| 
									
										
										
										
											2025-04-05 08:27:51 -06:00
										 |  |  | from typing import TYPE_CHECKING, Set, Optional | 
					
						
							| 
									
										
											  
											
												Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.
* Add the proper event flag IDs for the Item codes.
* Oooops. Put the world completion condition in!
* Adjust the game name and abbreviations.
* Implement more settings.
* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.
* Working (albeit very sloooooooooooow) ROM patching.
* Screw you, bsdiff! AP Procedure Patch for life!
* Nuke stage_assert_generate as the ROM is no longer needed for that.
* Working item writing and position adjusting.
* Fix the magic item graphics in Locations wherein they can be fixed.
* Enable sub-weapon shuffle
* Get the seed display working.
* Get the enemy item drop randomization working. Phew!
* Enemy drop rando and seed display fixes.
* Functional Countdown + Early Double setting
* Working multiworld (yay!)
* Fix item links and demo shenanigans.
* Add Wii U VC hash and a docs section explaining the rereleases.
* Change all client read/writes to EWRAM instead of Combined WRAM.
* Custom text insertion foundations.
* Working text converter and word wrap detector.
* More refinements to the text wrap system.
* Well and truly working sent/received messages.
* Add DeathLink and Battle Arena goal options.
* Add tracker stuff, unittests, all locations countdown, presets.
* Add to README, CODEOWNERS, and inno_setup
* Add to README, CODEOWNERS, and inno_setup
* Address some suggestions/problems.
* Switch the Items and Locations to using dataclasses.
* Add note about the alternate classes to the Game Page.
* Oooops, typo!
* Touch up the Options descriptions.
* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.
* Implement option groups
* Swap the Lizard-man Locations into their correct Regions.
* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.
* Update the PopTracker pack links to no longer point to the Releases page.
* Add Skip Dialogues option.
* Update the presets for the accessibility rework.
* Swap the choices in the accessibility preset options.
* Uhhhhhhh...just see the apworld v4 changelog for this one.
* Ooops, typo!
* .
* Bunch of small stuff
* Correctly change "Fake" to "Breakable" in this comment.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make can_touch_water one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make broke_iron_maidens one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Fix majors countdown and make can_open_ceremonial_door one line.
* Make the Trap AP Item less obvious.
* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.
* Better option groups.
* Change Early Double to Early Escape Item.
* Update DeathLink description and ditch the Menu region.
* Fix the Start Broken choice for Iron Maiden Behavior
* Remove the forced option change with Arena goal + required All Bosses and Arena.
* Update the Game Page with the removal of the forced option combination change.
* Fix client potential to send packets nonstop.
* More review addressing.
* Fix the new select_drop code.
* Fix the new select_drop code for REAL this time.
* Send another LocationScout if we send Location checks without having the Location info.
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
											
										 
											2024-12-12 06:47:47 -07:00
										 |  |  | from .locations import BASE_ID, get_location_names_to_ids | 
					
						
							|  |  |  | from .items import cvcotm_item_info, MAJORS_CLASSIFICATIONS | 
					
						
							|  |  |  | from .locations import cvcotm_location_info | 
					
						
							|  |  |  | from .cvcotm_text import cvcotm_string_to_bytearray | 
					
						
							|  |  |  | from .options import CompletionGoal, CVCotMDeathLink, IronMaidenBehavior | 
					
						
							|  |  |  | from .rom import ARCHIPELAGO_IDENTIFIER_START, ARCHIPELAGO_IDENTIFIER, AUTH_NUMBER_START, QUEUED_TEXT_STRING_START | 
					
						
							|  |  |  | from .data import iname, lname | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from BaseClasses import ItemClassification | 
					
						
							|  |  |  | from NetUtils import ClientStatus | 
					
						
							|  |  |  | import worlds._bizhawk as bizhawk | 
					
						
							|  |  |  | import base64 | 
					
						
							|  |  |  | from worlds._bizhawk.client import BizHawkClient | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if TYPE_CHECKING: | 
					
						
							|  |  |  |     from worlds._bizhawk.context import BizHawkClientContext | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CURRENT_STATUS_ADDRESS = 0xD0 | 
					
