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								from  typing  import  Dict ,  Union  
						 
					
						
							
								
									
										
										
										
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								from  BaseClasses  import  MultiWorld  
						 
					
						
							
								
									
										
										
										
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								from  Options  import  Toggle ,  DefaultOnToggle ,  DeathLink ,  Choice ,  Range ,  Option ,  OptionDict  
						 
					
						
							
								
									
										
										
										
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								from  schema  import  Schema ,  And ,  Optional  
						 
					
						
							
								
									
										
										
										
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								class  StartWithJewelryBox ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Start with Jewelry Box unlocked " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Start with Jewelry Box " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								#class ProgressiveVerticalMovement(Toggle):  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#    "Always find vertical movement in the following order Succubus Hairpin -> Light Wall -> Celestial Sash"  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#    display_name = "Progressive vertical movement"  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								#class ProgressiveKeycards(Toggle):  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#    "Always find Security Keycard's in the following order D -> C -> B -> A"  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#    display_name = "Progressive keycards"  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  DownloadableItems ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
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								    " With the tablet you will be able to download items at terminals " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Downloadable items " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  EyeSpy ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Requires Oculus Ring in inventory to be able to break hidden walls. " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Eye Spy " 
							 
						 
					
						
							
								
									
										
										
										
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								class  StartWithMeyef ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Start with Meyef, ideal for when you want to play multiplayer. " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Start with Meyef " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  QuickSeed ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Start with Talaria Attachment, Nyoom! " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Quick seed " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  SpecificKeycards ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Keycards can only open corresponding doors " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Specific Keycards " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  Inverted ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Start in the past " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Inverted " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								#class StinkyMaw(Toggle):  
						 
					
						
							
								
									
										
										
										
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								#    "Require gasmask for Maw"  
						 
					
						
							
								
									
										
										
										
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								#    display_name = "Stinky Maw"  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  GyreArchives ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Gyre Archives " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  Cantoran ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cantoran ' s fight and check are available upon revisiting his room " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Cantoran " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  LoreChecks ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Memories and journal entries contain items. " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Lore Checks " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  BossRando ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Shuffles the positions of all bosses. " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Boss Randomization " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  BossScaling ( DefaultOnToggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " When Boss Rando is enabled, scales the bosses '  HP, XP, and ATK to the stats of the location they replace (Reccomended) " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Scale Random Boss Stats " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  DamageRando ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings. " 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Damage Rando " 
							 
						 
					
						
							
								
									
										
										
										
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								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_allnerfs  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mostlynerfs  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_balanced  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mostlybuffs  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_allbuffs  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_manual  =  6 
							 
						 
					
						
							
								
									
										
										
										
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								    alias_true  =  2 
							 
						 
					
						
							
								
									
										
										
										
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								class  DamageRandoOverrides ( OptionDict ) :  
						 
					
						
							
								
									
										
										
										
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								    " Manual +/-/normal odds for an orb. Put 0 if you don ' t want a certain nerf or buff to be a possibility. Orbs that you don ' t specify will roll with 1/1/1 as odds " 
							 
						 
					
						
							
								
									
										
										
