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								# Risk of Rain 2
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								## Where is the settings page?
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								The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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								config file.
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								## What does randomization do to this game?
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								Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
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								functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
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								multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
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								other players in other worlds.
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								## What is the goal of Risk of Rain 2 in Archipelago?
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								Just like in the original game, any way to "beat the game or obliterate" counts as a win. By default, if you die while
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								on a final boss stage, that also counts as a win. (You can turn this off in your player settings.) **You do not need to
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								complete all the location checks** to win; any item you don't collect is automatically sent out to the multiworld when
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								you meet your goal.
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								If you die before you accomplish your goal, you can start a new run. You will start the run with any items that you
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								received from other players. Any items that you picked up the "normal" way will be lost.
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								Note, you can play Simulacrum mode as part of an Archipelago, but you can't achieve any of the victory conditions in
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								Simulacrum. So you could, for example, collect most of your items through a Simulacrum run, then finish a normal mode
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								run while keeping the items you received via the multiworld.
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								## Can you play multiplayer?
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								Yes! You can have a single multiplayer instance as one world in the multiworld. All the players involved need to have
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								the Archipelago mod, but only the host needs to configure the Archipelago settings. When someone finds an item for your
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								world, all the connected players will receive a copy of the item, and the location check bar will increase whenever any
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								player finds an item in Risk of Rain.
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								You cannot have players with different player slots in the same co-op game instance. Only the host's Archipelago
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								settings apply, so each Risk of Rain 2 player slot in the multiworld needs to be a separate game instance. You could,
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								for example, have two players trade off hosting and making progress on each other's player slot, but a single co-op
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								instance can't make progress towards multiple player slots in the multiworld.
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								## What Risk of Rain items can appear in other players' worlds?
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								The Risk of Rain items are:
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								* `Common Item`    (White items)
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								* `Uncommon Item`  (Green items)
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								* `Boss Item`      (Yellow items)
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								* `Legendary Item` (Red items)
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								* `Lunar Item`     (Blue items)
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								* `Equipment`      (Orange items)
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								* `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`)
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								Each item grants you a random in-game item from the category it belongs to.
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								When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random
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								in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and
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								the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and _
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								the new equipment_ will take it's place. (If you want the old one back, pick it up.)
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								### How many items are there?
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								Since a Risk of Rain 2 run can go on indefinitely, you have to configure how many collectible items (also known as
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								"checks") the game has for purposes of Archipelago when you set up a multiworld. You can configure anywhere from **10
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								to 250** items. The number of items will be randomized between all players, so you may want to adjust the number and
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								item pickup step based on how many items the other players in the multiworld have. (Around 100 seems to be a good
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								ballpark if you want to have a similar number of items to most other games.)
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								After you have completed the specified number of checks, you won't send anything else to the multiworld. You can
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								receive up to the specified number of randomized items from the multiworld as the players find them. In either case,
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								you can continue to collect items as normal in Risk of Rain 2 if you've already found all your location checks.
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								## What does another world's item look like in Risk of Rain?
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								When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for
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								another player's world (or possibly get sent back to yourself). The item in Risk of Rain will disappear in a poof of
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								smoke and the grant will automatically go out to the multiworld.
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								## What is the item pickup step?
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								The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_ item
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								that is spawned disappears (in a poof of smoke) and goes out to the multiworld.
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								## Is Archipelago compatible with other Risk of Rain 2 mods?
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								Mostly, yes. Not every mod will work; in particular, anything that causes items to go directly into your inventory
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								rather than spawning onto the map will interfere with the way the Archipelago mod works. However, many common mods work
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								just fine with Archipelago.
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								For competitive play, of course, you should only use mods that are agreed-upon by the competitors so that you don't
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								have an unfair advantage.
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