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										 |  |  | import random | 
					
						
							|  |  |  | import sys | 
					
						
							|  |  |  | import unittest | 
					
						
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										 |  |  | from . import SVTestBase, setup_solo_multiworld | 
					
						
							|  |  |  | from .. import StardewOptions, options, StardewValleyWorld | 
					
						
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										 |  |  | from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag | 
					
						
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										 |  |  | connections_by_name = {connection.name for connection in vanilla_connections} | 
					
						
							|  |  |  | regions_by_name = {region.name for region in vanilla_regions} | 
					
						
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							|  |  |  | class TestRegions(unittest.TestCase): | 
					
						
							|  |  |  |     def test_region_exits_lead_somewhere(self): | 
					
						
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										 |  |  |         for region in vanilla_regions: | 
					
						
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										 |  |  |             with self.subTest(region=region): | 
					
						
							|  |  |  |                 for exit in region.exits: | 
					
						
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										 |  |  |                     self.assertIn(exit, connections_by_name, | 
					
						
							|  |  |  |                                   f"{region.name} is leading to {exit} but it does not exist.") | 
					
						
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							|  |  |  |     def test_connection_lead_somewhere(self): | 
					
						
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										 |  |  |         for connection in vanilla_connections: | 
					
						
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										 |  |  |             with self.subTest(connection=connection): | 
					
						
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										 |  |  |                 self.assertIn(connection.destination, regions_by_name, | 
					
						
							|  |  |  |                               f"{connection.name} is leading to {connection.destination} but it does not exist.") | 
					
						
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							|  |  |  | class TestEntranceRando(unittest.TestCase): | 
					
						
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										 |  |  |     def test_entrance_randomization(self): | 
					
						
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										 |  |  |         for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), | 
					
						
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										 |  |  |                              (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), | 
					
						
							|  |  |  |                              (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: | 
					
						
							|  |  |  |             # option = options.EntranceRandomization.option_buildings | 
					
						
							|  |  |  |             # flag = RandomizationFlag.BUILDINGS | 
					
						
							|  |  |  |             # for i in range(0, 100000): | 
					
						
							|  |  |  |             seed = random.randrange(sys.maxsize) | 
					
						
							|  |  |  |             with self.subTest(flag=flag, msg=f"Seed: {seed}"): | 
					
						
							|  |  |  |                 rand = random.Random(seed) | 
					
						
							|  |  |  |                 world_options = StardewOptions({options.EntranceRandomization.internal_name: option, | 
					
						
							|  |  |  |                                                 options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false}) | 
					
						
							|  |  |  |                 regions_by_name = {region.name: region for region in vanilla_regions} | 
					
						
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							|  |  |  |                 _, randomized_connections = randomize_connections(rand, world_options, regions_by_name) | 
					
						
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							|  |  |  |                 for connection in vanilla_connections: | 
					
						
							|  |  |  |                     if flag in connection.flag: | 
					
						
							|  |  |  |                         connection_in_randomized = connection.name in randomized_connections | 
					
						
							|  |  |  |                         reverse_in_randomized = connection.reverse in randomized_connections | 
					
						
							|  |  |  |                         self.assertTrue(connection_in_randomized, | 
					
						
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										 |  |  |                                         f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}") | 
					
						
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										 |  |  |                         self.assertTrue(reverse_in_randomized, | 
					
						
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										 |  |  |                                         f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}") | 
					
						
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							|  |  |  |                 self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), | 
					
						
							|  |  |  |                                  f"Connections are duplicated in randomization. Seed = {seed}") | 
					
						
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							|  |  |  |     def test_entrance_randomization_without_island(self): | 
					
						
							|  |  |  |         for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), | 
					
						
							|  |  |  |                              (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), | 
					
						
							|  |  |  |                              (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: | 
					
						
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										 |  |  |             with self.subTest(option=option, flag=flag): | 
					
						
							|  |  |  |                 seed = random.randrange(sys.maxsize) | 
					
						
							|  |  |  |                 rand = random.Random(seed) | 
					
						
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										 |  |  |                 world_options = StardewOptions({options.EntranceRandomization.internal_name: option, | 
					
						
							|  |  |  |                                                 options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true}) | 
					
						
							|  |  |  |                 regions_by_name = {region.name: region for region in vanilla_regions} | 
					
						
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										 |  |  |                 _, randomized_connections = randomize_connections(rand, world_options, regions_by_name) | 
					
						
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										 |  |  |                 for connection in vanilla_connections: | 
					
						
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										 |  |  |                     if flag in connection.flag: | 
					
						
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										 |  |  |                         if RandomizationFlag.GINGER_ISLAND in connection.flag: | 
					
						
							|  |  |  |                             self.assertNotIn(connection.name, randomized_connections, | 
					
						
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										 |  |  |                                              f"Connection {connection.name} should not be randomized but it is in the output. Seed = {seed}") | 
					
						
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										 |  |  |                             self.assertNotIn(connection.reverse, randomized_connections, | 
					
						
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										 |  |  |                                              f"Connection {connection.reverse} should not be randomized but it is in the output. Seed = {seed}") | 
					
						
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										 |  |  |                         else: | 
					
						
							|  |  |  |                             self.assertIn(connection.name, randomized_connections, | 
					
						
							|  |  |  |                                           f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}") | 
					
						
							|  |  |  |                             self.assertIn(connection.reverse, randomized_connections, | 
					
						
							|  |  |  |                                           f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}") | 
					
						
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										 |  |  |                 self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), | 
					
						
							|  |  |  |                                  f"Connections are duplicated in randomization. Seed = {seed}") | 
					
						
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							|  |  |  | class TestEntranceClassifications(SVTestBase): | 
					
						
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							|  |  |  |     def test_non_progression_are_all_accessible_with_empty_inventory(self): | 
					
						
							|  |  |  |         for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), | 
					
						
							|  |  |  |                              (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION)]: | 
					
						
							|  |  |  |             seed = random.randrange(sys.maxsize) | 
					
						
							|  |  |  |             with self.subTest(flag=flag, msg=f"Seed: {seed}"): | 
					
						
							|  |  |  |                 multiworld_options = {options.EntranceRandomization.internal_name: option} | 
					
						
							|  |  |  |                 multiworld = setup_solo_multiworld(multiworld_options, seed) | 
					
						
							|  |  |  |                 sv_world: StardewValleyWorld = multiworld.worlds[1] | 
					
						
							|  |  |  |                 ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()} | 
					
						
							|  |  |  |                 for randomized_entrance in sv_world.randomized_entrances: | 
					
						
							|  |  |  |                     if randomized_entrance in ap_entrances: | 
					
						
							|  |  |  |                         ap_entrance_origin = ap_entrances[randomized_entrance] | 
					
						
							|  |  |  |                         self.assertTrue(ap_entrance_origin.access_rule(multiworld.state)) | 
					
						
							|  |  |  |                     if sv_world.randomized_entrances[randomized_entrance] in ap_entrances: | 
					
						
							|  |  |  |                         ap_entrance_destination = multiworld.get_entrance(sv_world.randomized_entrances[randomized_entrance], 1) | 
					
						
							|  |  |  |                         self.assertTrue(ap_entrance_destination.access_rule(multiworld.state)) |