| 
									
										
											  
											
												OSRS: Implement New Game (#1976)
* MMBN3: Press program now has proper color index when received remotely
* Initial commit of OSRS untangled from MMBN3 branch
* Fixes some broken region connections
* Removes some locations
* Rearranges locations to fill in slots left by removed locations
* Adds starting area rando
* Moves Oak and Willow trees to resource regions
* Fixes various PEP8 violations
* Refactor of regions
* Fixes variable capture issue with region rules
* Partial completion of brutal grind logic
* Finishes can_reach_skill function
* Adds skill requirements to location rules, fixes regions rules
* Adds documentation for OSRS
* Removes match statement
* Updates Data Version to test mode to prevent item name caching
* Fixes starting spawn logic for east varrock
* Fixes river lum crossing logic to not assume you can phase across water
* Prevents equipping items when you haven't unlocked them
* Changes canoe logic to not require huge levels
* Skeletoning out some data I'll need for variable task system
* Adds csvs and parser for logic
* Adds Items parsing
* Fixes the spawning logic to not default to Chunksanity when you didn't pick it
* Begins adding generation rules for data-driven logic
* Moves region handling and location creating to different methods
* Adds logic limits to Options
* Begun the location generation has
* Randomly generates tasks for each skill until populated
* Mopping up improper names, adding custom logic, and fixes location rolling
* Drastically cleans up the location rolling loop
* Modifies generation to properly use local variables and pass unit tests
* Game is now generating, but rules don't seem to work
* Lambda capture, my old nemesis. We meet again
* Fixes issue with Corsair Cove item requirement causing logic loop
* Okay one more fix, another variable capture
* On second thought lets not have skull sceptre tasks. 'Tis a silly place
* Removes QP from item pool (they're events not items)
* Removes Stronghold floor tasks, no varbit to track them
* Loads CSV with pkutil so it can be used in apworld
* Fixes logic of skill tasks and adds QP requirements to long grinds
* Fixes pathing in pkgutil call
* Better handling for empty task categories, no longer throws errors
* Fixes order for progressive tasks, removes un-checkable spider task
* Fixes logic issues related to stew and the Blurite caves
* Fixes issues generating causing tests to sporadically fail
* Adds missing task that caused off-by-one error
* Updates to new Options API
* Updates generation to function properly with the Universal Tracker (Thanks Faris)
* Replaces runtime CSV parsing with pre-made python files generated from CSVs
* Switches to self.random and uses random.choice instead of doing it manually
* Fixes to typing, variable names, iterators, and continue conditions
* Replaces Name classes with Enums
* Fixes parse error on region special rules
* Skill requirements check now returns an accessrule instead of being one that checks options
* Updates documentation and setup guide
* Adjusts maximum numbers for combat and general tasks
* Fixes region names so dictionary lookup works for chunksanity
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Updates readme.md and codeowners doc
* Removes erroneous East Varrock -> Al Kharid connection
* Changes to canoe logic to account for woodcutting level options
* Fixes embarassing typo on 'Edgeville'
* Moves Logic CSVs to separate repository, addresses suggested changes on PR
* Fixes logic error in east/west lumbridge regions. Fixes incorrect List typing in main
* Removes task types with weight 0 from the list of rollable tasks
* Missed another place that the task type had to be removed if 0 weight
* Prevents adding an empty task weight if levels are too restrictive for tasks to be added
* Removes giant blank space in error message
* Adds player name to error for not having enough available tasks
---------
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
											
										 
											2024-08-06 15:13:11 -06:00
										 |  |  | import typing | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from BaseClasses import Item, ItemClassification | 
					
						
							|  |  |  | from .Names import ItemNames | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ItemRow(typing.NamedTuple): | 
					
						
							|  |  |  |     name: str | 
					
						
							|  |  |  |     amount: int | 
					
						
							|  |  |  |     progression: ItemClassification | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class OSRSItem(Item): | 
					
						
							|  |  |  |     game: str = "Old School Runescape" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | QP_Items: typing.List[str] = [ | 
					