										
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								    schema  =  Schema ( { 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Blue " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Blade " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Fire " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Plasma " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Iron " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Ice " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Wind " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Gun " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Umbra " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Empire " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Eye " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
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								        Optional ( " Blood " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
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								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-15 23:39:38 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        Optional ( " ForbiddenTome " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 05:52:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-15 23:39:38 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        Optional ( " Shattered " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 05:52:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-15 23:39:38 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        Optional ( " Nether " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 05:52:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-15 23:39:38 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        Optional ( " Radiant " ) :  {  
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 05:52:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            " MinusOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " NormalOdds " :  And ( int ,  lambda  n :  n  > =  0 ) ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " PlusOdds " :  And ( int ,  lambda  n :  n  > =  0 )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Damage Rando Overrides " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Blue " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Blade " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Fire " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Plasma " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Iron " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Ice " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Wind " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Gun " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Umbra " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Empire " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Eye " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Blood " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " ForbiddenTome " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Shattered " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Nether " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Radiant " :  {  " MinusOdds " :  1 ,  " NormalOdds " :  1 ,  " PlusOdds " :  1  } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-20 14:26:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 23:25:08 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  HpCap ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Sets the number that Lunais ' s HP maxes out at. " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " HP Cap " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  999 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  999 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-09 16:07:47 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  BossHealing ( DefaultOnToggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled. " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Heal After Bosses " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-04 21:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  ShopFill ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Sets the items for sale in Merchant Crow ' s shops. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Default :  No  sunglasses  or  trendy  jacket ,  but  sand  vials  for  sale . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Randomized :  Up  to  4  random  items  in  each  shop . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Vanilla :  Keep  shops  the  same  as  the  base  game . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Empty :  Sell  no  items  at  the  shop . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shop Inventory " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomized  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_empty  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-04 21:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  ShopWarpShards ( DefaultOnToggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Shops always sell warp shards (when keys possessed), ignoring inventory setting. " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Always Sell Warp Shards " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-02-04 21:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  ShopMultiplier ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Multiplier for the cost of items in the shop. Set to 0 for free shops. " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shop Price Multiplier " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  10 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-23 17:02:53 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  LootPool ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Sets the items that drop from enemies (does not apply to boss reward checks) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Vanilla :  Drops  are  the  same  as  the  base  game 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Randomized :  Each  slot  of  every  enemy ' s drop table is given a random use item or piece of equipment. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Empty :  Enemies  drop  nothing . """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-24 12:37:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Loot Pool " 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-23 17:02:53 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_vanilla  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomized  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_empty  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-03 08:05:44 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  DropRateCategory ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Sets the drop rate when  ' Loot Pool '  is set to  ' Random ' 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Tiered :  Based  on  item  rarity / value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Vanilla :  Based  on  bestiary  slot  the  item  is  placed  into 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Random :  Assigned  a  random  tier / drop  rate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Fixed :  Set  by  the  ' Fixed Drop Rate '  setting 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Drop Rate Category " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_tiered  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomized  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_fixed  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-03 08:05:44 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  FixedDropRate ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Base drop rate percentage when  ' Drop Rate Category '  is set to  ' Fixed ' " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Fixed Drop Rate " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-03 08:05:44 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  LootTierDistro ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Sets how often items of each rarity tier are placed when  ' Loot Pool '  is set to  ' Random ' 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Default  Weight :  Rarer  items  will  be  assigned  to  enemy  drop  slots  less  frequently  than  common  items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Full  Random :  Any  item  has  an  equal  chance  of  being  placed  in  an  enemy ' s drop slot 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Inverted  Weight :  Rarest  items  show  up  the  most  frequently ,  while  common  items  are  the  rarest 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Loot Tier Distrubution " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_default_weight  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_full_random  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_inverted_weight  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-23 17:02:53 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  ShowBestiary ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " All entries in the bestiary are visible, without needing to kill one of a given enemy first " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Show Bestiary Entries " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 18:04:06 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  ShowDrops ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Show Bestiary Item Drops " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-24 04:07:32 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# Some options that are available in the timespinner randomizer arent currently implemented  
						 
					
						
							
								
									
										
										
										
											2022-02-04 21:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								timespinner_options :  Dict [ str ,  Option ]  =  {  
						 
					
						
							
								
									
										
										
										
											2021-09-24 04:07:32 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " StartWithJewelryBox " :  StartWithJewelryBox , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    #"ProgressiveVerticalMovement": ProgressiveVerticalMovement, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    #"ProgressiveKeycards": ProgressiveKeycards, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " DownloadableItems " :  DownloadableItems , 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-03 08:05:44 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " EyeSpy " :  EyeSpy , 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-24 04:07:32 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " StartWithMeyef " :  StartWithMeyef , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " QuickSeed " :  QuickSeed , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " SpecificKeycards " :  SpecificKeycards , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Inverted " :  Inverted , 
							 
						 
					
						
							
								
									
										
										
										
											2021-11-06 01:12:11 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    #"StinkyMaw": StinkyMaw, 
							 
						 
					
						
							
								
									
										
										
										
											2021-11-28 22:59:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " GyreArchives " :  GyreArchives , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cantoran " :  Cantoran , 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-01 13:44:45 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " LoreChecks " :  LoreChecks , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-09 16:07:47 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " BossRando " :  BossRando , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " BossScaling " :  BossScaling , 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-20 14:26:16 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " DamageRando " :  DamageRando , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 05:52:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " DamageRandoOverrides " :  DamageRandoOverrides , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 23:25:08 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " HpCap " :  HpCap , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-09 16:07:47 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " BossHealing " :  BossHealing , 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-04 21:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " ShopFill " :  ShopFill , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ShopWarpShards " :  ShopWarpShards , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ShopMultiplier " :  ShopMultiplier , 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-23 17:09:11 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " LootPool " :  LootPool , 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-03 08:05:44 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " DropRateCategory " :  DropRateCategory , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " FixedDropRate " :  FixedDropRate , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " LootTierDistro " :  LootTierDistro , 
							 
						 
					
						
							
								
									
										
										
										
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								    " ShowBestiary " :  ShowBestiary , 
							 
						 
					
						
							
								
									
										
										
										
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								    " ShowDrops " :  ShowDrops , 
							 
						 
					
						
							
								
									
										
										
										
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								    " DeathLink " :  DeathLink , 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 00:32:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-24 04:07:32 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								def  is_option_enabled ( world :  MultiWorld ,  player :  int ,  name :  str )  - >  bool :  
						 
					
						
							
								
									
										
										
										
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								    return  get_option_value ( world ,  player ,  name )  >  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								def  get_option_value ( world :  MultiWorld ,  player :  int ,  name :  str )  - >  Union [ int ,  dict ] :  
						 
					
						
							
								
									
										
										
										
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								    option  =  getattr ( world ,  name ,  None ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  option  ==  None : 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-04 21:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        return  0 
							 
						 
					
						
							
								
									
										
										
										
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								    return  option [ player ] . value