						
							|  |  |  | POISON_TIMER_TILL_DAMAGE_ADDRESS = 0xD8 | 
					
						
							|  |  |  | POISON_DAMAGE_VALUE_ADDRESS = 0xDE | 
					
						
							|  |  |  | GAME_STATE_ADDRESS = 0x45D8 | 
					
						
							|  |  |  | FLAGS_ARRAY_START = 0x25374 | 
					
						
							|  |  |  | CARDS_ARRAY_START = 0x25674 | 
					
						
							|  |  |  | NUM_RECEIVED_ITEMS_ADDRESS = 0x253D0 | 
					
						
							|  |  |  | MAX_UPS_ARRAY_START = 0x2572C | 
					
						
							|  |  |  | MAGIC_ITEMS_ARRAY_START = 0x2572F | 
					
						
							|  |  |  | QUEUED_TEXTBOX_1_ADDRESS = 0x25300 | 
					
						
							|  |  |  | QUEUED_TEXTBOX_2_ADDRESS = 0x25302 | 
					
						
							|  |  |  | QUEUED_MSG_DELAY_TIMER_ADDRESS = 0x25304 | 
					
						
							|  |  |  | QUEUED_SOUND_ID_ADDRESS = 0x25306 | 
					
						
							|  |  |  | DELAY_TIMER_ADDRESS = 0x25308 | 
					
						
							|  |  |  | CURRENT_CUTSCENE_ID_ADDRESS = 0x26000 | 
					
						
							|  |  |  | NATHAN_STATE_ADDRESS = 0x50 | 
					
						
							|  |  |  | CURRENT_HP_ADDRESS = 0x2562E | 
					
						
							|  |  |  | CURRENT_MP_ADDRESS = 0x25636 | 
					
						
							|  |  |  | CURRENT_HEARTS_ADDRESS = 0x2563C | 
					
						
							|  |  |  | CURRENT_LOCATION_VALUES_START = 0x253FC | 
					
						
							|  |  |  | ROM_NAME_START = 0xA0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AREA_SEALED_ROOM = 0x00 | 
					
						
							|  |  |  | AREA_BATTLE_ARENA = 0x0E | 
					
						
							|  |  |  | GAME_STATE_GAMEPLAY = 0x06 | 
					
						
							|  |  |  | GAME_STATE_CREDITS = 0x21 | 
					
						
							|  |  |  | NATHAN_STATE_SAVING = 0x34 | 
					
						
							|  |  |  | STATUS_POISON = b"\x02" | 
					
						
							|  |  |  | TEXT_ID_DSS_TUTORIAL = b"\x1D\x82" | 
					
						
							|  |  |  | TEXT_ID_MULTIWORLD_MESSAGE = b"\xF2\x84" | 
					
						
							|  |  |  | SOUND_ID_UNUSED_SIMON_FANFARE = b"\x04" | 
					
						
							|  |  |  | SOUND_ID_MAIDEN_BREAKING = b"\x79" | 
					
						
							|  |  |  | # SOUND_ID_NATHAN_FREEZING = b"\x7A" | 
					
						
							|  |  |  | SOUND_ID_BAD_CONFIG = b"\x2D\x01" | 
					
						
							|  |  |  | SOUND_ID_DRACULA_CHARGE = b"\xAB\x01" | 
					
						
							|  |  |  | SOUND_ID_MINOR_PICKUP = b"\xB3\x01" | 
					
						
							|  |  |  | SOUND_ID_MAJOR_PICKUP = b"\xB4\x01" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ITEM_NAME_LIMIT = 300 | 
					
						
							|  |  |  | PLAYER_NAME_LIMIT = 50 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FLAG_HIT_IRON_MAIDEN_SWITCH = 0x2A | 
					
						
							|  |  |  | FLAG_SAW_DSS_TUTORIAL = 0xB1 | 
					
						
							|  |  |  | FLAG_WON_BATTLE_ARENA = 0xB2 | 
					
						
							|  |  |  | FLAG_DEFEATED_DRACULA_II = 0xBC | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # These flags are communicated to the tracker as a bitfield using this order. | 
					
						
							|  |  |  | # Modifying the order will cause undetectable autotracking issues. | 
					
						
							|  |  |  | EVENT_FLAG_MAP = { | 
					
						
							|  |  |  |     FLAG_HIT_IRON_MAIDEN_SWITCH: "FLAG_HIT_IRON_MAIDEN_SWITCH", | 
					
						
							|  |  |  |     FLAG_WON_BATTLE_ARENA: "FLAG_WON_BATTLE_ARENA", | 
					
						
							|  |  |  |     0xB3: "FLAG_DEFEATED_CERBERUS", | 
					
						
							|  |  |  |     0xB4: "FLAG_DEFEATED_NECROMANCER", | 
					
						
							|  |  |  |     0xB5: "FLAG_DEFEATED_IRON_GOLEM", | 
					
						
							|  |  |  |     0xB6: "FLAG_DEFEATED_ADRAMELECH", | 
					
						
							|  |  |  |     0xB7: "FLAG_DEFEATED_DRAGON_ZOMBIES", | 
					
						
							|  |  |  |     0xB8: "FLAG_DEFEATED_DEATH", | 
					
						
							|  |  |  |     0xB9: "FLAG_DEFEATED_CAMILLA", | 
					
						
							|  |  |  |     0xBA: "FLAG_DEFEATED_HUGH", | 
					
						
							|  |  |  |     0xBB: "FLAG_DEFEATED_DRACULA_I", | 
					
						
							|  |  |  |     FLAG_DEFEATED_DRACULA_II: "FLAG_DEFEATED_DRACULA_II" | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | DEATHLINK_AREA_NAMES = ["Sealed Room", "Catacomb", "Abyss Staircase", "Audience Room", "Triumph Hallway", | 
					
