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Grinch-AP/docs/apworld specification.md

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# apworld Specification
Archipelago depends on worlds to provide game-specific details like items, locations and output generation.
Those are located in the `worlds/` folder (source) or `<install dir>/lib/worlds/` (when installed).
2022-12-08 02:57:49 +01:00
See [world api.md](world%20api.md) for details.
apworld provides a way to package and ship a world that is not part of the main distribution by placing a `*.apworld`
file into the worlds folder.
**Warning:** apworlds have to be all lower case, otherwise they raise a bogus Exception when trying to import in frozen python 3.10+!
## File Format
apworld files are zip archives, all lower case, with the file ending `.apworld`.
The zip has to contain a folder with the same name as the zip, case-sensitive, that contains what would normally be in
the world's folder in `worlds/`. I.e. `worlds/ror2.apworld` containing `ror2/__init__.py`.
## Metadata
Metadata about the apworld is defined in an `archipelago.json` file inside the zip archive.
The current format version has at minimum:
```json
{
"version": 6,
"compatible_version": 5,
"game": "Game Name"
}
```
with the following optional version fields using the format `"1.0.0"` to represent major.minor.build:
* `minimum_ap_version` and `maximum_ap_version` - which if present will each be compared against the current
Archipelago version respectively to filter those files from being loaded
* `world_version` - an arbitrary version for that world in order to only load the newest valid world.
An apworld without a world_version is always treated as older than one with a version
## Extra Data
The zip can contain arbitrary files in addition what was specified above.
## Caveats
Imports from other files inside the apworld have to use relative imports. e.g. `from .options import MyGameOptions`
Imports from AP base have to use absolute imports, e.g. `from Options import Toggle` or
`from worlds.AutoWorld import World`