480 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			480 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | # Forest of Silence main locations | ||
|  | forest_pillars_right = "Forest of Silence: Grab practice pillars - Right" | ||
|  | forest_pillars_top = "Forest of Silence: Grab practice pillars - Top" | ||
|  | forest_king_skeleton = "Forest of Silence: King Skeleton's bridge" | ||
|  | forest_lgaz_in = "Forest of Silence: Moon gazebo inside" | ||
|  | forest_lgaz_top = "Forest of Silence: Moon gazebo roof" | ||
|  | forest_hgaz_in = "Forest of Silence: Sun gazebo inside" | ||
|  | forest_hgaz_top = "Forest of Silence: Sun gazebo roof" | ||
|  | forest_weretiger_sw = "Forest of Silence: Were-tiger switch" | ||
|  | forest_weretiger_gate = "Forest of Silence: Dirge maiden gate" | ||
|  | forest_dirge_tomb_u = "Forest of Silence: Dirge maiden crypt - Upper" | ||
|  | forest_dirge_plaque = "Forest of Silence: Dirge maiden pedestal plaque" | ||
|  | forest_corpse_save = "Forest of Silence: Tri-corpse save junction" | ||
|  | forest_dbridge_wall = "Forest of Silence: Descending bridge wall side" | ||
|  | forest_dbridge_sw = "Forest of Silence: Descending bridge switch side" | ||
|  | forest_dbridge_gate_r = "Forest of Silence: Tri-corpse gate - Right" | ||
|  | forest_dbridge_tomb_uf = "Forest of Silence: Three-crypt plaza main path crypt - Upper-front" | ||
|  | forest_bface_tomb_lf = "Forest of Silence: Three-crypt plaza back-facing crypt - Lower-front" | ||
|  | forest_bface_tomb_u = "Forest of Silence: Three-crypt plaza back-facing crypt - Upper" | ||
|  | forest_ibridge = "Forest of Silence: Invisible bridge platform" | ||
|  | forest_werewolf_tomb_r = "Forest of Silence: Werewolf crypt - Right" | ||
|  | forest_werewolf_plaque = "Forest of Silence: Werewolf statue plaque" | ||
|  | forest_werewolf_tree = "Forest of Silence: Werewolf path near tree" | ||
|  | forest_final_sw = "Forest of Silence: Three-crypt plaza switch" | ||
|  | 
 | ||
|  | # Forest of Silence empty breakables | ||
|  | forest_dirge_tomb_l = "Forest of Silence: Dirge maiden crypt - Lower" | ||
|  | forest_dbridge_tomb_l = "Forest of Silence: Three-crypt plaza main path crypt - Lower" | ||
|  | forest_dbridge_tomb_ur = "Forest of Silence: Three-crypt plaza main path crypt - Upper-rear" | ||
|  | forest_bface_tomb_lr = "Forest of Silence: Three-crypt plaza back-facing crypt - Lower-rear" | ||
|  | forest_werewolf_tomb_lf = "Forest of Silence: Werewolf crypt - Left-front" | ||
|  | forest_werewolf_tomb_lr = "Forest of Silence: Werewolf crypt - Left-rear" | ||
|  | 
 | ||
|  | # Forest of Silence 3-hit breakables | ||
|  | forest_dirge_rock1 = "Forest of Silence: Dirge maiden rock - Item 1" | ||
|  | forest_dirge_rock2 = "Forest of Silence: Dirge maiden rock - Item 2" | ||
|  | forest_dirge_rock3 = "Forest of Silence: Dirge maiden rock - Item 3" | ||
|  | forest_dirge_rock4 = "Forest of Silence: Dirge maiden rock - Item 4" | ||
|  | forest_dirge_rock5 = "Forest of Silence: Dirge maiden rock - Item 5" | ||
|  | forest_bridge_rock1 = "Forest of Silence: Bat archway rock - Item 1" | ||
|  | forest_bridge_rock2 = "Forest of Silence: Bat archway rock - Item 2" | ||
|  | forest_bridge_rock3 = "Forest of Silence: Bat archway rock - Item 3" | ||
|  | forest_bridge_rock4 = "Forest of Silence: Bat archway rock - Item 4" | ||
|  | 
 | ||
|  | # Forest of Silence sub-weapons | ||
|  | forest_pillars_left = "Forest of Silence: Grab practice pillars - Left" | ||
|  | forest_dirge_ped = "Forest of Silence: Dirge maiden pedestal" | ||
|  | forest_dbridge_gate_l = "Forest of Silence: Tri-corpse gate - Left" | ||
|  | forest_werewolf_island = "Forest of Silence: Werewolf path island switch platforms" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Castle Wall main locations | ||
