| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from functools import cached_property | 
					
						
							|  |  |  | from typing import Union, Tuple | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from Utils import cache_self1 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from .base_logic import BaseLogicMixin, BaseLogic | 
					
						
							|  |  |  | from .has_logic import HasLogicMixin | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from .received_logic import ReceivedLogicMixin | 
					
						
							|  |  |  | from .region_logic import RegionLogicMixin | 
					
						
							|  |  |  | from .season_logic import SeasonLogicMixin | 
					
						
							|  |  |  | from .tool_logic import ToolLogicMixin | 
					
						
							|  |  |  | from .. import options | 
					
						
							|  |  |  | from ..stardew_rule import StardewRule, True_, false_ | 
					
						
							|  |  |  | from ..strings.ap_names.event_names import Event | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.fertilizer_names import Fertilizer | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..strings.region_names import Region | 
					
						
							|  |  |  | from ..strings.season_names import Season | 
					
						
							|  |  |  | from ..strings.tool_names import Tool | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | farming_event_by_season = { | 
					
						
							|  |  |  |     Season.spring: Event.spring_farming, | 
					
						
							|  |  |  |     Season.summer: Event.summer_farming, | 
					
						
							|  |  |  |     Season.fall: Event.fall_farming, | 
					
						
							|  |  |  |     Season.winter: Event.winter_farming, | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class FarmingLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.farming = FarmingLogic(*args, **kwargs) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | class FarmingLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, ToolLogicMixin, FarmingLogicMixin]]): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def has_farming_tools(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.tool.has_tool(Tool.hoe) & self.logic.tool.can_water(0) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |     def has_fertilizer(self, tier: int) -> StardewRule: | 
					
						
							|  |  |  |         if tier <= 0: | 
					
						
							|  |  |  |             return True_() | 
					
						
							|  |  |  |         if tier == 1: | 
					
						
							|  |  |  |             return self.logic.has(Fertilizer.basic) | 
					
						
							|  |  |  |         if tier == 2: | 
					
						
							|  |  |  |             return self.logic.has(Fertilizer.quality) | 
					
						
							|  |  |  |         if tier >= 3: | 
					
						
							|  |  |  |             return self.logic.has(Fertilizer.deluxe) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_plant_and_grow_item(self, seasons: Union[str, Tuple[str]]) -> StardewRule: | 
					
						
							|  |  |  |         if seasons == ():  # indoor farming | 
					
						
							|  |  |  |             return (self.logic.region.can_reach(Region.greenhouse) | self.logic.farming.has_island_farm()) & self.logic.farming.has_farming_tools | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if isinstance(seasons, str): | 
					
						
							|  |  |  |             seasons = (seasons,) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return self.logic.or_(*(self.logic.received(farming_event_by_season[season]) for season in seasons)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def has_island_farm(self) -> StardewRule: | 
					
						
							|  |  |  |         if self.options.exclude_ginger_island == options.ExcludeGingerIsland.option_false: | 
					
						
							|  |  |  |             return self.logic.region.can_reach(Region.island_west) | 
					
						
							|  |  |  |         return false_ |