| 
									
										
										
										
											2023-01-02 12:25:47 -06:00
										 |  |  | from BaseClasses import CollectionState, MultiWorld | 
					
						
							| 
									
										
										
										
											2022-10-29 22:15:06 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-01-03 18:12:32 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  | def get_upgrade_total(multiworld: MultiWorld, player: int) -> int: | 
					
						
							|  |  |  |     return int(multiworld.health_pool[player]) + int(multiworld.mana_pool[player]) + \ | 
					
						
							|  |  |  |            int(multiworld.attack_pool[player]) + int(multiworld.magic_damage_pool[player]) | 
					
						
							| 
									
										
										
										
											2022-01-03 18:12:32 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  | def get_upgrade_count(state: CollectionState, player: int) -> int: | 
					
						
							|  |  |  |     return state.item_count("Health Up", player) + state.item_count("Mana Up", player) + \ | 
					
						
							|  |  |  |            state.item_count("Attack Up", player) + state.item_count("Magic Damage Up", player) | 
					
						
							| 
									
										
										
										
											2022-01-26 16:35:56 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  | def has_vendors(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has_all({"Blacksmith", "Enchantress"}, player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def has_upgrade_amount(state: CollectionState, player: int, amount: int) -> bool: | 
					
						
							|  |  |  |     return get_upgrade_count(state, player) >= amount | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def has_upgrades_percentage(state: CollectionState, player: int, percentage: float) -> bool: | 
					
						
							| 
									
										
										
										
											2023-01-02 12:25:47 -06:00
										 |  |  |     return has_upgrade_amount(state, player, round(get_upgrade_total(state.multiworld, player) * (percentage / 100))) | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def has_movement_rune(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has("Vault Runes", player) or state.has("Sprint Runes", player) or state.has("Sky Runes", player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def has_fairy_progression(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has("Dragons", player) or (state.has("Enchantress", player) and has_movement_rune(state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def has_defeated_castle(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has("Defeat Khidr", player) or state.has("Defeat Neo Khidr", player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def has_defeated_forest(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has("Defeat Alexander", player) or state.has("Defeat Alexander IV", player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def has_defeated_tower(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has("Defeat Ponce de Leon", player) or state.has("Defeat Ponce de Freon", player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def has_defeated_dungeon(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has("Defeat Herodotus", player) or state.has("Defeat Astrodotus", player) | 
					
						
							| 
									
										
										
										
											2022-01-03 18:12:32 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  | def set_rules(multiworld: MultiWorld, player: int): | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |     # If 'vendors' are 'normal', then expect it to show up in the first half(ish) of the spheres. | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |     if multiworld.vendors[player] == "normal": | 
					
						
							| 
									
										
										
										
											2022-12-08 08:54:49 -06:00
										 |  |  |         multiworld.get_location("Forest Abkhazia Boss Reward", player).access_rule = \ | 
					
						
							|  |  |  |             lambda state: has_vendors(state, player) | 
					
						
							| 
									
										
										
										
											2022-01-03 18:12:32 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |     # Gate each manor location so everything isn't dumped into sphere 1. | 
					
						
							| 
									
										
										
										
											2022-10-29 22:15:06 -05:00
										 |  |  |     manor_rules = { | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |         "Defeat Khidr" if multiworld.khidr[player] == "vanilla" else "Defeat Neo Khidr": [ | 
					
						
							| 
									
										
										
										
											2022-10-29 22:15:06 -05:00
										 |  |  |             "Manor - Left Wing Window", | 
					
						
							|  |  |  |             "Manor - Left Wing Rooftop", | 
					
						
							|  |  |  |             "Manor - Right Wing Window", | 
					
						
							|  |  |  |             "Manor - Right Wing Rooftop", | 
					
						
							|  |  |  |             "Manor - Left Big Base", | 
					
						
							|  |  |  |             "Manor - Right Big Base", | 
					
						
							|  |  |  |             "Manor - Left Tree 1", | 
					
						
							|  |  |  |             "Manor - Left Tree 2", | 
					
						
							|  |  |  |             "Manor - Right Tree", | 
					
						
							|  |  |  |         ], | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |         "Defeat Alexander" if multiworld.alexander[player] == "vanilla" else "Defeat Alexander IV": [ | 
					
						
							| 
									
										
										
										
											2022-10-29 22:15:06 -05:00
										 |  |  |             "Manor - Left Big Upper 1", | 
					
						
							|  |  |  |             "Manor - Left Big Upper 2", | 
					
						
							|  |  |  |             "Manor - Left Big Windows", | 
					
						
							|  |  |  |             "Manor - Left Big Rooftop", | 
					
						
							|  |  |  |             "Manor - Left Far Base", | 
					
						
							|  |  |  |             "Manor - Left Far Roof", | 
					
						
							|  |  |  |             "Manor - Left Extension", | 
					
						
							|  |  |  |             "Manor - Right Big Upper", | 
					
						
							|  |  |  |             "Manor - Right Big Rooftop", | 
					
						
							|  |  |  |             "Manor - Right Extension", | 
					
						
							|  |  |  |         ], | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |         "Defeat Ponce de Leon" if multiworld.leon[player] == "vanilla" else "Defeat Ponce de Freon": [ | 
					
						
							| 
									
										
										
										
											2022-10-29 22:15:06 -05:00
										 |  |  |             "Manor - Right High Base", | 
					
						
							|  |  |  |             "Manor - Right High Upper", | 
					
						
							|  |  |  |             "Manor - Right High Tower", | 
					
						
							|  |  |  |             "Manor - Observatory Base", | 
					
						
							|  |  |  |             "Manor - Observatory Telescope", | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |     # Set rules for manor locations. | 
					
						
							| 
									
										
										
										
											2022-10-29 22:15:06 -05:00
										 |  |  |     for event, locations in manor_rules.items(): | 
					
						
							|  |  |  |         for location in locations: | 
					
						
							| 
									
										
										
										
											2022-12-08 08:54:49 -06:00
										 |  |  |             multiworld.get_location(location, player).access_rule = lambda state: state.has(event, player) | 
					
						
							| 
									
										
										
										
											2022-01-03 18:12:32 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |     # Set rules for fairy chests to decrease headache of expectation to find non-movement fairy chests. | 
					
						
							|  |  |  |     for fairy_location in [location for location in multiworld.get_locations(player) if "Fairy" in location.name]: | 
					
						
							| 
									
										
										
										
											2022-12-08 08:54:49 -06:00
										 |  |  |         fairy_location.access_rule = lambda state: has_fairy_progression(state, player) | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Region rules. | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |     multiworld.get_entrance("Forest Abkhazia", player).access_rule = \ | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |         lambda state: has_upgrades_percentage(state, player, 12.5) and has_defeated_castle(state, player) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |     multiworld.get_entrance("The Maya", player).access_rule = \ | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |         lambda state: has_upgrades_percentage(state, player, 25) and has_defeated_forest(state, player) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |     multiworld.get_entrance("Land of Darkness", player).access_rule = \ | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |         lambda state: has_upgrades_percentage(state, player, 37.5) and has_defeated_tower(state, player) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |     multiworld.get_entrance("The Fountain Room", player).access_rule = \ | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |         lambda state: has_upgrades_percentage(state, player, 50) and has_defeated_dungeon(state, player) | 
					
						
							| 
									
										
										
										
											2022-10-29 22:15:06 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-06 20:49:55 -06:00
										 |  |  |     # Win condition. | 
					
						
							| 
									
										
										
										
											2022-11-01 16:14:09 -05:00
										 |  |  |     multiworld.completion_condition[player] = lambda state: state.has("Defeat The Fountain", player) |