						
							|  |  |  |                         "Machine Tower", "Eternal Corridor", "Chapel Tower", "Underground Warehouse", | 
					
						
							|  |  |  |                         "Underground Gallery", "Underground Waterway", "Outer Wall", "Observation Tower", | 
					
						
							|  |  |  |                         "Ceremonial Room", "Battle Arena"] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class CastlevaniaCotMClient(BizHawkClient): | 
					
						
							|  |  |  |     game = "Castlevania - Circle of the Moon" | 
					
						
							|  |  |  |     system = "GBA" | 
					
						
							|  |  |  |     patch_suffix = ".apcvcotm" | 
					
						
							|  |  |  |     sent_initial_packets: bool | 
					
						
							|  |  |  |     self_induced_death: bool | 
					
						
							| 
									
										
										
										
											2025-04-05 08:27:51 -06:00
										 |  |  |     time_of_sent_death: Optional[float] | 
					
						
							| 
									
										
											  
											
												Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.
* Add the proper event flag IDs for the Item codes.
* Oooops. Put the world completion condition in!
* Adjust the game name and abbreviations.
* Implement more settings.
* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.
* Working (albeit very sloooooooooooow) ROM patching.
* Screw you, bsdiff! AP Procedure Patch for life!
* Nuke stage_assert_generate as the ROM is no longer needed for that.
* Working item writing and position adjusting.
* Fix the magic item graphics in Locations wherein they can be fixed.
* Enable sub-weapon shuffle
* Get the seed display working.
* Get the enemy item drop randomization working. Phew!
* Enemy drop rando and seed display fixes.
* Functional Countdown + Early Double setting
* Working multiworld (yay!)
* Fix item links and demo shenanigans.
* Add Wii U VC hash and a docs section explaining the rereleases.
* Change all client read/writes to EWRAM instead of Combined WRAM.
* Custom text insertion foundations.
* Working text converter and word wrap detector.
* More refinements to the text wrap system.
* Well and truly working sent/received messages.
* Add DeathLink and Battle Arena goal options.
* Add tracker stuff, unittests, all locations countdown, presets.
* Add to README, CODEOWNERS, and inno_setup
* Add to README, CODEOWNERS, and inno_setup
* Address some suggestions/problems.
* Switch the Items and Locations to using dataclasses.
* Add note about the alternate classes to the Game Page.
* Oooops, typo!
* Touch up the Options descriptions.
* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.
* Implement option groups
* Swap the Lizard-man Locations into their correct Regions.
* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.
* Update the PopTracker pack links to no longer point to the Releases page.
* Add Skip Dialogues option.
* Update the presets for the accessibility rework.
* Swap the choices in the accessibility preset options.
* Uhhhhhhh...just see the apworld v4 changelog for this one.
* Ooops, typo!
* .
* Bunch of small stuff
* Correctly change "Fake" to "Breakable" in this comment.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make can_touch_water one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make broke_iron_maidens one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Fix majors countdown and make can_open_ceremonial_door one line.
* Make the Trap AP Item less obvious.
* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.
* Better option groups.
* Change Early Double to Early Escape Item.
* Update DeathLink description and ditch the Menu region.
* Fix the Start Broken choice for Iron Maiden Behavior
* Remove the forced option change with Arena goal + required All Bosses and Arena.
* Update the Game Page with the removal of the forced option combination change.
* Fix client potential to send packets nonstop.
* More review addressing.
* Fix the new select_drop code.
* Fix the new select_drop code for REAL this time.
* Send another LocationScout if we send Location checks without having the Location info.
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
											
										 
											2024-12-12 06:47:47 -07:00
										 |  |  |     local_checked_locations: Set[int] | 
					
						
							|  |  |  |     client_set_events = {flag_name: False for flag, flag_name in EVENT_FLAG_MAP.items()} | 
					
						
							|  |  |  |     killed_dracula_2: bool | 
					
						
							|  |  |  |     won_battle_arena: bool | 
					
						
							|  |  |  |     sent_message_queue: list | 
					
						
							|  |  |  |     death_causes: list | 
					
						
							|  |  |  |     currently_dead: bool | 
					
						
							|  |  |  |     synced_set_events: bool | 
					
						
							|  |  |  |     saw_arena_win_message: bool | 
					
						
							|  |  |  |     saw_dss_tutorial: bool | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     async def validate_rom(self, ctx: "BizHawkClientContext") -> bool: | 
					
						
							|  |  |  |         from CommonClient import logger | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         try: | 
					
						
							|  |  |  |             # Check ROM name/patch version | 
					
						
							|  |  |  |             game_names = await bizhawk.read(ctx.bizhawk_ctx, [(ROM_NAME_START, 0xC, "ROM"), | 
					
