2023-07-27 15:43:37 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  worlds . generic . Rules  import  add_item_rule ,  add_rule ,  location_item_name  
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . items  import  item_groups  
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  .  import  logic  
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  set_rules ( multiworld ,  player ) :  
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    item_rules  =  { 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # Some items do special things when they are passed into the GiveItem function in the game, but 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # withdrawing from the PC or buying from a shop will not call the function and will add the items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # directly to the inventory, so we need to avoid placing these special items (including "AP Item") to 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # such places 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Player ' s House 2F - Player ' s PC " :  ( lambda  i :  i . player  ==  player  and  " Badge "  not  in  i . name  and  " Trap "  not  in 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                            i . name  and  i . name  !=  " Pokedex "  and  " Coins "  not  in  i . name  and  " Progressive " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                            not  in  i . name ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  multiworld . prizesanity [ player ] : 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        def  prize_rule ( i ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  i . player  !=  player  or  i . name  in  item_groups [ " Unique " ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        item_rules [ " Celadon Prize Corner - Item Prize 1 " ]  =  prize_rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        item_rules [ " Celadon Prize Corner - Item Prize 2 " ]  =  prize_rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        item_rules [ " Celadon Prize Corner - Item Prize 3 " ]  =  prize_rule 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  multiworld . accessibility [ player ]  !=  " locations " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        multiworld . get_location ( " Cerulean Bicycle Shop " ,  player ) . always_allow  =  ( lambda  state ,  item : 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                                   item . name  ==  " Bike Voucher " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                   and  item . player  ==  player ) 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        multiworld . get_location ( " Fuchsia Warden ' s House - Safari Zone Warden " ,  player ) . always_allow  =  ( lambda  state ,  item : 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                                        item . name  ==  " Gold Teeth "  and 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                        item . player  ==  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    access_rules  =  { 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Rival ' s House - Rival ' s Sister " :  lambda  state :  state . has ( " Oak ' s Parcel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Oak ' s Lab - Oak ' s Post-Route-22-Rival Gift " :  lambda  state :  state . has ( " Oak ' s Parcel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Viridian City - Sleepy Guy " :  lambda  state :  logic . can_cut ( state ,  player )  or  logic . can_surf ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 2 Gate - Oak ' s Aide " :  lambda  state :  logic . oaks_aide ( state ,  state . multiworld . oaks_aide_rt_2 [ player ] . value  +  5 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cerulean Bicycle Shop " :  lambda  state :  state . has ( " Bike Voucher " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  location_item_name ( state ,  " Cerulean Bicycle Shop " ,  player )  ==  ( " Bike Voucher " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Lavender Mr. Fuji ' s House - Mr. Fuji " :  lambda  state :  state . has ( " Fuji Saved " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 11 Gate 2F - Oak ' s Aide " :  lambda  state :  logic . oaks_aide ( state ,  state . multiworld . oaks_aide_rt_11 [ player ] . value  +  5 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon City - Stranded Man " :  lambda  state :  logic . can_surf ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Fuchsia Warden ' s House - Safari Zone Warden " :  lambda  state :  state . has ( " Gold Teeth " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  location_item_name ( state ,  " Fuchsia Warden ' s House - Safari Zone Warden " ,  player )  ==  ( " Gold Teeth " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 12 - Island Item " :  lambda  state :  logic . can_surf ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 15 Gate 2F - Oak ' s Aide " :  lambda  state :  logic . oaks_aide ( state ,  state . multiworld . oaks_aide_rt_15 [ player ] . value  +  5 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 25 - Item " :  lambda  state :  logic . can_cut ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Fuchsia Warden ' s House - Behind Boulder Item " :  lambda  state :  logic . can_strength ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Safari Zone Center - Island Item " :  lambda  state :  logic . can_surf ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Saffron Copycat ' s House 2F - Copycat " :  lambda  state :  state . has ( " Buy Poke Doll " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - West Gambler ' s Gift " :  lambda  state :  state . has ( " Coin Case " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Center Gambler ' s Gift " :  lambda  state :  state . has ( " Coin Case " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - East Gambler ' s Gift " :  lambda  state :  state . has ( " Coin Case " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Northwest By Counter " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Southwest Corner " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Near Rumor Man " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Near Speculating Woman " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Near West Gifting Gambler " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Near Wonderful Time