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										 |  |  | # ChecksFinder Randomizer Setup Guide
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							|  |  |  | ## Required Software
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							|  |  |  | - ChecksFinder from | 
					
						
							|  |  |  |   the [Github releases Page for the game](https://github.com/jonloveslegos/ChecksFinder/releases) (latest version) | 
					
						
							|  |  |  | - Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases) | 
					
						
							|  |  |  |     - (select `ChecksFinder Client` during installation.) | 
					
						
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							|  |  |  | ## Configuring your YAML file
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							|  |  |  | ### What is a YAML file and why do I need one?
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							|  |  |  | See the guide on setting up a basic YAML at the Archipelago setup | 
					
						
							|  |  |  | guide: [Basic Multiworld Setup Guide](/tutorial/archipelago/setup/en) | 
					
						
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							|  |  |  | ### Where do I get a YAML file?
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							|  |  |  | You can customize your settings by visiting the [ChecksFinder Player Settings Page](/games/ChecksFinder/player-settings) | 
					
						
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							|  |  |  | ### Generating a ChecksFinder game
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							|  |  |  | **ChecksFinder is meant to be played _alongside_ another game! You may not be playing it for long periods of time if  | 
					
						
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										 |  |  | you play it by itself with another person!** | 
					
						
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							|  |  |  | When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, | 
					
						
							|  |  |  | the host will provide you with either a link to download your data file, or with a zip file containing everyone's data | 
					
						
							|  |  |  | files. You do not have a file inside that zip though! | 
					
						
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							|  |  |  | You need to start ChecksFinder client yourself, it is located within the Archipelago folder. | 
					
						
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							|  |  |  | ### Connect to the MultiServer
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							|  |  |  | First start ChecksFinder. | 
					
						
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							|  |  |  | Once both ChecksFinder and the client are started. In the client at the top type in the spot labeled `Server` type the  | 
					
						
							|  |  |  | `Ip Address` and `Port` separated with a `:` symbol. | 
					
						
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							|  |  |  | The client will then ask for the username you chose, input that in the text box at the bottom of the client. | 
					
						
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							|  |  |  | ### Play the game
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							|  |  |  | When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a | 
					
						
							|  |  |  | multiworld game! | 
					
						
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