|  | cw_ground_middle = "Castle Wall: Ground gatehouse - Middle" | ||
|  | cw_rrampart = "Castle Wall: Central rampart near right tower" | ||
|  | cw_lrampart = "Castle Wall: Central rampart near left tower" | ||
|  | cw_dragon_sw = "Castle Wall: White Dragons switch door" | ||
|  | cw_drac_sw = "Castle Wall: Dracula cutscene switch door" | ||
|  | cw_shelf_visible = "Castle Wall: Sandbag shelf - Visible" | ||
|  | cw_shelf_sandbags = "Castle Wall: Sandbag shelf - Invisible" | ||
|  | 
 | ||
|  | # Castle Wall towers main locations | ||
|  | cwr_bottom = "Castle Wall: Above bottom right tower door" | ||
|  | cwl_bottom = "Castle Wall: Above bottom left tower door" | ||
|  | cwl_bridge = "Castle Wall: Left tower child ledge" | ||
|  | 
 | ||
|  | # Castle Wall 3-hit breakables | ||
|  | cw_save_slab1 = "Castle Wall: Central rampart savepoint slab - Item 1" | ||
|  | cw_save_slab2 = "Castle Wall: Central rampart savepoint slab - Item 2" | ||
|  | cw_save_slab3 = "Castle Wall: Central rampart savepoint slab - Item 3" | ||
|  | cw_save_slab4 = "Castle Wall: Central rampart savepoint slab - Item 4" | ||
|  | cw_save_slab5 = "Castle Wall: Central rampart savepoint slab - Item 5" | ||
|  | cw_drac_slab1 = "Castle Wall: Dracula cutscene switch slab - Item 1" | ||
|  | cw_drac_slab2 = "Castle Wall: Dracula cutscene switch slab - Item 2" | ||
|  | cw_drac_slab3 = "Castle Wall: Dracula cutscene switch slab - Item 3" | ||
|  | cw_drac_slab4 = "Castle Wall: Dracula cutscene switch slab - Item 4" | ||
|  | cw_drac_slab5 = "Castle Wall: Dracula cutscene switch slab - Item 5" | ||
|  | 
 | ||
|  | # Castle Wall sub-weapons | ||
|  | cw_ground_left = "Castle Wall: Ground gatehouse - Left" | ||
|  | cw_ground_right = "Castle Wall: Ground gatehouse - Right" | ||
|  | cw_shelf_torch = "Castle Wall: Sandbag shelf floor torch" | ||
|  | cw_pillar = "Castle Wall: Central rampart broken pillar" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Villa front yard main locations | ||
|  | villafy_outer_gate_l = "Villa: Outer front gate - Left" | ||
|  | villafy_outer_gate_r = "Villa: Outer front gate - Right" | ||
|  | villafy_inner_gate = "Villa: Inner front gate dog food" | ||
|  | villafy_dog_platform = "Villa: Outer front gate platform" | ||
|  | villafy_gate_marker = "Villa: Front yard cross grave near gates" | ||
|  | villafy_villa_marker = "Villa: Front yard cross grave near porch" | ||
|  | villafy_tombstone = "Villa: Front yard visitor's tombstone" | ||
|  | villafy_fountain_fl = "Villa: Midnight fountain - Front-left" | ||
|  | villafy_fountain_fr = "Villa: Midnight fountain - Front-right" | ||
|  | villafy_fountain_ml = "Villa: Midnight fountain - Middle-left" | ||
|  | villafy_fountain_mr = "Villa: Midnight fountain - Middle-right" | ||
|  | villafy_fountain_rl = "Villa: Midnight fountain - Rear-left" | ||
|  | villafy_fountain_rr = "Villa: Midnight fountain - Rear-right" | ||
|  | 
 | ||
|  | # Villa foyer main locations | ||
|  | villafo_sofa = "Villa: Foyer sofa" | ||
|  | villafo_pot_r = "Villa: Foyer upper-right pot" | ||
|  | villafo_pot_l = "Villa: Foyer upper-left pot" | ||
|  | villafo_rear_r = "Villa: Foyer lower level - Rear-right" | ||
|  | villafo_rear_l = "Villa: Foyer lower level - Rear-left" | ||
|  | villafo_mid_l = "Villa: Foyer lower level - Middle-left" | ||
|  | villafo_front_r = "Villa: Foyer lower level - Front-right" | ||
|  | villafo_front_l = "Villa: Foyer lower level - Front-left" | ||
|  | villafo_serv_ent = "Villa: Servants' entrance" | ||
|  | 
 | ||
|  | # Villa empty breakables | ||
|  | villafo_mid_r = "Villa: Foyer lower level - Middle-right" | ||
|  | 
 | ||
|  | # Villa 3-hit breakables | ||
|  | villafo_chandelier1 = "Villa: Foyer chandelier - Item 1" | ||
|  | villafo_chandelier2 = "Villa: Foyer chandelier - Item 2" | ||
