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										 |  |  | # Castlevania 64 Setup Guide
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							|  |  |  | ## Required Software
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							|  |  |  | - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) | 
					
						
							|  |  |  | - A Castlevania 64 ROM of the US 1.0 version specifically. The Archipelago community cannot provide this. | 
					
						
							|  |  |  | - [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) 2.7 or later | 
					
						
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							|  |  |  | ### Configuring BizHawk
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							|  |  |  | Once you have installed BizHawk, open `EmuHawk.exe` and change the following settings: | 
					
						
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							|  |  |  | - If you're using BizHawk 2.7 or 2.8, go to `Config > Customize`. On the Advanced tab, switch the Lua Core from | 
					
						
							|  |  |  | `NLua+KopiLua` to `Lua+LuaInterface`, then restart EmuHawk. (If you're using BizHawk 2.9, you can skip this step.) | 
					
						
							|  |  |  | - Under `Config > Customize`, check the "Run in background" option to prevent disconnecting from the client while you're | 
					
						
							|  |  |  | tabbed out of EmuHawk. | 
					
						
							|  |  |  | - Open a `.z64` file in EmuHawk and go to `Config > Controllers…` to configure your inputs. If you can't click | 
					
						
							|  |  |  | `Controllers…`, load any `.z64` ROM first. | 
					
						
							|  |  |  | - Consider clearing keybinds in `Config > Hotkeys…` if you don't intend to use them. Select the keybind and press Esc to | 
					
						
							|  |  |  | clear it. | 
					
						
							|  |  |  | - All non-Japanese versions of the N64 Castlevanias require a Controller Pak to save game data. To enable this, while | 
					
						
							|  |  |  | you still have the `.z64` ROM loaded, go to `N64 > Controller Settings...`, click the dropdown by `Controller 1`, and | 
					
						
							|  |  |  | click `Memory Card`. You must then restart EmuHawk for it to take effect. | 
					
						
							|  |  |  | - After enabling the `Memory Card` setting, next time you boot up your Castlevania 64 ROM, you will see the  | 
					
						
							|  |  |  | No "CASTLEVANIA" Note Found screen. Pick `Create "CASTLEVANIA" Note Now > Yes` to create save data and enable saving at | 
					
						
							|  |  |  | the White Jewels. | 
					
						
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							|  |  |  | ## Generating and Patching a Game
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										 |  |  | 1. Create your options file (YAML). You can make one on the | 
					
						
							|  |  |  | [Castlevania 64 options page](../../../games/Castlevania%2064/player-options). | 
					
						
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										 |  |  | 2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game). | 
					
						
							|  |  |  | This will generate an output file for you. Your patch file will have the `.apcv64` file extension. | 
					
						
							|  |  |  | 3. Open `ArchipelagoLauncher.exe` | 
					
						
							|  |  |  | 4. Select "Open Patch" on the left side and select your patch file. | 
					
						
							|  |  |  | 5. If this is your first time patching, you will be prompted to locate your vanilla ROM. | 
					
						
							|  |  |  | 6. A patched `.z64` file will be created in the same place as the patch file. | 
					
						
							|  |  |  | 7. On your first time opening a patch with BizHawk Client, you will also be asked to locate `EmuHawk.exe` in your | 
					
						
							|  |  |  | BizHawk install. | 
					
						
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							|  |  |  | If you're playing a single-player seed, and you don't care about hints, you can stop here, close the client, and load | 
					
						
							|  |  |  | the patched ROM in any emulator or EverDrive of your choice. However, for multiworlds and other Archipelago features, | 
					
						
							|  |  |  | continue below using BizHawk as your emulator. | 
					
						
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							|  |  |  | ## Connecting to a Server
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							|  |  |  | By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just | 
					
						
							|  |  |  | in case you have to close and reopen a window mid-game for some reason. | 
					
						
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							|  |  |  | 1. Castlevania 64 uses Archipelago's BizHawk Client. If the client isn't still open from when you patched your game, | 
					
						
							|  |  |  | you can re-open it from the launcher. | 
					
						
							|  |  |  | 2. Ensure EmuHawk is running the patched ROM. | 
					
						
							|  |  |  | 3. In EmuHawk, go to `Tools > Lua Console`. This window must stay open while playing. | 
					
						
							|  |  |  | 4. In the Lua Console window, go to `Script > Open Script…`. | 
					
						
							|  |  |  | 5. Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`. | 
					
						
							|  |  |  | 6. The emulator may freeze every few seconds until it manages to connect to the client. This is expected. The BizHawk | 
					
						
							|  |  |  | Client window should indicate that it connected and recognized Castlevania 64. | 
					
						
							|  |  |  | 7. To connect the client to the server, enter your room's address and port (e.g. `archipelago.gg:38281`) into the | 
					
						
							|  |  |  | top text field of the client and click Connect. | 
					
						
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							|  |  |  | You should now be able to receive and send items. You'll need to do these steps every time you want to reconnect. It is | 
					
						
							|  |  |  | perfectly safe to make progress offline; everything will re-sync when you reconnect. |