						
							|  |  |  |                                                               (ARCHIPELAGO_IDENTIFIER_START, 12, "ROM")]) | 
					
						
							|  |  |  |             if game_names[0].decode("ascii") != "DRACULA AGB1": | 
					
						
							|  |  |  |                 return False | 
					
						
							|  |  |  |             if game_names[1] == b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00': | 
					
						
							|  |  |  |                 logger.info("ERROR: You appear to be running an unpatched version of Castlevania: Circle of the Moon. " | 
					
						
							|  |  |  |                             "You need to generate a patch file and use it to create a patched ROM.") | 
					
						
							|  |  |  |                 return False | 
					
						
							|  |  |  |             if game_names[1].decode("ascii") != ARCHIPELAGO_IDENTIFIER: | 
					
						
							|  |  |  |                 logger.info("ERROR: The patch file used to create this ROM is not compatible with " | 
					
						
							|  |  |  |                             "this client. Double check your client version against the version being " | 
					
						
							|  |  |  |                             "used by the generator.") | 
					
						
							|  |  |  |                 return False | 
					
						
							|  |  |  |         except UnicodeDecodeError: | 
					
						
							|  |  |  |             return False | 
					
						
							|  |  |  |         except bizhawk.RequestFailedError: | 
					
						
							|  |  |  |             return False  # Should verify on the next pass | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         ctx.game = self.game | 
					
						
							|  |  |  |         ctx.items_handling = 0b001 | 
					
						
							|  |  |  |         ctx.want_slot_data = True | 
					
						
							|  |  |  |         ctx.watcher_timeout = 0.125 | 
					
						
							|  |  |  |         return True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     async def set_auth(self, ctx: "BizHawkClientContext") -> None: | 
					
						
							|  |  |  |         auth_raw = (await bizhawk.read(ctx.bizhawk_ctx, [(AUTH_NUMBER_START, 16, "ROM")]))[0] | 
					
						
							|  |  |  |         ctx.auth = base64.b64encode(auth_raw).decode("utf-8") | 
					
						
							|  |  |  |         # Initialize all the local client attributes here so that nothing will be carried over from a previous CotM if | 
					
						
							|  |  |  |         # the player tried changing CotM ROMs without resetting their Bizhawk Client instance. | 
					
						
							|  |  |  |         self.sent_initial_packets = False | 
					
						
							|  |  |  |         self.local_checked_locations = set() | 
					
						
							|  |  |  |         self.self_induced_death = False | 
					
						
							| 
									
										
										
										
											2025-04-05 08:27:51 -06:00
										 |  |  |         self.time_of_sent_death = None | 
					
						
							| 
									
										
											  
											
												Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.
* Add the proper event flag IDs for the Item codes.
* Oooops. Put the world completion condition in!
* Adjust the game name and abbreviations.
* Implement more settings.
* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.
* Working (albeit very sloooooooooooow) ROM patching.
* Screw you, bsdiff! AP Procedure Patch for life!
* Nuke stage_assert_generate as the ROM is no longer needed for that.
* Working item writing and position adjusting.
* Fix the magic item graphics in Locations wherein they can be fixed.
* Enable sub-weapon shuffle
* Get the seed display working.
* Get the enemy item drop randomization working. Phew!
* Enemy drop rando and seed display fixes.
* Functional Countdown + Early Double setting
* Working multiworld (yay!)
* Fix item links and demo shenanigans.
* Add Wii U VC hash and a docs section explaining the rereleases.
* Change all client read/writes to EWRAM instead of Combined WRAM.
* Custom text insertion foundations.
* Working text converter and word wrap detector.
* More refinements to the text wrap system.
* Well and truly working sent/received messages.
* Add DeathLink and Battle Arena goal options.
* Add tracker stuff, unittests, all locations countdown, presets.
* Add to README, CODEOWNERS, and inno_setup
* Add to README, CODEOWNERS, and inno_setup
* Address some suggestions/problems.
* Switch the Items and Locations to using dataclasses.
* Add note about the alternate classes to the Game Page.
* Oooops, typo!
* Touch up the Options descriptions.
* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.
* Implement option groups
* Swap the Lizard-man Locations into their correct Regions.
* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.
* Update the PopTracker pack links to no longer point to the Releases page.
* Add Skip Dialogues option.
* Update the presets for the accessibility rework.
* Swap the choices in the accessibility preset options.
* Uhhhhhhh...just see the apworld v4 changelog for this one.
* Ooops, typo!
* .
* Bunch of small stuff
* Correctly change "Fake" to "Breakable" in this comment.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make can_touch_water one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make broke_iron_maidens one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Fix majors countdown and make can_open_ceremonial_door one line.
* Make the Trap AP Item less obvious.
* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.
* Better option groups.
* Change Early Double to Early Escape Item.
* Update DeathLink description and ditch the Menu region.
* Fix the Start Broken choice for Iron Maiden Behavior
* Remove the forced option change with Arena goal + required All Bosses and Arena.
* Update the Game Page with the removal of the forced option combination change.
* Fix client potential to send packets nonstop.
* More review addressing.
* Fix the new select_drop code.
* Fix the new select_drop code for REAL this time.
* Send another LocationScout if we send Location checks without having the Location info.
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
											