Woman " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Near Failing Gym Information Guy " :  lambda  state :  state . has (  " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Near East Gifting Gambler " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item Near Hooked Guy " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item at End of Horizontal Machine Row " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Item Prize 1 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Item Prize 2 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Item Prize 3 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Pokemon Prize - 1 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Pokemon Prize - 2 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Pokemon Prize - 3 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Pokemon Prize - 4 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Pokemon Prize - 5 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon Prize Corner - Pokemon Prize - 6 " :  lambda  state :  state . has ( " Coin Case " ,  player )  and  state . has ( " Game Corner " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cinnabar Lab Fossil Room - Old Amber Pokemon " :  lambda  state :  state . has ( " Old Amber " ,  player )  and  state . has ( " Cinnabar Island " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cinnabar Lab Fossil Room - Helix Fossil Pokemon " :  lambda  state :  state . has ( " Helix Fossil " ,  player )  and  state . has ( " Cinnabar Island " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cinnabar Lab Fossil Room - Dome Fossil Pokemon " :  lambda  state :  state . has ( " Dome Fossil " ,  player )  and  state . has ( " Cinnabar Island " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        " Route 12 - Sleeping Pokemon " :  lambda  state :  state . has ( " Poke Flute " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 16 - Sleeping Pokemon " :  lambda  state :  state . has ( " Poke Flute " ,  player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Seafoam Islands B4F - Legendary Pokemon " :  lambda  state :  logic . can_strength ( state ,  player )  and  state . has ( " Seafoam Boss Boulders " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Vermilion Dock - Legendary Pokemon " :  lambda  state :  logic . can_surf ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cerulean Cave B1F - Legendary Pokemon " :  lambda  state :  logic . can_surf ( state ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-21 22:49:33 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        * * { f " Pokemon Tower  { floor } F - Wild Pokemon -  { slot } " :  lambda  state :  state . has ( " Silph Scope " ,  player )  for  floor  in  range ( 3 ,  8 )  for  slot  in  range ( 1 ,  11 ) } , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Pokemon Tower 6F - Restless Soul " :  lambda  state :  state . has ( " Silph Scope " ,  player ) ,   # just for level scaling 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Silph Co 1F - Receptionist " :  lambda  state :  state . has ( " Silph Co Liberated " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Silph Co 5F - Hostage " :  lambda  state :  logic . card_key ( state ,  5 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Silph Co 7F - Hostage " :  lambda  state :  logic . card_key ( state ,  7 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 2 Trade House - Marcel Trade " :  lambda  state :  state . can_reach ( " Route 24 - Wild Pokemon - 6 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Underground Path Route 5 - Spot Trade " :  lambda  state :  state . can_reach ( " Route 24 - Wild Pokemon - 6 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 11 Gate 2F - Terry Trade " :  lambda  state :  state . can_reach ( " Safari Zone Center - Wild Pokemon - 5 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 18 Gate 2F - Marc Trade " :  lambda  state :  state . can_reach ( " Route 23/Cerulean Cave Fishing - Super Rod Pokemon - 1 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cinnabar Lab Fossil Room - Sailor Trade " :  lambda  state :  state . can_reach ( " Pokemon Mansion 1F - Wild Pokemon - 3 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cinnabar Lab Trade Room - Crinkles Trade " :  lambda  state :  state . can_reach ( " Route 12 - Wild Pokemon - 4 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cinnabar Lab Trade Room - Doris Trade " :  lambda  state :  state . can_reach ( " Cerulean Cave 1F - Wild Pokemon - 9 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Vermilion Trade House - Dux Trade " :  lambda  state :  state . can_reach ( " Route 3 - Wild Pokemon - 2 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cerulean Trade House - Lola Trade " :  lambda  state :  state . can_reach ( " Route 10/Celadon Fishing - Super Rod Pokemon - 1 " ,  " Location " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-21 22:49:33 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 22 - Trainer Parties " :  lambda  state :  state . has ( " Oak ' s Parcel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # # Rock Tunnel 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-28 18:32:03 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Rock Tunnel 1F - PokeManiac " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel 1F - Hiker 1 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel 1F - Hiker 2 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel 1F - Hiker 3 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel 1F - Jr. Trainer F 1 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel 1F - Jr. Trainer F 2 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel 1F - Jr. Trainer F 3 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - PokeManiac 1 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - PokeManiac 2 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - PokeManiac 3 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - Jr. Trainer F 1 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - Jr. Trainer F 2 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - Hiker 1 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - Hiker 2 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - Hiker 3 " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - North Item " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - Northwest Item " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - Southwest Item " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rock Tunnel B1F - West Item " :  lambda  state :  logic . rock_tunnel ( state ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # Pokédex check 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Oak ' s Lab - Oak ' s Parcel Reward " :  lambda  state :  state . has ( " Oak ' s Parcel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Hidden items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Viridian Forest - Hidden Item Northwest by Trainer " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Viridian Forest - Hidden Item Entrance Tree " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Mt Moon B2F - Hidden Item Dead End Before Fossils " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 25 - Hidden Item Fence Outside Bill ' s House " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 9 - Hidden Item Bush By Grass " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " S.S. Anne Kitchen - Hidden Item Kitchen Trash " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " S.S. Anne B1F Rooms - Hidden Item Under Pillow " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-01 02:02:15 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 10 - Hidden Item Behind Rock Tunnel Entrance Cuttable Tree " :  lambda 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state :  logic . can_get_hidden_items ( state ,  player )  and  logic . can_cut ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 10 - Hidden Item Bush " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rocket Hideout B1F - Hidden Item Pot Plant " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rocket Hideout B3F - Hidden Item Near East Item " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Rocket Hideout B4F - Hidden Item Behind Giovanni " :  lambda  state : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Pokemon Tower 5F - Hidden Item Near West Staircase " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 13 - Hidden Item Dead End Bush " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 13 - Hidden Item Dead End By Water Corner " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Pokemon Mansion B1F - Hidden Item Secret Key Room Corner " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Safari Zone West - Hidden Item Secret House Statue " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Silph Co 5F - Hidden Item Pot Plant " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Silph Co 9F - Hidden Item Nurse Bed " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Saffron Copycat ' s House 2F - Hidden Item Desk " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cerulean Cave 1F - Hidden Item Center Rocks " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cerulean Cave B1F - Hidden Item Northeast Rocks " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Power Plant - Hidden Item Central Dead End " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Power Plant - Hidden Item Before Zapdos " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Seafoam Islands B2F - Hidden Item Rock " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Seafoam Islands B3F - Hidden Item Rock " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # if you can reach any exit boulders, that means you can drop into the water tunnel and auto-surf 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Seafoam Islands B4F - Hidden Item Corner Island " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        " Pokemon Mansion 1F - Hidden Item Block Near Entrance Carpet " :  lambda 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Pokemon Mansion 3F - Hidden Item Behind Burglar " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 23 - Hidden Item Rocks Before Victory Road " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 23 - Hidden Item East Bush After Water " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 23 - Hidden Item On Island " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            player )  and  logic . can_surf ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Victory Road 2F - Hidden Item Rock Before Moltres " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Victory Road 2F - Hidden Item Rock In Final Room " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Viridian City - Hidden Item Cuttable Tree " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 11 - Hidden Item Isolated Bush Near Gate " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 12 - Hidden Item Bush Near Gate " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 17 - Hidden Item In Grass " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 17 - Hidden Item Near Northernmost Sign " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 17 - Hidden Item East Center " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 17 - Hidden Item West Center " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Route 17 - Hidden Item Before Final Bridge " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Underground Path North South - Hidden Item Near Northern Stairs " :  lambda 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Underground Path North South - Hidden Item Near Southern Stairs " :  lambda 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Underground Path West East - Hidden Item West " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Underground Path West East - Hidden Item East " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Celadon City - Hidden Item Dead End Near Cuttable Tree " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 25 - Hidden Item Northeast Of Grass " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Mt Moon B2F - Hidden Item Lone Rock " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Vermilion City - Hidden Item In Water Near Fan Club " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            player )  and  logic . can_surf ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Cerulean City - Hidden Item Gym Badge Guy ' s Backyard " :  lambda  state :  logic . can_get_hidden_items ( state ,  
