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								import typing
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								if typing.TYPE_CHECKING:
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								    import BaseClasses
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								    CollectionRule = typing.Callable[[BaseClasses.CollectionState], bool]
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								    ItemRule = typing.Callable[[BaseClasses.Item], bool]
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								else:
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								    CollectionRule = typing.Callable[[object], bool]
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								    ItemRule = typing.Callable[[object], bool]
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								def locality_rules(world, player: int):
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											2021-09-17 00:17:54 +02:00
										 
									 
								 
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								    if world.local_items[player].value:
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											2021-02-24 00:36:37 +01:00
										 
									 
								 
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								        for location in world.get_locations():
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								            if location.player != player:
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								                forbid_items_for_player(location, world.local_items[player].value, player)
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								    if world.non_local_items[player].value:
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								        for location in world.get_locations():
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								            if location.player == player:
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								                forbid_items_for_player(location, world.non_local_items[player].value, player)
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											2021-10-03 17:22:47 +02:00
										 
									 
								 
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								def exclusion_rules(world, player: int, exclude_locations: typing.Set[str]):
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								    for loc_name in exclude_locations:
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											2021-10-05 17:52:03 -05:00
										 
									 
								 
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								        try:
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								            location = world.get_location(loc_name, player)
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								        except KeyError as e:  # failed to find the given location. Check if it's a legitimate location
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								            if loc_name not in world.worlds[player].location_name_to_id:
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											2021-10-05 17:55:15 -05:00
										 
									 
								 
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								                raise Exception(f"Unable to exclude location {loc_name} in player {player}'s world.") from e
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											2021-10-05 18:39:23 -05:00
										 
									 
								 
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								        else: 
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								            add_item_rule(location, lambda i: not (i.advancement or i.never_exclude))
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								            location.excluded = True
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											2021-07-14 08:24:34 -05:00
										 
									 
								 
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								def set_rule(spot, rule: CollectionRule):
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								    spot.access_rule = rule
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								def add_rule(spot, rule: CollectionRule, combine='and'):
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								    old_rule = spot.access_rule
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								    if combine == 'or':
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								        spot.access_rule = lambda state: rule(state) or old_rule(state)
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								    else:
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								        spot.access_rule = lambda state: rule(state) and old_rule(state)
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								def forbid_item(location, item: str, player: int):
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								    old_rule = location.item_rule
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								    location.item_rule = lambda i: (i.name != item or i.player != player) and old_rule(i)
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								def forbid_items_for_player(location, items: typing.Set[str], player: int):
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								    old_rule = location.item_rule
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								    location.item_rule = lambda i: (i.player != player or i.name not in items) and old_rule(i)
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								def forbid_items(location, items: typing.Set[str]):
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								    """unused, but kept as a debugging tool."""
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								    old_rule = location.item_rule
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								    location.item_rule = lambda i: i.name not in items and old_rule(i)
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								def add_item_rule(location, rule: ItemRule):
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								    old_rule = location.item_rule
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								    location.item_rule = lambda item: rule(item) and old_rule(item)
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								def item_in_locations(state, item: str, player: int, locations: typing.Sequence):
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								    for location in locations:
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								        if item_name(state, location[0], location[1]) == (item, player):
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								            return True
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								    return False
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								def item_name(state, location: str, player: int) -> typing.Optional[typing.Tuple[str, int]]:
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								    location = state.world.get_location(location, player)
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								    if location.item is None:
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								        return None
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								    return location.item.name, location.item.player
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