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										 |  |  | # Subnautica Randomizer Setup Guide
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							|  |  |  | ## Required Software
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										 |  |  | - Subnautica from: [Subnautica Steam Store Page](https://store.steampowered.com/app/264710/Subnautica/) | 
					
						
							|  |  |  | - QModManager4 from: [QModManager4 Nexus Mods Page](https://www.nexusmods.com/subnautica/mods/201) | 
					
						
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										 |  |  | - Archipelago Mod for Subnautica | 
					
						
							|  |  |  |   from: [Subnautica Archipelago Mod Releases Page](https://github.com/Berserker66/ArchipelagoSubnauticaModSrc/releases) | 
					
						
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							|  |  |  | ## Installation Procedures
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							|  |  |  | 1. Install QModManager4 as per its instructions. | 
					
						
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										 |  |  | 2. The folder you installed QModManager4 into will now have a /QMods directory. It might appear after a start of | 
					
						
							|  |  |  |    Subnautica. You can also create this folder yourself. | 
					
						
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							|  |  |  | 3. Unpack the Archipelago Mod into this folder, so that Subnautica/QMods/Archipelago/ is a valid path. | 
					
						
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										 |  |  | 4. Start Subnautica. You should see a Connect Menu in the topleft of your main Menu. | 
					
						
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							|  |  |  | ## Troubleshooting
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										 |  |  | If you don't see the connect window check that you see a qmodmanager_log-Subnautica.txt in Subnautica, if not | 
					
						
							|  |  |  | QModManager4 is not correctly installed, otherwise open it and look | 
					
						
							|  |  |  | for `[Info   :   BepInEx] Loading [Archipelago 1.0.0.0]`, version number doesn't matter. If it doesn't show this, then | 
					
						
							|  |  |  | QModManager4 didn't find the Archipelago mod, so check your paths. | 
					
						
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										 |  |  | ## Joining a MultiWorld Game
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										 |  |  | 1. In Host, enter the address of the server, such as archipelago.gg:38281, your server host should be able to tell you | 
					
						
							|  |  |  |    this. | 
					
						
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							|  |  |  | 2. In Password enter the server password if one exists, otherwise leave blank. | 
					
						
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							|  |  |  | 3. In PlayerName enter your "name" field from the yaml, or website config. | 
					
						
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										 |  |  | 4. Hit Connect. If it says successfully authenticated you can now create a new savegame or resume the correct savegame. |