70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								import typing
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								speed_characters_1 = "Sonic vs Shadow 1"
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								speed_characters_2 = "Sonic vs Shadow 2"
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								mech_characters_1 = "Tails vs Eggman 1"
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								mech_characters_2 = "Tails vs Eggman 2"
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								hunt_characters_1 = "Knuckles vs Rouge 1"
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								big_foot = "F-6t BIG FOOT"
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								hot_shot = "B-3x HOT SHOT"
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								flying_dog = "R-1/A FLYING DOG"
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								egg_golem_sonic = "Egg Golem (Sonic)"
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								egg_golem_eggman = "Egg Golem (Eggman)"
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								king_boom_boo = "King Boom Boo"
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								gate_bosses_no_requirements_table = {
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								    speed_characters_1: 0,
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								    speed_characters_2: 1,
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								    mech_characters_1: 2,
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								    mech_characters_2: 3,
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								    hunt_characters_1: 4,
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								    big_foot: 5,
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								    hot_shot: 6,
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								    flying_dog: 7,
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								    egg_golem_sonic: 8,
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								    egg_golem_eggman: 9,
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								}
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								gate_bosses_with_requirements_table = {
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								    king_boom_boo: 10,
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								}
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								all_gate_bosses_table = {
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								    **gate_bosses_no_requirements_table,
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								    **gate_bosses_with_requirements_table,
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								}
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								def get_boss_name(boss: int):
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								    for key, value in gate_bosses_no_requirements_table.items():
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								        if value == boss:
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								            return key
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								    for key, value in gate_bosses_with_requirements_table.items():
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								        if value == boss:
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								            return key
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								def boss_has_requirement(boss: int):
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								    return boss >= len(gate_bosses_no_requirements_table)
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								def get_gate_bosses(world, player: int):
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								    selected_bosses: typing.List[int] = []
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								    boss_gates: typing.List[int] = []
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								    available_bosses: typing.List[str] = list(gate_bosses_no_requirements_table.keys())
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								    world.random.shuffle(available_bosses)
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								    halfway = False
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								    for x in range(world.number_of_level_gates[player]):
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								        if (not halfway) and ((x + 1) / world.number_of_level_gates[player]) > 0.5:
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								            available_bosses.extend(gate_bosses_with_requirements_table)
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								            world.random.shuffle(available_bosses)
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								            halfway = True
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								        selected_bosses.append(all_gate_bosses_table[available_bosses[0]])
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								        boss_gates.append(x + 1)
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								        available_bosses.remove(available_bosses[0])
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								    bosses: typing.Dict[int, int] = dict(zip(boss_gates, selected_bosses))
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								    return bosses
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