|  | villafo_chandelier3 = "Villa: Foyer chandelier - Item 3" | ||
|  | villafo_chandelier4 = "Villa: Foyer chandelier - Item 4" | ||
|  | villafo_chandelier5 = "Villa: Foyer chandelier - Item 5" | ||
|  | 
 | ||
|  | # Villa living area main locations | ||
|  | villala_hallway_stairs = "Villa: Rose garden staircase bottom" | ||
|  | villala_bedroom_chairs = "Villa: Bedroom near chairs" | ||
|  | villala_bedroom_bed = "Villa: Bedroom near bed" | ||
|  | villala_vincent = "Villa: Vincent" | ||
|  | villala_slivingroom_table = "Villa: Mary's room table" | ||
|  | villala_storeroom_l = "Villa: Storeroom - Left" | ||
|  | villala_storeroom_r = "Villa: Storeroom - Right" | ||
|  | villala_storeroom_s = "Villa: Storeroom statue" | ||
|  | villala_diningroom_roses = "Villa: Dining room rose vase" | ||
|  | villala_archives_table = "Villa: Archives table" | ||
|  | villala_archives_rear = "Villa: Archives rear corner" | ||
|  | villala_llivingroom_lion = "Villa: Living room lion head" | ||
|  | villala_llivingroom_pot_r = "Villa: Living room - Right pot" | ||
|  | villala_llivingroom_pot_l = "Villa: Living room - Left pot" | ||
|  | villala_llivingroom_light = "Villa: Living room ceiling light" | ||
|  | villala_llivingroom_painting = "Villa: Living room clawed painting" | ||
|  | villala_exit_knight = "Villa: Maze garden exit knight" | ||
|  | 
 | ||
|  | # Villa maze main locations | ||
|  | villam_malus_torch = "Villa: Front maze garden - Malus start torch" | ||
|  | villam_malus_bush = "Villa: Front maze garden - Malus's hiding bush" | ||
|  | villam_frankieturf_r = "Villa: Front maze garden - Frankie's right dead-end" | ||
|  | villam_frankieturf_l = "Villa: Front maze garden - Frankie's left dead-end" | ||
|  | villam_frankieturf_ru = "Villa: Front maze garden - Frankie's right dead-end urn" | ||
|  | villam_fgarden_f = "Villa: Rear maze garden - Iron Thorn Fenced area - Front" | ||
|  | villam_fgarden_mf = "Villa: Rear maze garden - Iron Thorn Fenced area - Mid-front" | ||
|  | villam_fgarden_mr = "Villa: Rear maze garden - Iron Thorn Fenced area - Mid-rear" | ||
|  | villam_fgarden_r = "Villa: Rear maze garden - Iron Thorn Fenced area - Rear" | ||
|  | villam_rplatform_de = "Villa: Rear maze garden - Viewing platform dead-end" | ||
|  | villam_exit_de = "Villa: Rear maze garden - Past-exit dead-end" | ||
|  | villam_serv_path = "Villa: Servants' path small alcove" | ||
|  | villam_crypt_ent = "Villa: Crypt entrance" | ||
|  | villam_crypt_upstream = "Villa: Crypt bridge upstream" | ||
|  | 
 | ||
|  | # Villa crypt main locations | ||
|  | villac_ent_l = "Villa: Crypt - Left from entrance" | ||
|  | villac_ent_r = "Villa: Crypt - Right from entrance" | ||
|  | villac_wall_l = "Villa: Crypt - Left wall" | ||
|  | villac_wall_r = "Villa: Crypt - Right wall" | ||
|  | villac_coffin_r = "Villa: Crypt - Right of coffin" | ||
|  | 
 | ||
|  | # Villa sub-weapons | ||
|  | villala_hallway_l = "Villa: Hallway near rose garden stairs - Left" | ||
|  | villala_hallway_r = "Villa: Hallway near rose garden stairs - Right" | ||
|  | villala_slivingroom_mirror = "Villa: Mary's room corner" | ||
|  | villala_archives_entrance = "Villa: Archives near entrance" | ||
|  | villam_fplatform = "Villa: Front maze garden - Viewing platform" | ||
|  | villam_rplatform = "Villa: Rear maze garden - Viewing platform" | ||
|  | villac_coffin_l = "Villa: Crypt - Left of coffin" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Tunnel main locations | ||
|  | tunnel_landing = "Tunnel: Landing point" | ||
|  | tunnel_landing_rc = "Tunnel: Landing point rock crusher" | ||
|  | tunnel_stone_alcove_l = "Tunnel: Stepping stone alcove - Left" | ||
|  | tunnel_twin_arrows = "Tunnel: Twin arrow signs" | ||
|  | tunnel_lonesome_bucket = "Tunnel: Near lonesome bucket" | ||