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            player ) , 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Route 4 - Hidden Item Plateau East Of Mt Moon " :  lambda  state :  logic . can_get_hidden_items ( state ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Evolutions 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Ivysaur " :  lambda  state :  state . has ( " Bulbasaur " ,  player )  and  logic . evolve_level ( state ,  16 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Venusaur " :  lambda  state :  state . has ( " Ivysaur " ,  player )  and  logic . evolve_level ( state ,  32 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Charmeleon " :  lambda  state :  state . has ( " Charmander " ,  player )  and  logic . evolve_level ( state ,  16 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Charizard " :  lambda  state :  state . has ( " Charmeleon " ,  player )  and  logic . evolve_level ( state ,  36 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Wartortle " :  lambda  state :  state . has ( " Squirtle " ,  player )  and  logic . evolve_level ( state ,  16 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Blastoise " :  lambda  state :  state . has ( " Wartortle " ,  player )  and  logic . evolve_level ( state ,  36 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Metapod " :  lambda  state :  state . has ( " Caterpie " ,  player )  and  logic . evolve_level ( state ,  7 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Butterfree " :  lambda  state :  state . has ( " Metapod " ,  player )  and  logic . evolve_level ( state ,  10 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Kakuna " :  lambda  state :  state . has ( " Weedle " ,  player )  and  logic . evolve_level ( state ,  7 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Beedrill " :  lambda  state :  state . has ( " Kakuna " ,  player )  and  logic . evolve_level ( state ,  10 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Pidgeotto " :  lambda  state :  state . has ( " Pidgey " ,  player )  and  logic . evolve_level ( state ,  18 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Pidgeot " :  lambda  state :  state . has ( " Pidgeotto " ,  player )  and  logic . evolve_level ( state ,  36 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Raticate " :  lambda  state :  state . has ( " Rattata " ,  player )  and  logic . evolve_level ( state ,  20 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Fearow " :  lambda  state :  state . has ( " Spearow " ,  player )  and  logic . evolve_level ( state ,  20 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Arbok " :  lambda  state :  state . has ( " Ekans " ,  player )  and  logic . evolve_level ( state ,  22 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Raichu " :  lambda  state :  state . has ( " Pikachu " ,  player )  and  state . has ( " Thunder Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Sandslash " :  lambda  state :  state . has ( " Sandshrew " ,  player )  and  logic . evolve_level ( state ,  22 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Nidorina " :  lambda  state :  state . has ( " Nidoran F " ,  player )  and  logic . evolve_level ( state ,  16 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Nidoqueen " :  lambda  state :  state . has ( " Nidorina " ,  player )  and  state . has ( " Moon Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Nidorino " :  lambda  state :  state . has ( " Nidoran M " ,  player )  and  logic . evolve_level ( state ,  16 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Nidoking " :  lambda  state :  state . has ( " Nidorino " ,  player )  and  state . has ( " Moon Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Clefable " :  lambda  state :  state . has ( " Clefairy " ,  player )  and  state . has ( " Moon Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Ninetales " :  lambda  state :  state . has ( " Vulpix " ,  player )  and  state . has ( " Fire Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Wigglytuff " :  lambda  state :  state . has ( " Jigglypuff " ,  player )  and  state . has ( " Moon Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Golbat " :  lambda  state :  state . has ( " Zubat " ,  player )  and  logic . evolve_level ( state ,  22 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Gloom " :  lambda  state :  state . has ( " Oddish " ,  player )  and  logic . evolve_level ( state ,  21 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Vileplume " :  lambda  state :  state . has ( " Gloom " ,  player )  and  state . has ( " Leaf Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Parasect " :  lambda  state :  state . has ( " Paras " ,  player )  and  logic . evolve_level ( state ,  24 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Venomoth " :  lambda  state :  state . has ( " Venonat " ,  player )  and  logic . evolve_level ( state ,  31 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Dugtrio " :  lambda  state :  state . has ( " Diglett " ,  player )  and  logic . evolve_level ( state ,  26 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Persian " :  lambda  state :  state . has ( " Meowth " ,  player )  and  logic . evolve_level ( state ,  28 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Golduck " :  lambda  state :  state . has ( " Psyduck " ,  player )  and  logic . evolve_level ( state ,  33 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Primeape " :  lambda  state :  state . has ( " Mankey " ,  player )  and  logic . evolve_level ( state ,  28 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Arcanine " :  lambda  state :  state . has ( " Growlithe " ,  player )  and  state . has ( " Fire Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Poliwhirl " :  lambda  state :  state . has ( " Poliwag " ,  player )  and  logic . evolve_level ( state ,  25 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Poliwrath " :  lambda  state :  state . has ( " Poliwhirl " ,  player )  and  state . has ( " Water Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Kadabra " :  lambda  state :  state . has ( " Abra " ,  player )  and  logic . evolve_level ( state ,  16 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Alakazam " :  lambda  state :  state . has ( " Kadabra " ,  player )  and  logic . evolve_level ( state ,  35 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Machoke " :  lambda  state :  state . has ( " Machop " ,  player )  and  logic . evolve_level ( state ,  28 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Machamp " :  lambda  state :  state . has ( " Machoke " ,  player )  and  logic . evolve_level ( state ,  35 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Weepinbell " :  lambda  state :  state . has ( " Bellsprout " ,  player )  and  logic . evolve_level ( state ,  21 