										 
											2024-12-12 06:47:47 -07:00
										 |  |  |         self.client_set_events = {flag_name: False for flag, flag_name in EVENT_FLAG_MAP.items()} | 
					
						
							|  |  |  |         self.killed_dracula_2 = False | 
					
						
							|  |  |  |         self.won_battle_arena = False | 
					
						
							|  |  |  |         self.sent_message_queue = [] | 
					
						
							|  |  |  |         self.death_causes = [] | 
					
						
							|  |  |  |         self.currently_dead = False | 
					
						
							|  |  |  |         self.synced_set_events = False | 
					
						
							|  |  |  |         self.saw_arena_win_message = False | 
					
						
							|  |  |  |         self.saw_dss_tutorial = False | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None: | 
					
						
							|  |  |  |         if cmd != "Bounced": | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         if "tags" not in args: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         if ctx.slot is None: | 
					
						
							|  |  |  |             return | 
					
						
							| 
									
										
										
										
											2025-04-05 08:27:51 -06:00
										 |  |  |         if "DeathLink" in args["tags"] and args["data"]["time"] != self.time_of_sent_death: | 
					
						
							| 
									
										
											  
											
												Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.
* Add the proper event flag IDs for the Item codes.
* Oooops. Put the world completion condition in!
* Adjust the game name and abbreviations.
* Implement more settings.
* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.
* Working (albeit very sloooooooooooow) ROM patching.
* Screw you, bsdiff! AP Procedure Patch for life!
* Nuke stage_assert_generate as the ROM is no longer needed for that.
* Working item writing and position adjusting.
* Fix the magic item graphics in Locations wherein they can be fixed.
* Enable sub-weapon shuffle
* Get the seed display working.
* Get the enemy item drop randomization working. Phew!
* Enemy drop rando and seed display fixes.
* Functional Countdown + Early Double setting
* Working multiworld (yay!)
* Fix item links and demo shenanigans.
* Add Wii U VC hash and a docs section explaining the rereleases.
* Change all client read/writes to EWRAM instead of Combined WRAM.
* Custom text insertion foundations.
* Working text converter and word wrap detector.
* More refinements to the text wrap system.
* Well and truly working sent/received messages.
* Add DeathLink and Battle Arena goal options.
* Add tracker stuff, unittests, all locations countdown, presets.
* Add to README, CODEOWNERS, and inno_setup
* Add to README, CODEOWNERS, and inno_setup
* Address some suggestions/problems.
* Switch the Items and Locations to using dataclasses.
* Add note about the alternate classes to the Game Page.
* Oooops, typo!
* Touch up the Options descriptions.
* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.
* Implement option groups
* Swap the Lizard-man Locations into their correct Regions.
* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.
* Update the PopTracker pack links to no longer point to the Releases page.
* Add Skip Dialogues option.
* Update the presets for the accessibility rework.
* Swap the choices in the accessibility preset options.
* Uhhhhhhh...just see the apworld v4 changelog for this one.
* Ooops, typo!
* .
* Bunch of small stuff
* Correctly change "Fake" to "Breakable" in this comment.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make can_touch_water one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make broke_iron_maidens one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Fix majors countdown and make can_open_ceremonial_door one line.
* Make the Trap AP Item less obvious.
* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.
* Better option groups.
* Change Early Double to Early Escape Item.
* Update DeathLink description and ditch the Menu region.
* Fix the Start Broken choice for Iron Maiden Behavior
* Remove the forced option change with Arena goal + required All Bosses and Arena.
* Update the Game Page with the removal of the forced option combination change.
* Fix client potential to send packets nonstop.
* More review addressing.
* Fix the new select_drop code.
* Fix the new select_drop code for REAL this time.
* Send another LocationScout if we send Location checks without having the Location info.
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
											
										 
											2024-12-12 06:47:47 -07:00
										 |  |  |             if "cause" in args["data"]: | 
					
						
							|  |  |  |                 cause = args["data"]["cause"] | 
					
						
							| 
									
										
										
										
											2025-04-05 08:27:51 -06:00
										 |  |  |                 # If the other game sent a death with a blank string for the cause, use the default death message. | 
					
						
							| 
									
										
											  
