RetroArch 1.10.1 or newer
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								You only have to do these steps once.
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								1. Enter the RetroArch main menu screen.
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								2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
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								3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
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								   Network Command Port at 55355.
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								4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
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								   Performance)".
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								When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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								read ROM data.
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								#### With hardware
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								This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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								this now. SD2SNES and FXPak Pro users may download the appropriate firmware
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								[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
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								[on this page](http://usb2snes.com/#supported-platforms).
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								1. Close your emulator, which may have auto-launched.
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								2. Power on your device and load the ROM.
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								### Connect to the Archipelago Server
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								The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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								reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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								client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
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								into the "Server" input field then press enter.
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								The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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								### Play the game
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								When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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								successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
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								these commands you can use `/help` for local client commands and `!help` for server commands.
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								## Hosting a MultiWorld game
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								The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
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								1. Collect config files from your players.
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								2. Create a zip file containing your players' config files.
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								3. Upload that zip file to the website linked above.
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								4. Wait a moment while the seed is generated.
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								5. When the seed is generated, you will be redirected to a "Seed Info" page.
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								6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
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								   they may download their patch files from there.
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								7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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								   players in the game. Any observers may also be given the link to this page.
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								8. Once all players have joined, you may begin playing.
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