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Victreebel " :  lambda  state :  state . has ( " Weepinbell " ,  player )  and  state . has ( " Leaf Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Tentacruel " :  lambda  state :  state . has ( " Tentacool " ,  player )  and  logic . evolve_level ( state ,  30 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Graveler " :  lambda  state :  state . has ( " Geodude " ,  player )  and  logic . evolve_level ( state ,  25 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Golem " :  lambda  state :  state . has ( " Graveler " ,  player )  and  logic . evolve_level ( state ,  35 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Rapidash " :  lambda  state :  state . has ( " Ponyta " ,  player )  and  logic . evolve_level ( state ,  40 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Slowbro " :  lambda  state :  state . has ( " Slowpoke " ,  player )  and  logic . evolve_level ( state ,  37 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Magneton " :  lambda  state :  state . has ( " Magnemite " ,  player )  and  logic . evolve_level ( state ,  30 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Dodrio " :  lambda  state :  state . has ( " Doduo " ,  player )  and  logic . evolve_level ( state ,  31 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Dewgong " :  lambda  state :  state . has ( " Seel " ,  player )  and  logic . evolve_level ( state ,  34 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Muk " :  lambda  state :  state . has ( " Grimer " ,  player )  and  logic . evolve_level ( state ,  38 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Cloyster " :  lambda  state :  state . has ( " Shellder " ,  player )  and  state . has ( " Water Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Haunter " :  lambda  state :  state . has ( " Gastly " ,  player )  and  logic . evolve_level ( state ,  25 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Gengar " :  lambda  state :  state . has ( " Haunter " ,  player )  and  logic . evolve_level ( state ,  35 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Hypno " :  lambda  state :  state . has ( " Drowzee " ,  player )  and  logic . evolve_level ( state ,  26 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Kingler " :  lambda  state :  state . has ( " Krabby " ,  player )  and  logic . evolve_level ( state ,  28 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Electrode " :  lambda  state :  state . has ( " Voltorb " ,  player )  and  logic . evolve_level ( state ,  30 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Exeggutor " :  lambda  state :  state . has ( " Exeggcute " ,  player )  and  state . has ( " Leaf Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Marowak " :  lambda  state :  state . has ( " Cubone " ,  player )  and  logic . evolve_level ( state ,  28 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Weezing " :  lambda  state :  state . has ( " Koffing " ,  player )  and  logic . evolve_level ( state ,  35 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Rhydon " :  lambda  state :  state . has ( " Rhyhorn " ,  player )  and  logic . evolve_level ( state ,  42 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Seadra " :  lambda  state :  state . has ( " Horsea " ,  player )  and  logic . evolve_level ( state ,  32 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Seaking " :  lambda  state :  state . has ( " Goldeen " ,  player )  and  logic . evolve_level ( state ,  33 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Starmie " :  lambda  state :  state . has ( " Staryu " ,  player )  and  state . has ( " Water Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Gyarados " :  lambda  state :  state . has ( " Magikarp " ,  player )  and  logic . evolve_level ( state ,  33 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Vaporeon " :  lambda  state :  state . has ( " Eevee " ,  player )  and  state . has ( " Water Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Jolteon " :  lambda  state :  state . has ( " Eevee " ,  player )  and  state . has ( " Thunder Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Flareon " :  lambda  state :  state . has ( " Eevee " ,  player )  and  state . has ( " Fire Stone " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Omastar " :  lambda  state :  state . has ( " Omanyte " ,  player )  and  logic . evolve_level ( state ,  40 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Kabutops " :  lambda  state :  state . has ( " Kabuto " ,  player )  and  logic . evolve_level ( state ,  40 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Dragonair " :  lambda  state :  state . has ( " Dratini " ,  player )  and  logic . evolve_level ( state ,  30 ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Evolution - Dragonite " :  lambda  state :  state . has ( " Dragonair " ,  player )  and  logic . evolve_level ( state ,  55 ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-13 01:45:52 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
									
										
											 
										
											
												Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
											 
										 
										
											2023-07-23 18:46:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  loc  in  multiworld . get_locations ( player ) : 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-07 18:38:34 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  loc . name  in  access_rules : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            add_rule ( loc ,  access_rules [ loc . name ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-13 18:40:55 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  loc . name  in  item_rules : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            add_item_rule ( loc ,  item_rules [ loc . name ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  loc . name . startswith ( " Pokedex " ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mon  =  loc . name . split ( "  -  " ) [ 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            add_rule ( loc ,  lambda  state ,  i = mon :  ( state . has ( " Pokedex " ,  player )  or  not 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     state . multiworld . require_pokedex [ player ] )  and  ( state . has ( i ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                    or  state . has ( f " Static  { i } " ,  player ) ) )