											
												Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.
* Add the proper event flag IDs for the Item codes.
* Oooops. Put the world completion condition in!
* Adjust the game name and abbreviations.
* Implement more settings.
* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.
* Working (albeit very sloooooooooooow) ROM patching.
* Screw you, bsdiff! AP Procedure Patch for life!
* Nuke stage_assert_generate as the ROM is no longer needed for that.
* Working item writing and position adjusting.
* Fix the magic item graphics in Locations wherein they can be fixed.
* Enable sub-weapon shuffle
* Get the seed display working.
* Get the enemy item drop randomization working. Phew!
* Enemy drop rando and seed display fixes.
* Functional Countdown + Early Double setting
* Working multiworld (yay!)
* Fix item links and demo shenanigans.
* Add Wii U VC hash and a docs section explaining the rereleases.
* Change all client read/writes to EWRAM instead of Combined WRAM.
* Custom text insertion foundations.
* Working text converter and word wrap detector.
* More refinements to the text wrap system.
* Well and truly working sent/received messages.
* Add DeathLink and Battle Arena goal options.
* Add tracker stuff, unittests, all locations countdown, presets.
* Add to README, CODEOWNERS, and inno_setup
* Add to README, CODEOWNERS, and inno_setup
* Address some suggestions/problems.
* Switch the Items and Locations to using dataclasses.
* Add note about the alternate classes to the Game Page.
* Oooops, typo!
* Touch up the Options descriptions.
* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.
* Implement option groups
* Swap the Lizard-man Locations into their correct Regions.
* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.
* Update the PopTracker pack links to no longer point to the Releases page.
* Add Skip Dialogues option.
* Update the presets for the accessibility rework.
* Swap the choices in the accessibility preset options.
* Uhhhhhhh...just see the apworld v4 changelog for this one.
* Ooops, typo!
* .
* Bunch of small stuff
* Correctly change "Fake" to "Breakable" in this comment.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make can_touch_water one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make broke_iron_maidens one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Fix majors countdown and make can_open_ceremonial_door one line.
* Make the Trap AP Item less obvious.
* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.
* Better option groups.
* Change Early Double to Early Escape Item.
* Update DeathLink description and ditch the Menu region.
* Fix the Start Broken choice for Iron Maiden Behavior
* Remove the forced option change with Arena goal + required All Bosses and Arena.
* Update the Game Page with the removal of the forced option combination change.
* Fix client potential to send packets nonstop.
* More review addressing.
* Fix the new select_drop code.
* Fix the new select_drop code for REAL this time.
* Send another LocationScout if we send Location checks without having the Location info.
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
											
										 
											2024-12-12 06:47:47 -07:00
										 |  |  |                 if cause == "": | 
					
						
							|  |  |  |                     cause = f"{args['data']['source']} killed you without a word!" | 
					
						
							|  |  |  |                 if len(cause) > ITEM_NAME_LIMIT + PLAYER_NAME_LIMIT: | 
					
						
							|  |  |  |                     cause = cause[:ITEM_NAME_LIMIT + PLAYER_NAME_LIMIT] | 
					
						
							|  |  |  |             else: | 
					
						
							| 
									
										
										
										
											2025-04-05 08:27:51 -06:00
										 |  |  |                 # If the other game sent a death with no cause at all, use the default death message. | 
					
						
							| 
									
										
											  
											
												Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.
* Add the proper event flag IDs for the Item codes.
* Oooops. Put the world completion condition in!
* Adjust the game name and abbreviations.
* Implement more settings.
* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.
* Working (albeit very sloooooooooooow) ROM patching.
* Screw you, bsdiff! AP Procedure Patch for life!
* Nuke stage_assert_generate as the ROM is no longer needed for that.
* Working item writing and position adjusting.
* Fix the magic item graphics in Locations wherein they can be fixed.
* Enable sub-weapon shuffle
* Get the seed display working.
* Get the enemy item drop randomization working. Phew!
* Enemy drop rando and seed display fixes.
* Functional Countdown + Early Double setting
* Working multiworld (yay!)
* Fix item links and demo shenanigans.
* Add Wii U VC hash and a docs section explaining the rereleases.
* Change all client read/writes to EWRAM instead of Combined WRAM.
* Custom text insertion foundations.
* Working text converter and word wrap detector.
* More refinements to the text wrap system.
* Well and truly working sent/received messages.
* Add DeathLink and Battle Arena goal options.
* Add tracker stuff, unittests, all locations countdown, presets.
* Add to README, CODEOWNERS, and inno_setup
* Add to README, CODEOWNERS, and inno_setup
* Address some suggestions/problems.
* Switch the Items and Locations to using dataclasses.
* Add note about the alternate classes to the Game Page.
* Oooops, typo!
* Touch up the Options descriptions.
* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.
* Implement option groups
* Swap the Lizard-man Locations into their correct Regions.
* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.
* Update the PopTracker pack links to no longer point to the Releases page.
* Add Skip Dialogues option.
* Update the presets for the accessibility rework.
* Swap the choices in the accessibility preset options.
* Uhhhhhhh...just see the apworld v4 changelog for this one.
* Ooops, typo!
* .
* Bunch of small stuff
* Correctly change "Fake" to "Breakable" in this comment.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make can_touch_water one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make broke_iron_maidens one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Fix majors countdown and make can_open_ceremonial_door one line.
* Make the Trap AP Item less obvious.
* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.
* Better option groups.
* Change Early Double to Early Escape Item.
* Update DeathLink description and ditch the Menu region.
* Fix the Start Broken choice for Iron Maiden Behavior
* Remove the forced option change with Arena goal + required All Bosses and Arena.
* Update the Game Page with the removal of the forced option combination change.
* Fix client potential to send packets nonstop.
* More review addressing.
* Fix the new select_drop code.
* Fix the new select_drop code for REAL this time.
* Send another LocationScout if we send Location checks without having the Location info.
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
											
