68 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Setup Guide for The Wind Waker Archipelago
 | ||
|  | 
 | ||
|  | Welcome to The Wind Waker Archipelago! This guide will help you set up the randomizer and play your first multiworld. | ||
|  | If you're playing The Wind Waker, you must follow a few simple steps to get started. | ||
|  | 
 | ||
|  | ## Requirements
 | ||
|  | 
 | ||
|  | You'll need the following components to be able to play with The Wind Waker: | ||
|  | * Install [Dolphin Emulator](https://dolphin-emu.org/download/). **We recommend using the latest release.** | ||
|  |     * For Linux users, you can use the flatpak package | ||
|  |     [available on Flathub](https://flathub.org/apps/org.DolphinEmu.dolphin-emu). | ||
|  | * The 2.5.0 version of the [TWW AP Randomizer Build](https://github.com/tanjo3/wwrando/releases/tag/ap_2.5.0). | ||
|  | * A The Wind Waker ISO (North American version), probably named "Legend of Zelda, The - The Wind Waker (USA).iso". | ||
|  | 
 | ||
|  | Optionally, you can also download: | ||
|  | * [Wind Waker Tracker](https://github.com/Mysteryem/ww-poptracker/releases/latest) | ||
|  |   * Requires [PopTracker](https://github.com/black-sliver/PopTracker/releases) | ||
|  | * [Custom Wind Waker Player Models](https://github.com/Sage-of-Mirrors/Custom-Wind-Waker-Player-Models) | ||
|  | 
 | ||
|  | ## Setting Up a YAML
 | ||
|  | 
 | ||
|  | All players playing The Wind Waker must provide the room host with a YAML file containing the settings for their world. | ||
|  | Visit the [The Wind Waker options page](/games/The%20Wind%20Waker/player-options) to generate a YAML with your desired | ||
|  | options. Only locations categorized under the options enabled under "Progression Locations" will be randomized in your | ||
|  | world. Once you're happy with your settings, provide the room host with your YAML file and proceed to the next step. | ||
|  | 
 | ||
|  | ## Connecting to a Room
 | ||
|  | 
 | ||
|  | The multiworld host will provide you a link to download your `aptww` file or a zip file containing everyone's files. The | ||
|  | `aptww` file should be named `P#_<name>_XXXXX.aptww`, where `#` is your player ID, `<name>` is your player name, and | ||
|  | `XXXXX` is the room ID. The host should also provide you with the room's server name and port number. | ||
|  | 
 | ||
|  | Once you do, follow these steps to connect to the room: | ||
|  | 1. Run the TWW AP Randomizer Build. If this is the first time you've opened the randomizer, you'll need to specify the | ||
|  | path to your The Wind Waker ISO and the output folder for the randomized ISO. These will be saved for the next time you | ||
|  | open the program. | ||
|  | 2. Modify any cosmetic convenience tweaks and player customization options as desired. | ||
|  | 3. For the APTWW file, browse and locate the path to your `aptww` file. | ||
|  | 4. Click `Randomize` at the bottom-right. This randomizes the ISO and puts it in the output folder you specified. The | ||
|  | file will be named `TWW AP_YYYYY_P# (<name>).iso`, where `YYYYY` is the seed name, `#` is your player ID, and `<name>` | ||
|  | is your player (slot) name. Verify that the values are correct for the multiworld. | ||
|  | 5. Open Dolphin and use it to open the randomized ISO. | ||
|  | 6. Start `ArchipelagoLauncher.exe` (without `.exe` on Linux) and choose `The Wind Waker Client`, which will open the | ||
|  | text client. If Dolphin is not already open, or you have yet to start a new file, you will be prompted to do so. | ||
|  |     * Once you've opened the ISO in Dolphin, the client should say "Dolphin connected successfully.". | ||
|  | 7. Connect to the room by entering the server name and port number at the top and pressing `Connect`. For rooms hosted | ||
|  | on the website, this will be `archipelago.gg:<port>`, where `<port>` is the port number. If a game is hosted from the | ||
|  | `ArchipelagoServer.exe` (without `.exe` on Linux), the port number will default to `38281` but may be changed in the | ||
|  | `host.yaml`. | ||
|  | 8. If you've opened a ROM corresponding to the multiworld to which you are connected, it should authenticate your slot | ||
|  | name automatically when you start a new save file. | ||
|  | 
 | ||
|  | ## Troubleshooting
 | ||
|  | 
 | ||
|  | * Ensure you are running the same version of Archipelago on which the multiworld was generated. | ||
|  | * Ensure `tww.apworld` is not in your Archipelago installation's `custom_worlds` folder. | ||
|  | * Ensure you are using the correct randomizer build for the version of Archipelago you are using. The build should | ||
|  | provide an error message directing you to the correct version. You can also look at the release notes of TWW AP builds | ||
|  | [here](https://github.com/tanjo3/wwrando/releases) to see which versions of Archipelago each build is compatible with. | ||
|  | * If you encounter issues with authenticating, ensure that the randomized ROM is open in Dolphin and corresponds to the | ||
|  | multiworld to which you are connecting. | ||
|  | * Ensure that you do not have any Dolphin cheats or codes enabled. Some cheats or codes can unexpectedly interfere with | ||
|  | emulation and make troubleshooting errors difficult. | ||
|  | * If you get an error message, ensure that `Enable Emulated Memory Size Override` in Dolphin (under `Options` > | ||
|  | `Configuration` > `Advanced`) is **disabled**. | ||
|  | * If you run with a custom GC boot menu, you'll need to skip it by going to `Options` > `Configuration` > `GameCube` | ||
|  | and checking `Skip Main Menu`. |