from .texture import FillType_Drawable, FillType_Vec, Texture
class FillType_Shape(FillType_Drawable):
texture: Texture
def __init__(self,
*,
texture: Texture = ...,
pos: FillType_Vec = ...,
size: FillType_Vec = ...) -> None: ...
class Ellipse(FillType_Shape):
pass
class Color:
def __init__(self, r: float, g: float, b: float, a: float) -> None: ...
class Rectangle(FillType_Shape):
source: str = ...,