										 
											2024-12-12 06:47:47 -07:00
										 |  |  |                 cause = f"{args['data']['source']} killed you without a word!" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Highlight the player that killed us in the game's orange text. | 
					
						
							|  |  |  |             if args['data']['source'] in cause: | 
					
						
							|  |  |  |                 words = cause.split(args['data']['source'], 1) | 
					
						
							|  |  |  |                 cause = words[0] + "「" + args['data']['source'] + "」" + words[1] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             self.death_causes += [cause] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     async def game_watcher(self, ctx: "BizHawkClientContext") -> None: | 
					
						
							|  |  |  |         if ctx.server is None or ctx.server.socket.closed or ctx.slot_data is None or ctx.slot is None: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         try: | 
					
						
							|  |  |  |             # Scout all Locations and get our Set events upon initial connection. | 
					
						
							|  |  |  |             if not self.sent_initial_packets: | 
					
						
							|  |  |  |                 await ctx.send_msgs([{ | 
					
						
							|  |  |  |                     "cmd": "LocationScouts", | 
					
						
							|  |  |  |                     "locations": [code for name, code in get_location_names_to_ids().items() | 
					
						
							|  |  |  |                                   if code in ctx.server_locations], | 
					
						
							|  |  |  |                     "create_as_hint": 0 | 
					
						
							|  |  |  |                 }]) | 
					
						
							|  |  |  |                 await ctx.send_msgs([{ | 
					
						
							|  |  |  |                     "cmd": "Get", | 
					
						
							|  |  |  |                     "keys": [f"castlevania_cotm_events_{ctx.team}_{ctx.slot}"] | 
					
						
							|  |  |  |                 }]) | 
					
						
							|  |  |  |                 self.sent_initial_packets = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             read_state = await bizhawk.read(ctx.bizhawk_ctx, [(GAME_STATE_ADDRESS, 1, "EWRAM"), | 
					
						
							|  |  |  |                                                               (FLAGS_ARRAY_START, 32, "EWRAM"), | 
					
						
							|  |  |  |                                                               (CARDS_ARRAY_START, 20, "EWRAM"), | 
					
						
							|  |  |  |                                                               (NUM_RECEIVED_ITEMS_ADDRESS, 2, "EWRAM"), | 
					
						
							|  |  |  |                                                               (MAX_UPS_ARRAY_START, 3, "EWRAM"), | 
					
						
							|  |  |  |                                                               (MAGIC_ITEMS_ARRAY_START, 8, "EWRAM"), | 
					
						
							|  |  |  |                                                               (QUEUED_TEXTBOX_1_ADDRESS, 2, "EWRAM"), | 
					
						
							|  |  |  |                                                               (DELAY_TIMER_ADDRESS, 2, "EWRAM"), | 
					
						
							|  |  |  |                                                               (CURRENT_CUTSCENE_ID_ADDRESS, 1, "EWRAM"), | 
					
						
							|  |  |  |                                                               (NATHAN_STATE_ADDRESS, 1, "EWRAM"), | 
					
						
							|  |  |  |                                                               (CURRENT_HP_ADDRESS, 18, "EWRAM"), | 
					
						
							|  |  |  |                                                               (CURRENT_LOCATION_VALUES_START, 2, "EWRAM")]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             game_state = int.from_bytes(read_state[0], "little") | 
					
						
							|  |  |  |             event_flags_array = read_state[1] | 
					
						
							|  |  |  |             cards_array = list(read_state[2]) | 
					
						
							|  |  |  |             max_ups_array = list(read_state[4]) | 
					
						
							|  |  |  |             magic_items_array = list(read_state[5]) | 
					
						
							|  |  |  |             num_received_items = int.from_bytes(bytearray(read_state[3]), "little") | 
					
						
							|  |  |  |             queued_textbox = int.from_bytes(bytearray(read_state[6]), "little") | 
					
						
							|  |  |  |             delay_timer = int.from_bytes(bytearray(read_state[7]), "little") | 
					
						
							|  |  |  |             cutscene = int.from_bytes(bytearray(read_state[8]), "little") | 
					
						
							|  |  |  |             nathan_state = int.from_bytes(bytearray(read_state[9]), "little") | 
					
						
							|  |  |  |             health_stats_array = bytearray(read_state[10]) | 
					
						
							|  |  |  |             area = int.from_bytes(bytearray(read_state[11][0:1]), "little") | 
					
