Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from .pelican_town import pelican_town as pelican_town_content_pack
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								from ..game_content import ContentPack, StardewContent
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								from ...data import villagers_data, fish_data
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											2025-04-20 10:17:22 -04:00
										 
									 
								 
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								from ...data.animal import Animal, AnimalName, OstrichIncubatorSource
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								from ...data.game_item import ItemTag, Tag, CustomRuleSource
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...data.harvest import ForagingSource, HarvestFruitTreeSource, HarvestCropSource
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											2024-07-23 01:36:42 +03:00
										 
									 
								 
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								from ...data.requirement import WalnutRequirement
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...data.shop import ShopSource
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											2025-04-20 10:17:22 -04:00
										 
									 
								 
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								from ...strings.animal_product_names import AnimalProduct
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...strings.book_names import Book
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											2025-04-20 10:17:22 -04:00
										 
									 
								 
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								from ...strings.building_names import Building
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...strings.crop_names import Fruit, Vegetable
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								from ...strings.fish_names import Fish
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								from ...strings.forageable_names import Forageable, Mushroom
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								from ...strings.fruit_tree_names import Sapling
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											2025-04-20 10:17:22 -04:00
										 
									 
								 
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								from ...strings.generic_names import Generic
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...strings.metal_names import Fossil, Mineral
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											2024-07-23 01:36:42 +03:00
										 
									 
								 
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								from ...strings.region_names import Region, LogicRegion
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...strings.season_names import Season
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								from ...strings.seed_names import Seed
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								class GingerIslandContentPack(ContentPack):
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								    def harvest_source_hook(self, content: StardewContent):
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								        content.tag_item(Fruit.banana, ItemTag.FRUIT)
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								        content.tag_item(Fruit.pineapple, ItemTag.FRUIT)
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								        content.tag_item(Fruit.mango, ItemTag.FRUIT)
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								        content.tag_item(Vegetable.taro_root, ItemTag.VEGETABLE)
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								        content.tag_item(Mushroom.magma_cap, ItemTag.EDIBLE_MUSHROOM)
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								ginger_island_content_pack = GingerIslandContentPack(
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								    "Ginger Island (Vanilla)",
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								    weak_dependencies=(
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								        pelican_town_content_pack.name,
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								    ),
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								    harvest_sources={
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								        # Foraging
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								        Forageable.dragon_tooth: (
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								            ForagingSource(regions=(Region.volcano_floor_10,)),
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								        ),
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								        Forageable.ginger: (
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								            ForagingSource(regions=(Region.island_west,)),
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								        ),
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								        Mushroom.magma_cap: (
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								            ForagingSource(regions=(Region.volcano_floor_5,)),
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								        ),
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								        # Fruit tree
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								        Fruit.banana: (HarvestFruitTreeSource(sapling=Sapling.banana, seasons=(Season.summer,)),),
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								        Fruit.mango: (HarvestFruitTreeSource(sapling=Sapling.mango, seasons=(Season.summer,)),),
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								        # Crop
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								        Vegetable.taro_root: (HarvestCropSource(seed=Seed.taro, seasons=(Season.summer,)),),
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								        Fruit.pineapple: (HarvestCropSource(seed=Seed.pineapple, seasons=(Season.summer,)),),
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											2025-04-20 10:17:22 -04:00
										 
									 
								 
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								        # Temporary animal stuff, will be moved once animal products are properly content-packed
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								        AnimalProduct.ostrich_egg_starter: (CustomRuleSource(lambda logic: logic.tool.can_forage(Generic.any, Region.island_north, True)
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								                                                                           & logic.has(Forageable.journal_scrap)
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								                                                                           & logic.region.can_reach(Region.volcano_floor_5)),),
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								        AnimalProduct.ostrich_egg: (CustomRuleSource(lambda logic: logic.has(AnimalProduct.ostrich_egg_starter)
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								                                                                   | logic.animal.has_animal(AnimalName.ostrich)),),
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    },
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								    shop_sources={
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								        Seed.taro: (ShopSource(items_price=((2, Fossil.bone_fragment),), shop_region=Region.island_trader),),
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								        Seed.pineapple: (ShopSource(items_price=((1, Mushroom.magma_cap),), shop_region=Region.island_trader),),
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								        Sapling.banana: (ShopSource(items_price=((5, Forageable.dragon_tooth),), shop_region=Region.island_trader),),
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								        Sapling.mango: (ShopSource(items_price=((75, Fish.mussel_node),), shop_region=Region.island_trader),),
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								        # This one is 10 diamonds, should maybe add time?
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								        Book.the_diamond_hunter: (
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								            Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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								            ShopSource(items_price=((10, Mineral.diamond),), shop_region=Region.volcano_dwarf_shop),
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								        ),
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											2024-07-23 01:36:42 +03:00
										 
									 
								 
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								        Book.queen_of_sauce_cookbook: (
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								            Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
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								            ShopSource(money_price=50000, shop_region=LogicRegion.bookseller_2, other_requirements=(WalnutRequirement(100),)),),  # Worst book ever
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    },
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								    fishes=(
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								        # TODO override region so no need to add inaccessible regions in logic
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								        fish_data.blue_discus,
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								        fish_data.lionfish,
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								        fish_data.midnight_carp,
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								        fish_data.pufferfish,
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								        fish_data.stingray,
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								        fish_data.super_cucumber,
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								        fish_data.tilapia,
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								        fish_data.tuna
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								    ),
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								    villagers=(
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								        villagers_data.leo,
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											2025-04-20 10:17:22 -04:00
										 
									 
								 
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								    ),
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								    animals=(
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								        Animal(AnimalName.ostrich,
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								               required_building=Building.barn,
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								               sources=(
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								                   OstrichIncubatorSource(AnimalProduct.ostrich_egg_starter),
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								               )),
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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