129 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			129 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | # Copyright (c) 2022 FelicitusNeko | ||
|  | # | ||
|  | # This software is released under the MIT License. | ||
|  | # https://opensource.org/licenses/MIT | ||
|  | 
 | ||
|  | from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification | ||
|  | from .Items import BumpStikItem, item_table, item_groups | ||
|  | from .Locations import location_table | ||
|  | from .Options import * | ||
|  | from .Regions import create_regions | ||
|  | from worlds.AutoWorld import World, WebWorld | ||
|  | from worlds.generic.Rules import forbid_item | ||
|  | 
 | ||
|  | 
 | ||
|  | class BumpStikWeb(WebWorld): | ||
|  |     tutorials = [Tutorial( | ||
|  |         "Bumper Stickers Setup Tutorial", | ||
|  |         "A guide to setting up the Archipelago Bumper Stickers software on your computer.", | ||
|  |         "English", | ||
|  |         "setup_en.md", | ||
|  |         "setup/en", | ||
|  |         ["KewlioMZX"] | ||
|  |     )] | ||
|  |     theme = "stone" | ||
|  |     bug_report_page = "https://github.com/FelicitusNeko/FlixelBumpStik/issues" | ||
|  | 
 | ||
|  | 
 | ||
|  | class BumpStikWorld(World): | ||
|  |     """
 | ||
|  |         Bumper Stickers is a match-three puzzle game unlike any you've seen. | ||
|  |         Launch Bumpers onto the field, and match them in sets of three of the same color. | ||
|  |         How long can you go without getting Jammed? | ||
|  |     """
 | ||
|  | 
 | ||
|  |     game = "Bumper Stickers" | ||
|  |     web = BumpStikWeb() | ||
|  | 
 | ||
|  |     item_name_to_id = item_table | ||
|  |     location_name_to_id = location_table | ||
|  |     item_name_groups = item_groups | ||
|  | 
 | ||
|  |     data_version = 1 | ||
|  | 
 | ||
|  |     required_client_version = (0, 3, 8) | ||
|  | 
 | ||
|  |     option_definitions = bumpstik_options | ||
|  | 
 | ||
|  |     def __init__(self, world: MultiWorld, player: int): | ||
|  |         super(BumpStikWorld, self).__init__(world, player) | ||
|  |         self.task_advances = TaskAdvances.default | ||
|  |         self.turners = Turners.default | ||
|  |         self.paint_cans = PaintCans.default | ||
|  |         self.traps = Traps.default | ||
|  |         self.rainbow_trap_weight = RainbowTrapWeight.default | ||
|  |         self.spinner_trap_weight = SpinnerTrapWeight.default | ||
|  |         self.killer_trap_weight = KillerTrapWeight.default | ||
|  | 
 | ||
|  |     def create_item(self, name: str) -> Item: | ||
|  |         return BumpStikItem(name, ItemClassification.filler, item_table[name], self.player) | ||
|  | 
 | ||
|  |     def create_event(self, event: str) -> Item: | ||
|  |         return BumpStikItem(event, ItemClassification.filler, None, self.player) | ||
|  | 
 | ||
|  |     def _create_item_in_quantities(self, name: str, qty: int) -> [Item]: | ||
|  |         return [self.create_item(name) for _ in range(0, qty)] | ||
|  | 
 | ||
|  |     def _create_traps(self): | ||
|  |         max_weight = self.rainbow_trap_weight + \ | ||
|  |             self.spinner_trap_weight + self.killer_trap_weight | ||
|  |         rainbow_threshold = self.rainbow_trap_weight | ||
|  |         spinner_threshold = self.rainbow_trap_weight + self.spinner_trap_weight | ||
|  |         trap_return = [0, 0, 0] | ||
|  | 
 | ||
|  |         for i in range(self.traps): | ||
|  |             draw = self.multiworld.random.randrange(0, max_weight) | ||
|  |             if draw < rainbow_threshold: | ||
|  |                 trap_return[0] += 1 | ||
|  |             elif draw < spinner_threshold: | ||
|  |                 trap_return[1] += 1 | ||
|  |             else: | ||
|  |                 trap_return[2] += 1 | ||
|  | 
 | ||
|  |         return trap_return | ||
|  | 
 | ||
|  |     def get_filler_item_name(self) -> str: | ||
|  |         return "Nothing" | ||
|  | 
 | ||
|  |     def generate_early(self): | ||
|  |         self.task_advances = self.multiworld.task_advances[self.player].value | ||
|  |         self.turners = self.multiworld.turners[self.player].value | ||
|  |         self.paint_cans = self.multiworld.paint_cans[self.player].value | ||
|  |         self.traps = self.multiworld.trap_count[self.player].value | ||
|  |         self.rainbow_trap_weight = self.multiworld.rainbow_trap_weight[self.player].value | ||
|  |         self.spinner_trap_weight = self.multiworld.spinner_trap_weight[self.player].value | ||
|  |         self.killer_trap_weight = self.multiworld.killer_trap_weight[self.player].value | ||
|  | 
 | ||
|  |     def create_regions(self): | ||
|  |         create_regions(self.multiworld, self.player) | ||
|  | 
 | ||
|  |     def create_items(self): | ||
|  |         frequencies = [ | ||
|  |             0, 0, self.task_advances, self.turners, 0, self.paint_cans, 5, 25, 33 | ||
|  |         ] + self._create_traps() | ||
|  |         item_pool = [] | ||
|  | 
 | ||
|  |         for i, name in enumerate(item_table): | ||
|  |             if i < len(frequencies): | ||
|  |                 item_pool += self._create_item_in_quantities( | ||
|  |                     name, frequencies[i]) | ||
|  | 
 | ||
|  |         item_delta = len(location_table) - len(item_pool) - 1 | ||
|  |         if item_delta > 0: | ||
|  |             item_pool += self._create_item_in_quantities( | ||
|  |                 "Score Bonus", item_delta) | ||
|  | 
 | ||
|  |         self.multiworld.itempool += item_pool | ||
|  | 
 | ||
|  |     def set_rules(self): | ||
|  |         forbid_item(self.multiworld.get_location("Bonus Booster 5", self.player), | ||
|  |                     "Booster Bumper", self.player) | ||
|  | 
 | ||
|  |     def generate_basic(self): | ||
|  |         self.multiworld.get_location("Level 5 - Cleared all Hazards", self.player).place_locked_item( | ||
|  |             self.create_item(self.get_filler_item_name())) | ||
|  | 
 | ||
|  |         self.multiworld.completion_condition[self.player] = \ | ||
|  |             lambda state: state.has("Booster Bumper", self.player, 5) and \ | ||
|  |             state.has("Treasure Bumper", self.player, 32) |