| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from functools import cached_property | 
					
						
							|  |  |  | from typing import Iterable, Union, Hashable | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from Utils import cache_self1 | 
					
						
							|  |  |  | from .base_logic import BaseLogicMixin, BaseLogic | 
					
						
							|  |  |  | from .combat_logic import CombatLogicMixin | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from .has_logic import HasLogicMixin | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from .region_logic import RegionLogicMixin | 
					
						
							|  |  |  | from .time_logic import TimeLogicMixin, MAX_MONTHS | 
					
						
							|  |  |  | from .. import options | 
					
						
							|  |  |  | from ..data import monster_data | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..stardew_rule import StardewRule | 
					
						
							|  |  |  | from ..strings.generic_names import Generic | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.region_names import Region | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class MonsterLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.monster = MonsterLogic(*args, **kwargs) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | class MonsterLogic(BaseLogic[Union[HasLogicMixin, MonsterLogicMixin, RegionLogicMixin, CombatLogicMixin, TimeLogicMixin]]): | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def all_monsters_by_name(self): | 
					
						
							|  |  |  |         return monster_data.all_monsters_by_name_given_mods(self.options.mods.value) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def all_monsters_by_category(self): | 
					
						
							|  |  |  |         return monster_data.all_monsters_by_category_given_mods(self.options.mods.value) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_kill(self, monster: Union[str, monster_data.StardewMonster], amount_tier: int = 0) -> StardewRule: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         if amount_tier <= 0: | 
					
						
							|  |  |  |             amount_tier = 0 | 
					
						
							|  |  |  |         time_rule = self.logic.time.has_lived_months(amount_tier) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |         if isinstance(monster, str): | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |             if monster == Generic.any: | 
					
						
							|  |  |  |                 return self.logic.monster.can_kill_any(self.all_monsters_by_name.values()) & time_rule | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |             monster = self.all_monsters_by_name[monster] | 
					
						
							|  |  |  |         region_rule = self.logic.region.can_reach_any(monster.locations) | 
					
						
							|  |  |  |         combat_rule = self.logic.combat.can_fight_at_level(monster.difficulty) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |         return region_rule & combat_rule & time_rule | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_kill_many(self, monster: monster_data.StardewMonster) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.monster.can_kill(monster, MAX_MONTHS / 3) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_kill_max(self, monster: monster_data.StardewMonster) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.monster.can_kill(monster, MAX_MONTHS) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Should be cached | 
					
						
							|  |  |  |     def can_kill_any(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         return self.logic.or_(*(self.logic.monster.can_kill(monster, amount_tier) for monster in monsters)) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Should be cached | 
					
						
							|  |  |  |     def can_kill_all(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         return self.logic.and_(*(self.logic.monster.can_kill(monster, amount_tier) for monster in monsters)) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def can_complete_all_monster_slaying_goals(self) -> StardewRule: | 
					
						
							|  |  |  |         rules = [self.logic.time.has_lived_max_months] | 
					
						
							|  |  |  |         exclude_island = self.options.exclude_ginger_island == options.ExcludeGingerIsland.option_true | 
					
						
							|  |  |  |         island_regions = [Region.volcano_floor_5, Region.volcano_floor_10, Region.island_west, Region.dangerous_skull_cavern] | 
					
						
							|  |  |  |         for category in self.all_monsters_by_category: | 
					
						
							|  |  |  |             if exclude_island and all(all(location in island_regions for location in monster.locations) | 
					
						
							|  |  |  |                                       for monster in self.all_monsters_by_category[category]): | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             rules.append(self.logic.monster.can_kill_any(self.all_monsters_by_category[category])) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         return self.logic.and_(*rules) |