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										 |  |  | # The Messenger
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							|  |  |  | ## Quick Links
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										 |  |  | - [Setup](../../../../tutorial/The%20Messenger/setup/en) | 
					
						
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										 |  |  | - [Settings Page](../../../../games/The%20Messenger/player-settings) | 
					
						
							|  |  |  | - [Courier Github](https://github.com/Brokemia/Courier) | 
					
						
							|  |  |  | - [The Messenger Randomizer Github](https://github.com/minous27/TheMessengerRandomizerMod) | 
					
						
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										 |  |  | - [The Messenger Randomizer AP Github](https://github.com/alwaysintreble/TheMessengerRandomizerModAP) | 
					
						
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										 |  |  | - [Jacksonbird8237's Item Tracker](https://github.com/Jacksonbird8237/TheMessengerItemTracker) | 
					
						
							|  |  |  | - [PopTracker Pack](https://github.com/alwaysintreble/TheMessengerTrackPack) | 
					
						
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							|  |  |  | ## What does randomization do in this game?
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							|  |  |  | All items and upgrades that can be picked up by the player in the game are randomized. The player starts in the Tower of | 
					
						
							|  |  |  | Time HQ with the past section finished, all area portals open, and with the cloud step, and climbing claws already | 
					
						
							|  |  |  | obtained. You'll be forced to do sections of the game in different ways with your current abilities. Currently, logic | 
					
						
							|  |  |  | assumes you already have all shop upgrades. | 
					
						
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							|  |  |  | ## What items can appear in other players' worlds?
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							|  |  |  | * The player's movement items | 
					
						
							|  |  |  | * Quest and pedestal items | 
					
						
							|  |  |  | * Music Box notes | 
					
						
							|  |  |  | * The Phobekins | 
					
						
							|  |  |  | * Time shards | 
					
						
							|  |  |  | * Power Seals | 
					
						
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							|  |  |  | ## Where can I find items?
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							|  |  |  | You can find items wherever items can be picked up in the original game. This includes: | 
					
						
							|  |  |  | * Shopkeeper dialog where the player originally gains movement items | 
					
						
							|  |  |  | * Quest Item pickups | 
					
						
							|  |  |  | * Music Box notes | 
					
						
							|  |  |  | * Phobekins | 
					
						
							|  |  |  | * Power seals | 
					
						
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							|  |  |  | ## What are the item name groups?
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							|  |  |  | When you attempt to hint for items in Archipelago you can use either the name for the specific item, or the name of a | 
					
						
							|  |  |  | group of items. Hinting for a group will choose a random item from the group that you do not currently have and hint | 
					
						
							|  |  |  | for it. The groups you can use for The Messenger are: | 
					
						
							|  |  |  | * Notes - This covers the music notes | 
					
						
							|  |  |  | * Keys - An alternative name for the music notes | 
					
						
							|  |  |  | * Crest - The Sun and Moon Crests | 
					
						
							|  |  |  | * Phobekin - Any of the Phobekins | 
					
						
							|  |  |  | * Phobe - An alternative name for the Phobekins | 
					
						
							|  |  |  | * Shuriken - The windmill shuriken | 
					
						
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							|  |  |  | ## Other changes
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							|  |  |  | * The player can return to the Tower of Time HQ at any point by selecting the button from the options menu | 
					
						
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										 |  |  |   * This can cause issues if used at specific times. Current known: | 
					
						
							|  |  |  |     * During Boss fights | 
					
						
							|  |  |  |     * After Courage Note collection (Corrupted Future chase) | 
					
						
							|  |  |  |       * This is currently an expected action in logic. If you do need to teleport during this chase sequence, it | 
					
						
							|  |  |  |         is recommended to quit to title and reload the save | 
					
						
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										 |  |  | * After reaching ninja village a teleport option is added to the menu to reach it quickly | 
					
						
							|  |  |  | * Toggle Windmill Shuriken button is added to option menu once the item is received | 
					
						
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							|  |  |  | ## Currently known issues
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							|  |  |  | * Necro cutscene will sometimes not play correctly, but will still reward the item | 
					
						
							|  |  |  | * Ruxxtin Coffin cutscene will sometimes not play correctly, but will still reward the item | 
					
						
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										 |  |  | * If you receive the Fairy Bottle while in Quillshroom Marsh, The Decurse Queen cutscene will not play. You can exit | 
					
						
							|  |  |  |   to Searing Crags and re-enter to get it to play correctly. | 
					
						
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										 |  |  | * If you defeat Barma'thazël, the cutscene afterward will not play correctly since that is what normally transitions | 
					
						
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										 |  |  |   you to 2nd quest. The game will not kill you if you fall here, so you can teleport to HQ at any point after defeating him. | 
					
						
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										 |  |  | * Sometimes upon teleporting back to HQ, Ninja will run left and enter a different portal than the one entered by the | 
					
						
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										 |  |  |   player. | 
					
						
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										 |  |  | * Text entry menus don't accept controller input | 
					
						
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										 |  |  | * Opening the shop chest in power seal hunt mode from the tower of time HQ will soft lock the game. | 
					
						
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							|  |  |  | ## What do I do if I have a problem?
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							|  |  |  | If you believe something happened that isn't intended, please get the `log.txt`from the folder of your game installation | 
					
						
							|  |  |  | and send a bug report either on github or the [Archipelago Discord Server](http://archipelago.gg/discord) |