						
							|  |  |  |     ItemNames.QP_Cooks_Assistant, | 
					
						
							|  |  |  |     ItemNames.QP_Demon_Slayer, | 
					
						
							|  |  |  |     ItemNames.QP_Restless_Ghost, | 
					
						
							|  |  |  |     ItemNames.QP_Romeo_Juliet, | 
					
						
							|  |  |  |     ItemNames.QP_Sheep_Shearer, | 
					
						
							|  |  |  |     ItemNames.QP_Shield_of_Arrav, | 
					
						
							|  |  |  |     ItemNames.QP_Ernest_the_Chicken, | 
					
						
							|  |  |  |     ItemNames.QP_Vampyre_Slayer, | 
					
						
							|  |  |  |     ItemNames.QP_Imp_Catcher, | 
					
						
							|  |  |  |     ItemNames.QP_Prince_Ali_Rescue, | 
					
						
							|  |  |  |     ItemNames.QP_Dorics_Quest, | 
					
						
							|  |  |  |     ItemNames.QP_Black_Knights_Fortress, | 
					
						
							|  |  |  |     ItemNames.QP_Witchs_Potion, | 
					
						
							|  |  |  |     ItemNames.QP_Knights_Sword, | 
					
						
							|  |  |  |     ItemNames.QP_Goblin_Diplomacy, | 
					
						
							|  |  |  |     ItemNames.QP_Pirates_Treasure, | 
					
						
							|  |  |  |     ItemNames.QP_Rune_Mysteries, | 
					
						
							|  |  |  |     ItemNames.QP_Misthalin_Mystery, | 
					
						
							|  |  |  |     ItemNames.QP_Corsair_Curse, | 
					
						
							|  |  |  |     ItemNames.QP_X_Marks_the_Spot, | 
					
						
							|  |  |  |     ItemNames.QP_Below_Ice_Mountain | 
					
						
							|  |  |  | ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | starting_area_dict: typing.Dict[int, str] = { | 
					
						
							|  |  |  |     0: ItemNames.Lumbridge, | 
					
						
							|  |  |  |     1: ItemNames.Al_Kharid, | 
					
						
							|  |  |  |     2: ItemNames.Central_Varrock, | 
					
						
							|  |  |  |     3: ItemNames.West_Varrock, | 
					
						
							|  |  |  |     4: ItemNames.Edgeville, | 
					
						
							|  |  |  |     5: ItemNames.Falador, | 
					
						
							|  |  |  |     6: ItemNames.Draynor_Village, | 
					
						
							|  |  |  |     7: ItemNames.Wilderness, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | chunksanity_starting_chunks: typing.List[str] = [ | 
					
						
							|  |  |  |     ItemNames.Lumbridge, | 
					
						
							|  |  |  |     ItemNames.Lumbridge_Swamp, | 
					
						
							|  |  |  |     ItemNames.Lumbridge_Farms, | 
					
						
							|  |  |  |     ItemNames.HAM_Hideout, | 
					
						
							|  |  |  |     ItemNames.Draynor_Village, | 
					
						
							|  |  |  |     ItemNames.Draynor_Manor, | 
					
						
							|  |  |  |     ItemNames.Wizards_Tower, | 
					
						
							|  |  |  |     ItemNames.Al_Kharid, | 
					
						
							|  |  |  |     ItemNames.Citharede_Abbey, | 
					
						
							|  |  |  |     ItemNames.South_Of_Varrock, | 
					
						
							|  |  |  |     ItemNames.Central_Varrock, | 
					
						
							|  |  |  |     ItemNames.Varrock_Palace, | 
					
						
							| 
									
										
										
										
											2025-05-07 11:43:03 -06:00
										 |  |  |     ItemNames.Lumberyard, | 
					
						
							| 
									
										
											  
