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								from . import MuseDashTestBase
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								class DifficultyRanges(MuseDashTestBase):
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								    def test_all_difficulty_ranges(self) -> None:
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								        muse_dash_world = self.multiworld.worlds[1]
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								        dlc_set = {x for x in muse_dash_world.md_collection.DLC}
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								        difficulty_choice = self.multiworld.song_difficulty_mode[1]
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								        difficulty_min = self.multiworld.song_difficulty_min[1]
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								        difficulty_max = self.multiworld.song_difficulty_max[1]
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								        def test_range(inputRange, lower, upper):
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								            self.assertEqual(inputRange[0], lower)
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								            self.assertEqual(inputRange[1], upper)
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											2023-10-20 10:13:17 +10:00
										 
									 
								 
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								            songs = muse_dash_world.md_collection.get_songs_with_settings(dlc_set, False, inputRange[0], inputRange[1])
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								            for songKey in songs:
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								                song = muse_dash_world.md_collection.song_items[songKey]
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								                if (song.easy is not None and inputRange[0] <= song.easy <= inputRange[1]):
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								                    continue
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								                if (song.hard is not None and inputRange[0] <= song.hard <= inputRange[1]):
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								                    continue
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								                if (song.master is not None and inputRange[0] <= song.master <= inputRange[1]):
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								                    continue
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								                self.fail(f"Invalid song '{songKey}' was given for range '{inputRange[0]} to {inputRange[1]}'")
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								        #auto ranges
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								        difficulty_choice.value = 0
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								        test_range(muse_dash_world.get_difficulty_range(), 0, 12)
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								        difficulty_choice.value = 1
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								        test_range(muse_dash_world.get_difficulty_range(), 0, 3)
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								        difficulty_choice.value = 2
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								        test_range(muse_dash_world.get_difficulty_range(), 4, 5)
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								        difficulty_choice.value = 3
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								        test_range(muse_dash_world.get_difficulty_range(), 6, 7)
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								        difficulty_choice.value = 4
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								        test_range(muse_dash_world.get_difficulty_range(), 8, 9)
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								        difficulty_choice.value = 5
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								        test_range(muse_dash_world.get_difficulty_range(), 10, 12)
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								        # Test the Manual ranges
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								        difficulty_choice.value = 6
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								        difficulty_min.value = 1
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								        difficulty_max.value = 11
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								        test_range(muse_dash_world.get_difficulty_range(), 1, 11)
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								        difficulty_min.value = 1
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								        difficulty_max.value = 1
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								        test_range(muse_dash_world.get_difficulty_range(), 1, 1)
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								        difficulty_min.value = 11
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								        difficulty_max.value = 11
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								        test_range(muse_dash_world.get_difficulty_range(), 11, 11)
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								        difficulty_min.value = 4
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								        difficulty_max.value = 6
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								        test_range(muse_dash_world.get_difficulty_range(), 4, 6)
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								    def test_songs_have_difficulty(self) -> None:
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								        muse_dash_world = self.multiworld.worlds[1]
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								        for song_name in muse_dash_world.md_collection.DIFF_OVERRIDES:
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								            song = muse_dash_world.md_collection.song_items[song_name]
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											2024-01-12 08:13:39 +10:00
										 
									 
								 
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								            # umpopoff is a one time weird song. Its currently the only song in the game
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								            # with non-standard difficulties and also doesn't have 3 or more difficulties.
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								            if song_name == 'umpopoff':
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								                self.assertTrue(song.easy is None and song.hard is not None and song.master is None,
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								                                f"Song '{song_name}' difficulty not set when it should be.")
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								            else:
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								                self.assertTrue(song.easy is not None and song.hard is not None and song.master is not None,
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								                f"Song '{song_name}' difficulty not set when it should be.")
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