|  | tunnel_lbucket_quag = "Tunnel: Lonesome bucket poison pit" | ||
|  | tunnel_lbucket_albert = "Tunnel: Lonesome bucket-Albert junction" | ||
|  | tunnel_albert_camp = "Tunnel: Albert's campsite" | ||
|  | tunnel_albert_quag = "Tunnel: Albert's poison pit" | ||
|  | tunnel_gondola_rc_sdoor_r = "Tunnel: Gondola rock crusher sun door - Right" | ||
|  | tunnel_gondola_rc_sdoor_m = "Tunnel: Gondola rock crusher sun door - Middle" | ||
|  | tunnel_gondola_rc = "Tunnel: Gondola rock crusher" | ||
|  | tunnel_rgondola_station = "Tunnel: Red gondola station" | ||
|  | tunnel_gondola_transfer = "Tunnel: Gondola transfer point" | ||
|  | tunnel_corpse_bucket_quag = "Tunnel: Corpse bucket poison pit" | ||
|  | tunnel_corpse_bucket_mdoor_r = "Tunnel: Corpse bucket moon door - Right" | ||
|  | tunnel_shovel_quag_start = "Tunnel: Shovel poison pit start" | ||
|  | tunnel_exit_quag_start = "Tunnel: Exit door poison pit start" | ||
|  | tunnel_shovel_quag_end = "Tunnel: Shovel poison pit end" | ||
|  | tunnel_exit_quag_end = "Tunnel: Exit door poison pit end" | ||
|  | tunnel_shovel = "Tunnel: Shovel" | ||
|  | tunnel_shovel_save = "Tunnel: Shovel zone save junction" | ||
|  | tunnel_shovel_mdoor_l = "Tunnel: Shovel zone moon door - Left" | ||
|  | tunnel_shovel_sdoor_l = "Tunnel: Shovel zone sun door - Left" | ||
|  | tunnel_shovel_sdoor_m = "Tunnel: Shovel zone sun door - Middle" | ||
|  | 
 | ||
|  | # Tunnel 3-hit breakables | ||
|  | tunnel_arrows_rock1 = "Tunnel: Twin arrow signs rock - Item 1" | ||
|  | tunnel_arrows_rock2 = "Tunnel: Twin arrow signs rock - Item 2" | ||
|  | tunnel_arrows_rock3 = "Tunnel: Twin arrow signs rock - Item 3" | ||
|  | tunnel_arrows_rock4 = "Tunnel: Twin arrow signs rock - Item 4" | ||
|  | tunnel_arrows_rock5 = "Tunnel: Twin arrow signs rock - Item 5" | ||
|  | tunnel_bucket_quag_rock1 = "Tunnel: Lonesome bucket poison pit rock - Item 1" | ||
|  | tunnel_bucket_quag_rock2 = "Tunnel: Lonesome bucket poison pit rock - Item 2" | ||
|  | tunnel_bucket_quag_rock3 = "Tunnel: Lonesome bucket poison pit rock - Item 3" | ||
|  | 
 | ||
|  | # Tunnel sub-weapons | ||
|  | tunnel_stone_alcove_r = "Tunnel: Stepping stone alcove - Right" | ||
|  | tunnel_lbucket_mdoor_l = "Tunnel: Lonesome bucket moon door" | ||
|  | tunnel_gondola_rc_sdoor_l = "Tunnel: Gondola rock crusher sun door - Left" | ||
|  | tunnel_corpse_bucket_mdoor_l = "Tunnel: Corpse bucket moon door - Left" | ||
|  | tunnel_shovel_mdoor_r = "Tunnel: Shovel zone moon door - Right" | ||
|  | tunnel_shovel_sdoor_r = "Tunnel: Shovel zone sun door - Right" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Underground Waterway main locations | ||
|  | uw_near_ent = "Underground Waterway: Near entrance corridor" | ||
|  | uw_across_ent = "Underground Waterway: Across from entrance" | ||
|  | uw_poison_parkour = "Underground Waterway: Across poison parkour ledges" | ||
|  | uw_waterfall_alcove = "Underground Waterway: Waterfall alcove ledge" | ||
|  | uw_carrie1 = "Underground Waterway: Carrie crawlspace corridor - First left" | ||
|  | uw_carrie2 = "Underground Waterway: Carrie crawlspace corridor - Second left" | ||
|  | uw_bricks_save = "Underground Waterway: Brick platforms save corridor" | ||
|  | uw_above_skel_ledge = "Underground Waterway: Above skeleton crusher ledge" | ||
|  | 
 | ||
|  | # Underground Waterway 3-hit breakables | ||
|  | uw_first_ledge1 = "Underground Waterway: First poison parkour ledge - Item 1" | ||
|  | uw_first_ledge2 = "Underground Waterway: First poison parkour ledge - Item 2" | ||
|  | uw_first_ledge3 = "Underground Waterway: First poison parkour ledge - Item 3" | ||
|  | uw_first_ledge4 = "Underground Waterway: First poison parkour ledge - Item 4" | ||
|  | uw_first_ledge5 = "Underground Waterway: First poison parkour ledge - Item 5" | ||
