70 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			70 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								import json
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								import portpicker
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								class Portconfig:
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								    """
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								    A data class for ports used by participants to join a match.
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								    EVERY participant joining the match must send the same sets of ports to join successfully.
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								    SC2 needs 2 ports per connection (one for data, one as a 'header'), which is why the ports come in pairs.
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								    :param guests: number of non-hosting participants in a match (i.e. 1 less than the number of participants)
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								    :param server_ports: [int portA, int portB]
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								    :param player_ports: [[int port1A, int port1B], [int port2A, int port2B], ... ]
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								    .shared is deprecated, and should TODO be removed soon (once ladderbots' __init__.py doesnt specify them).
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								    .server contains the pair of ports used by the participant 'hosting' the match
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								    .players contains a pair of ports for every 'guest' (non-hosting participants) in the match
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								    E.g. for 1v1, there will be only 1 guest. For 2v2 (coming soonTM), there would be 3 guests.
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								    """
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								    def __init__(self, guests=1, server_ports=None, player_ports=None):
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								        self.shared = None
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								        self._picked_ports = []
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								        if server_ports:
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								            self.server = server_ports
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								        else:
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								            self.server = [portpicker.pick_unused_port() for _ in range(2)]
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								            self._picked_ports.extend(self.server)
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								        if player_ports:
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								            self.players = player_ports
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								        else:
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								            self.players = [[portpicker.pick_unused_port() for _ in range(2)] for _ in range(guests)]
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								            self._picked_ports.extend(port for player in self.players for port in player)
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								    def clean(self):
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								        while self._picked_ports:
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								            portpicker.return_port(self._picked_ports.pop())
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								    def __str__(self):
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								        return f"Portconfig(shared={self.shared}, server={self.server}, players={self.players})"
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								    @property
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								    def as_json(self):
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								        return json.dumps({"shared": self.shared, "server": self.server, "players": self.players})
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								    @classmethod
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								    def contiguous_ports(cls, guests=1, attempts=40):
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								        """Returns a Portconfig with adjacent ports"""
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								        for _ in range(attempts):
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								            start = portpicker.pick_unused_port()
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								            others = [start + j for j in range(1, 2 + guests * 2)]
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								            if all(portpicker.is_port_free(p) for p in others):
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								                server_ports = [start, others.pop(0)]
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								                player_ports = []
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								                while others:
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								                    player_ports.append([others.pop(0), others.pop(0)])
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								                pc = cls(server_ports=server_ports, player_ports=player_ports)
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								                pc._picked_ports.append(start)
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								                return pc
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								        raise portpicker.NoFreePortFoundError()
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								    @classmethod
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								    def from_json(cls, json_data):
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								        data = json.loads(json_data)
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								        return cls(server_ports=data["server"], player_ports=data["players"])
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