											
												OSRS: Implement New Game (#1976)
* MMBN3: Press program now has proper color index when received remotely
* Initial commit of OSRS untangled from MMBN3 branch
* Fixes some broken region connections
* Removes some locations
* Rearranges locations to fill in slots left by removed locations
* Adds starting area rando
* Moves Oak and Willow trees to resource regions
* Fixes various PEP8 violations
* Refactor of regions
* Fixes variable capture issue with region rules
* Partial completion of brutal grind logic
* Finishes can_reach_skill function
* Adds skill requirements to location rules, fixes regions rules
* Adds documentation for OSRS
* Removes match statement
* Updates Data Version to test mode to prevent item name caching
* Fixes starting spawn logic for east varrock
* Fixes river lum crossing logic to not assume you can phase across water
* Prevents equipping items when you haven't unlocked them
* Changes canoe logic to not require huge levels
* Skeletoning out some data I'll need for variable task system
* Adds csvs and parser for logic
* Adds Items parsing
* Fixes the spawning logic to not default to Chunksanity when you didn't pick it
* Begins adding generation rules for data-driven logic
* Moves region handling and location creating to different methods
* Adds logic limits to Options
* Begun the location generation has
* Randomly generates tasks for each skill until populated
* Mopping up improper names, adding custom logic, and fixes location rolling
* Drastically cleans up the location rolling loop
* Modifies generation to properly use local variables and pass unit tests
* Game is now generating, but rules don't seem to work
* Lambda capture, my old nemesis. We meet again
* Fixes issue with Corsair Cove item requirement causing logic loop
* Okay one more fix, another variable capture
* On second thought lets not have skull sceptre tasks. 'Tis a silly place
* Removes QP from item pool (they're events not items)
* Removes Stronghold floor tasks, no varbit to track them
* Loads CSV with pkutil so it can be used in apworld
* Fixes logic of skill tasks and adds QP requirements to long grinds
* Fixes pathing in pkgutil call
* Better handling for empty task categories, no longer throws errors
* Fixes order for progressive tasks, removes un-checkable spider task
* Fixes logic issues related to stew and the Blurite caves
* Fixes issues generating causing tests to sporadically fail
* Adds missing task that caused off-by-one error
* Updates to new Options API
* Updates generation to function properly with the Universal Tracker (Thanks Faris)
* Replaces runtime CSV parsing with pre-made python files generated from CSVs
* Switches to self.random and uses random.choice instead of doing it manually
* Fixes to typing, variable names, iterators, and continue conditions
* Replaces Name classes with Enums
* Fixes parse error on region special rules
* Skill requirements check now returns an accessrule instead of being one that checks options
* Updates documentation and setup guide
* Adjusts maximum numbers for combat and general tasks
* Fixes region names so dictionary lookup works for chunksanity
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Update worlds/osrs/docs/en_Old School Runescape.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Updates readme.md and codeowners doc
* Removes erroneous East Varrock -> Al Kharid connection
* Changes to canoe logic to account for woodcutting level options
* Fixes embarassing typo on 'Edgeville'
* Moves Logic CSVs to separate repository, addresses suggested changes on PR
* Fixes logic error in east/west lumbridge regions. Fixes incorrect List typing in main
* Removes task types with weight 0 from the list of rollable tasks
* Missed another place that the task type had to be removed if 0 weight
* Prevents adding an empty task weight if levels are too restrictive for tasks to be added
* Removes giant blank space in error message
* Adds player name to error for not having enough available tasks
---------
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
											
										 
											2024-08-06 15:13:11 -06:00
										 |  |  |     ItemNames.West_Varrock, | 
					
						
							|  |  |  |     ItemNames.Edgeville, | 
					
						
							|  |  |  |     ItemNames.Barbarian_Village, | 
					
						
							|  |  |  |     ItemNames.Monastery, | 
					
						
							|  |  |  |     ItemNames.Ice_Mountain, | 
					
						
							|  |  |  |     ItemNames.Dwarven_Mines, | 
					
						
							|  |  |  |     ItemNames.Falador, | 
					
						
							|  |  |  |     ItemNames.Falador_Farm, | 
					
						
							|  |  |  |     ItemNames.Crafting_Guild, | 
					
						
							|  |  |  |     ItemNames.Rimmington, | 
					
						
							|  |  |  |     ItemNames.Port_Sarim, | 
					
						
							|  |  |  |     ItemNames.Mudskipper_Point, | 
					
						
							|  |  |  |     ItemNames.Wilderness | 
					
						
							|  |  |  | ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Some starting areas contain multiple regions, so if that area is rolled for Chunksanity, we need to map it to one | 
					
						
							|  |  |  | chunksanity_special_region_names: typing.Dict[str, str] = { | 
					
						
							|  |  |  |     ItemNames.Lumbridge_Farms: 'Lumbridge Farms East', | 
					
						
							|  |  |  |     ItemNames.Crafting_Guild: 'Crafting Guild Outskirts', | 
					
						
							|  |  |  | } |