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										 |  |  | function filter_ingredients(ingredients, ingredient_filter) | 
					
						
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										 |  |  |     local new_ingredient_list = {} | 
					
						
							|  |  |  |     for _, ingredient_table in pairs(ingredients) do | 
					
						
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										 |  |  |         if ingredient_filter[ingredient_table[1]] then -- name of ingredient_table | 
					
						
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										 |  |  |             table.insert(new_ingredient_list, ingredient_table) | 
					
						
							|  |  |  |         end | 
					
						
							|  |  |  |     end | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return new_ingredient_list | 
					
						
							|  |  |  | end | 
					
						
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 | 
					
						
							|  |  |  | function get_any_stack_size(name) | 
					
						
							|  |  |  |     local item = game.item_prototypes[name] | 
					
						
							|  |  |  |     if item ~= nil then | 
					
						
							|  |  |  |         return item.stack_size | 
					
						
							|  |  |  |     end | 
					
						
							|  |  |  |     item = game.equipment_prototypes[name] | 
					
						
							|  |  |  |     if item ~= nil then | 
					
						
							|  |  |  |         return item.stack_size | 
					
						
							|  |  |  |     end | 
					
						
							|  |  |  |     -- failsafe | 
					
						
							|  |  |  |     return 1 | 
					
						
							|  |  |  | end |