|  | uw_first_ledge6 = "Underground Waterway: First poison parkour ledge - Item 6" | ||
|  | uw_in_skel_ledge1 = "Underground Waterway: Inside skeleton crusher ledge - Item 1" | ||
|  | uw_in_skel_ledge2 = "Underground Waterway: Inside skeleton crusher ledge - Item 2" | ||
|  | uw_in_skel_ledge3 = "Underground Waterway: Inside skeleton crusher ledge - Item 3" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Castle Center basement main locations | ||
|  | ccb_skel_hallway_ent = "Castle Center: Entrance hallway" | ||
|  | ccb_skel_hallway_jun = "Castle Center: Basement hallway junction" | ||
|  | ccb_skel_hallway_tc = "Castle Center: Torture chamber hallway" | ||
|  | ccb_behemoth_l_ff = "Castle Center: Behemoth arena - Left far-front torch" | ||
|  | ccb_behemoth_l_mf = "Castle Center: Behemoth arena - Left mid-front torch" | ||
|  | ccb_behemoth_l_mr = "Castle Center: Behemoth arena - Left mid-rear torch" | ||
|  | ccb_behemoth_l_fr = "Castle Center: Behemoth arena - Left far-rear torch" | ||
|  | ccb_behemoth_r_ff = "Castle Center: Behemoth arena - Right far-front torch" | ||
|  | ccb_behemoth_r_mf = "Castle Center: Behemoth arena - Right mid-front torch" | ||
|  | ccb_behemoth_r_mr = "Castle Center: Behemoth arena - Right mid-rear torch" | ||
|  | ccb_behemoth_r_fr = "Castle Center: Behemoth arena - Right far-rear torch" | ||
|  | ccb_mandrag_shelf_l = "Castle Center: Mandragora shelf - Left" | ||
|  | ccb_mandrag_shelf_r = "Castle Center: Mandragora shelf - Right" | ||
|  | ccb_torture_rack = "Castle Center: Torture chamber instrument rack" | ||
|  | ccb_torture_rafters = "Castle Center: Torture chamber rafters" | ||
|  | 
 | ||
|  | # Castle Center elevator room main locations | ||
|  | ccelv_near_machine = "Castle Center: Near elevator room machine" | ||
|  | ccelv_atop_machine = "Castle Center: Atop elevator room machine" | ||
|  | ccelv_pipes = "Castle Center: Elevator pipe device" | ||
|  | ccelv_staircase = "Castle Center: Elevator room staircase" | ||
|  | 
 | ||
|  | # Castle Center factory floor main locations | ||
|  | ccff_redcarpet_knight = "Castle Center: Red carpet hall knight" | ||
|  | ccff_gears_side = "Castle Center: Gear room side" | ||
|  | ccff_gears_mid = "Castle Center: Gear room center" | ||
|  | ccff_gears_corner = "Castle Center: Gear room corner" | ||
|  | ccff_lizard_knight = "Castle Center: Lizard locker knight" | ||
|  | ccff_lizard_pit = "Castle Center: Lizard locker room near pit" | ||
|  | ccff_lizard_corner = "Castle Center: Lizard locker room corner" | ||
|  | 
 | ||
|  | # Castle Center lizard lab main locations | ||
|  | ccll_brokenstairs_floor = "Castle Center: Broken staircase floor" | ||
|  | ccll_brokenstairs_knight = "Castle Center: Broken staircase knight" | ||
|  | ccll_brokenstairs_save = "Castle Center: Above broken staircase savepoint" | ||
|  | ccll_glassknight_l = "Castle Center: Stained Glass Knight room - Left" | ||
|  | ccll_glassknight_r = "Castle Center: Stained Glass Knight room - Right" | ||
|  | ccll_butlers_door = "Castle Center: Butler bros. room near door" | ||
|  | ccll_butlers_side = "Castle Center: Butler bros. room inner" | ||
|  | ccll_cwhall_butlerflames_past = "Castle Center: Past butler room flamethrowers" | ||
|  | ccll_cwhall_flamethrower = "Castle Center: Inside cracked wall hallway flamethrower" | ||
|  | ccll_cwhall_cwflames = "Castle Center: Past upper cracked wall flamethrowers" | ||
|  | ccll_cwhall_wall = "Castle Center: Inside upper cracked wall" | ||
|  | ccll_heinrich = "Castle Center: Heinrich Meyer" | ||
|  | 
 | ||
|  | # Castle Center library main locations | ||
|  | ccl_bookcase = "Castle Center: Library bookshelf" | ||
|  | 
 | ||
|  | # Castle Center invention area main locations | ||
|  | ccia_nitro_crates = "Castle Center: Nitro room crates" | ||
|  | ccia_nitro_shelf_h = "Castle Center: Magical Nitro shelf - Heinrich side" | ||
|  | ccia_nitro_shelf_i = "Castle Center: Magical Nitro shelf - Invention side" | ||
|  | ccia_nitrohall_torch = "Castle Center: Past nitro room flamethrowers" | ||
|  | ccia_nitrohall_flamethrower = "Castle Center: Inside nitro hallway flamethrower" | ||
|  | ccia_inventions_crusher = "Castle Center: Invention room spike crusher door" | ||
|  | ccia_inventions_maids = "Castle Center: Invention room maid sisters door" | ||
|  | ccia_inventions_round = "Castle Center: Invention room round machine" | ||
|  | ccia_inventions_famicart = "Castle Center: Invention room giant Famicart" | ||
|  | ccia_inventions_zeppelin = "Castle Center: Invention room zeppelin" | ||
|  | ccia_maids_outer = "Castle Center: Maid sisters room outer table" | ||
|  | ccia_maids_inner = "Castle Center: Maid sisters room inner table" | ||
|  | ccia_maids_vase = "Castle Center: Maid sisters room vase" | ||
|  | ccia_stairs_knight = "Castle Center: Hell Knight landing corner knight" | ||
|  | 
 | ||
|  | # Castle Center sub-weapons | ||
|  | ccb_skel_hallway_ba = "Castle Center: Behemoth arena hallway" | ||
|  | ccelv_switch = "Castle Center: Near elevator switch" | ||
|  | ccff_lizard_near_knight = "Castle Center: Near lizard locker knight" | ||
|  | 
 | ||
|  | # Castle Center lizard lockers | ||
|  | ccff_lizard_locker_nfr = "Castle Center: Far-right near-side lizard locker" | ||
|  | ccff_lizard_locker_nmr = "Castle Center: Mid-right near-side lizard locker" | ||
|  | ccff_lizard_locker_nml = "Castle Center: Mid-left near-side lizard locker" | ||
|  | ccff_lizard_locker_nfl = "Castle Center: Far-left near-side lizard locker" | ||
|  | ccff_lizard_locker_fl = "Castle Center: Left far-side lizard locker" | ||
|  | ccff_lizard_locker_fr = "Castle Center: Right far-side lizard locker" | ||
|  | 
 | ||
|  | # Castle Center 3-hit breakables | ||
|  | ccb_behemoth_crate1 = "Castle Center: Behemoth arena crate - Item 1" | ||
|  | ccb_behemoth_crate2 = "Castle Center: Behemoth arena crate - Item 2" | ||
|  | ccb_behemoth_crate3 = "Castle Center: Behemoth arena crate - Item 3" | ||
|  | ccb_behemoth_crate4 = "Castle Center: Behemoth arena crate - Item 4" | ||
|  | ccb_behemoth_crate5 = "Castle Center: Behemoth arena crate - Item 5" | ||
|  | ccelv_stand1 = "Castle Center: Elevator room unoccupied statue stand - Item 1" | ||
|  | ccelv_stand2 = "Castle Center: Elevator room unoccupied statue stand - Item 2" | ||
|  | ccelv_stand3 = "Castle Center: Elevator room unoccupied statue stand - Item 3" | ||
|  | ccff_lizard_slab1 = "Castle Center: Lizard locker room slab - Item 1" | ||
|  | ccff_lizard_slab2 = "Castle Center: Lizard locker room slab - Item 2" | ||
|  | ccff_lizard_slab3 = "Castle Center: Lizard locker room slab - Item 3" | ||
|  | ccff_lizard_slab4 = "Castle Center: Lizard locker room slab - Item 4" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Duel Tower main locations | ||
|  | dt_stones_start = "Duel Tower: Stepping stone path start" | ||
|  | dt_werebull_arena = "Duel Tower: Above Were-bull arena" | ||
|  | dt_ibridge_l = "Duel Tower: Invisible bridge balcony - Left" | ||
|  | dt_ibridge_r = "Duel Tower: Invisible bridge balcony - Right" | ||
|  | 
 | ||
|  | # Duel Tower sub-weapons | ||
|  | dt_stones_end = "Duel Tower: Stepping stone path end" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Tower of Execution main locations | ||
|  | toe_midsavespikes_r = "Tower of Execution: Past mid-savepoint spikes - Right" | ||
|  | toe_midsavespikes_l = "Tower of Execution: Past mid-savepoint spikes - Left" | ||
|  | toe_elec_grate = "Tower of Execution: Electric grate ledge" | ||
|  | toe_ibridge = "Tower of Execution: Invisible bridge ledge" | ||
|  | toe_top = "Tower of Execution: Guillotine tower top level" | ||
|  | toe_keygate_l = "Tower of Execution: Key gate alcove - Left" | ||
|  | 
 | ||
|  | # Tower of Execution 3-hit breakables | ||
|  | toe_ledge1 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 1" | ||
|  | toe_ledge2 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 2" | ||
|  | toe_ledge3 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 3" | ||
|  | toe_ledge4 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 4" | ||
|  | toe_ledge5 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 5" | ||
|  | 
 | ||
|  | # Tower of Execution sub-weapons | ||
|  | toe_keygate_r = "Tower of Execution: Key gate alcove - Right" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Tower of Science main locations | ||
|  | tosci_elevator = "Tower of Science: Elevator hallway" | ||
|  | tosci_plain_sr = "Tower of Science: Plain sight side room" | ||
|  | tosci_stairs_sr = "Tower of Science: Staircase side room" | ||
|  | tosci_three_door_hall = "Tower of Science: Pick-a-door hallway locked middle room" | ||
|  | tosci_ibridge_t = "Tower of Science: Invisible bridge platform torch" | ||
|  | tosci_conveyor_sr = "Tower of Science: Spiky conveyor side room" | ||
|  | tosci_exit = "Tower of Science: Exit hallway" | ||
|  | tosci_key3_r = "Tower of Science: Locked Key3 room - Right" | ||
|  | tosci_key3_l = "Tower of Science: Locked Key3 room - Left" | ||
|  | 
 | ||
|  | # Tower of Science 3-hit breakables | ||
|  | tosci_ibridge_b1 = "Tower of Science: Invisible bridge platform crate - Item 1" | ||
|  | tosci_ibridge_b2 = "Tower of Science: Invisible bridge platform crate - Item 2" | ||
|  | tosci_ibridge_b3 = "Tower of Science: Invisible bridge platform crate - Item 3" | ||
|  | tosci_ibridge_b4 = "Tower of Science: Invisible bridge platform crate - Item 4" | ||
|  | tosci_ibridge_b5 = "Tower of Science: Invisible bridge platform crate - Item 5" | ||
|  | tosci_ibridge_b6 = "Tower of Science: Invisible bridge platform crate - Item 6" | ||
|  | 
 | ||
|  | # Tower of Science sub-weapons | ||
|  | tosci_key3_m = "Tower of Science: Locked Key3 room - Middle" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Tower of Sorcery main locations | ||
|  | tosor_stained_tower = "Tower of Sorcery: Stained glass tower" | ||
|  | tosor_savepoint = "Tower of Sorcery: Mid-savepoint platform" | ||
|  | tosor_trickshot = "Tower of Sorcery: Trick shot from mid-savepoint platform" | ||
|  | tosor_yellow_bubble = "Tower of Sorcery: Above yellow bubble" | ||
|  | tosor_blue_platforms = "Tower of Sorcery: Above tiny blue platforms start" | ||
|  | tosor_side_isle = "Tower of Sorcery: Lone red platform side island" | ||
|  | tosor_ibridge = "Tower of Sorcery: Invisible bridge platform" | ||
|  | 
 | ||
|  | # Room of Clocks main locations | ||
|  | roc_ent_l = "Room of Clocks: Left from entrance hallway" | ||
|  | roc_cont_r = "Room of Clocks: Right of Contract" | ||
|  | roc_ent_r = "Room of Clocks: Right from entrance hallway" | ||
|  | 
 | ||
|  | # Room of Clocks sub-weapons | ||
|  | roc_elev_l = "Room of Clocks: Left of elevator hallway" | ||
|  | roc_elev_r = "Room of Clocks: Right of elevator hallway" | ||
|  | 
 | ||
|  | # Room of Clocks empty breakables | ||
|  | roc_cont_l = "Room of Clocks: Left of Contract" | ||
|  | roc_exit = "Room of Clocks: Left of exit" | ||
|  | 
 | ||
|  | # Clock Tower main locations | ||
|  | ct_gearclimb_corner = "Clock Tower: Gear climb room corner" | ||
|  | ct_gearclimb_side = "Clock Tower: Gear climb room side" | ||
|  | ct_bp_chasm_fl = "Clock Tower: Bone Pillar chasm room - Front-left" | ||
|  | ct_bp_chasm_fr = "Clock Tower: Bone Pillar chasm room - Front-right" | ||
|  | ct_bp_chasm_k = "Clock Tower: Bone Pillar chasm room key alcove" | ||
|  | ct_finalroom_platform = "Clock Tower: Final room key ledge" | ||
|  | 
 | ||
|  | # Clock Tower 3-hit breakables | ||
|  | ct_gearclimb_battery_slab1 = "Clock Tower: Gear climb room beneath battery slab - Item 1" | ||
|  | ct_gearclimb_battery_slab2 = "Clock Tower: Gear climb room beneath battery slab - Item 2" | ||
|  | ct_gearclimb_battery_slab3 = "Clock Tower: Gear climb room beneath battery slab - Item 3" | ||
|  | ct_gearclimb_door_slab1 = "Clock Tower: Gear climb room beneath door slab - Item 1" | ||
|  | ct_gearclimb_door_slab2 = "Clock Tower: Gear climb room beneath door slab - Item 2" | ||
|  | ct_gearclimb_door_slab3 = "Clock Tower: Gear climb room beneath door slab - Item 3" | ||
|  | ct_finalroom_door_slab1 = "Clock Tower: Final room entrance slab - Item 1" | ||
|  | ct_finalroom_door_slab2 = "Clock Tower: Final room entrance slab - Item 2" | ||
|  | ct_finalroom_renon_slab1 = "Clock Tower: Renon's final offers slab - Item 1" | ||
|  | ct_finalroom_renon_slab2 = "Clock Tower: Renon's final offers slab - Item 2" | ||
|  | ct_finalroom_renon_slab3 = "Clock Tower: Renon's final offers slab - Item 3" | ||
|  | ct_finalroom_renon_slab4 = "Clock Tower: Renon's final offers slab - Item 4" | ||
|  | ct_finalroom_renon_slab5 = "Clock Tower: Renon's final offers slab - Item 5" | ||
|  | ct_finalroom_renon_slab6 = "Clock Tower: Renon's final offers slab - Item 6" | ||
|  | ct_finalroom_renon_slab7 = "Clock Tower: Renon's final offers slab - Item 7" | ||
|  | ct_finalroom_renon_slab8 = "Clock Tower: Renon's final offers slab - Item 8" | ||
|  | 
 | ||
|  | # Clock Tower sub-weapons | ||
|  | ct_bp_chasm_rl = "Clock Tower: Bone Pillar chasm room - Rear-left" | ||
|  | ct_finalroom_fr = "Clock Tower: Final room floor - front-right" | ||
|  | ct_finalroom_fl = "Clock Tower: Final room floor - front-left" | ||
|  | ct_finalroom_rr = "Clock Tower: Final room floor - rear-right" | ||
|  | ct_finalroom_rl = "Clock Tower: Final room floor - rear-left" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Castle Keep main locations | ||
|  | ck_flame_l = "Castle Keep: Left Dracula door flame" | ||
|  | ck_flame_r = "Castle Keep: Right Dracula door flame" | ||
|  | ck_behind_drac = "Castle Keep: Behind Dracula's chamber" | ||
|  | ck_cube = "Castle Keep: Dracula's floating cube" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Renon's shop locations | ||
|  | renon1 = "Renon's shop: Roast Chicken purchase" | ||
|  | renon2 = "Renon's shop: Roast Beef purchase" | ||
|  | renon3 = "Renon's shop: Healing Kit purchase" | ||
|  | renon4 = "Renon's shop: Purifying purchase" | ||
|  | renon5 = "Renon's shop: Cure Ampoule purchase" | ||
|  | renon6 = "Renon's shop: Sun Card purchase" | ||
|  | renon7 = "Renon's shop: Moon Card purchase" | ||
|  | 
 | ||
|  | 
 | ||
|  | # Events | ||
|  | forest_boss_one = "Forest of Silence: King Skeleton 1" | ||
|  | forest_boss_two = "Forest of Silence: Were-tiger" | ||
|  | forest_boss_three = "Forest of Silence: King Skeleton 2" | ||
|  | cw_boss = "Castle Wall: Bone Dragons" | ||
|  | villa_boss_one = "Villa: J. A. Oldrey" | ||
|  | villa_boss_two = "Villa: Undead Maiden" | ||
|  | uw_boss = "Underground Waterway: Lizard-man trio" | ||
|  | cc_boss_one = "Castle Center: Behemoth" | ||
|  | cc_boss_two = "Castle Center: Rosa/Camilla" | ||
|  | dt_boss_one = "Duel Tower: Were-jaguar" | ||
|  | dt_boss_two = "Duel Tower: Werewolf" | ||
|  | dt_boss_three = "Duel Tower: Were-bull" | ||
|  | dt_boss_four = "Duel Tower: Were-tiger" | ||
|  | roc_boss = "Room of Clocks: Death/Actrise" | ||
|  | ck_boss_one = "Castle Keep: Renon" | ||
|  | ck_boss_two = "Castle Keep: Vincent" | ||
|  | 
 | ||
|  | cc_behind_the_seal = "Castle Center: Behind the seal" | ||
|  | 
 | ||
|  | the_end = "Dracula" |