						
							|  |  |  |             room = int.from_bytes(bytearray(read_state[11][1:]), "little") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Get out each of the individual health/magic/heart values. | 
					
						
							|  |  |  |             hp = int.from_bytes(health_stats_array[0:2], "little") | 
					
						
							|  |  |  |             max_hp = int.from_bytes(health_stats_array[4:6], "little") | 
					
						
							|  |  |  |             # mp = int.from_bytes(health_stats_array[8:10], "little") Not used. But it's here if it's ever needed! | 
					
						
							|  |  |  |             max_mp = int.from_bytes(health_stats_array[12:14], "little") | 
					
						
							|  |  |  |             hearts = int.from_bytes(health_stats_array[14:16], "little") | 
					
						
							|  |  |  |             max_hearts = int.from_bytes(health_stats_array[16:], "little") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # If there's no textbox already queued, the delay timer is 0, we are not in a cutscene, and Nathan's current | 
					
						
							|  |  |  |             # state value is not 0x34 (using a save room), it should be safe to inject a textbox message. | 
					
						
							|  |  |  |             ok_to_inject = not queued_textbox and not delay_timer and not cutscene \ | 
					
						
							|  |  |  |                 and nathan_state != NATHAN_STATE_SAVING | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Make sure we are in the Gameplay or Credits states before detecting sent locations. | 
					
						
							|  |  |  |             # If we are in any other state, such as the Game Over state, reset the textbox buffers back to 0 so that we | 
					
						
							|  |  |  |             # don't receive the most recent item upon loading back in. | 
					
						
							|  |  |  |             # | 
					
						
							|  |  |  |             # If the intro cutscene floor broken flag is not set, then assume we are in the demo; at no point during | 
					
						
							|  |  |  |             # regular gameplay will this flag not be set. | 
					
						
							|  |  |  |             if game_state not in [GAME_STATE_GAMEPLAY, GAME_STATE_CREDITS] or not event_flags_array[6] & 0x02: | 
					
						
							|  |  |  |                 self.currently_dead = False | 
					
						
							|  |  |  |                 await bizhawk.write(ctx.bizhawk_ctx, [(QUEUED_TEXTBOX_1_ADDRESS, [0 for _ in range(12)], "EWRAM")]) | 
					
						
							|  |  |  |                 return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Enable DeathLink if it's in our slot_data. | 
					
						
							|  |  |  |             if "DeathLink" not in ctx.tags and ctx.slot_data["death_link"]: | 
					
						
							|  |  |  |                 await ctx.update_death_link(True) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Send a DeathLink if we died on our own independently of receiving another one. | 
					
						
							|  |  |  |             if "DeathLink" in ctx.tags and hp == 0 and not self.currently_dead: | 
					
						
							|  |  |  |                 self.currently_dead = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # Check if we are in Dracula II's arena. The game considers this part of the Sealed Room area, | 
					
						
							|  |  |  |                 # which I don't think makes sense to be player-facing like this. | 
					
						
							|  |  |  |                 if area == AREA_SEALED_ROOM and room == 2: | 
					
						
							|  |  |  |                     area_of_death = "Dracula's realm" | 
					
						
							|  |  |  |                 # If we aren't in Dracula II's arena, then take the name of whatever area the player is currently in. | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     area_of_death = DEATHLINK_AREA_NAMES[area] | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-04-05 08:27:51 -06:00
										 |  |  |                 # Send the death. | 
					
						
							| 
									
										
											  
											
												Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.
* Add the proper event flag IDs for the Item codes.
* Oooops. Put the world completion condition in!
* Adjust the game name and abbreviations.
* Implement more settings.
* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.
* Working (albeit very sloooooooooooow) ROM patching.
* Screw you, bsdiff! AP Procedure Patch for life!
* Nuke stage_assert_generate as the ROM is no longer needed for that.
* Working item writing and position adjusting.
* Fix the magic item graphics in Locations wherein they can be fixed.
* Enable sub-weapon shuffle
* Get the seed display working.
* Get the enemy item drop randomization working. Phew!
* Enemy drop rando and seed display fixes.
* Functional Countdown + Early Double setting
* Working multiworld (yay!)
* Fix item links and demo shenanigans.
* Add Wii U VC hash and a docs section explaining the rereleases.
* Change all client read/writes to EWRAM instead of Combined WRAM.
* Custom text insertion foundations.
* Working text converter and word wrap detector.
* More refinements to the text wrap system.
* Well and truly working sent/received messages.
* Add DeathLink and Battle Arena goal options.
* Add tracker stuff, unittests, all locations countdown, presets.
* Add to README, CODEOWNERS, and inno_setup
* Add to README, CODEOWNERS, and inno_setup
* Address some suggestions/problems.
* Switch the Items and Locations to using dataclasses.
* Add note about the alternate classes to the Game Page.
* Oooops, typo!
* Touch up the Options descriptions.
* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.
* Implement option groups
* Swap the Lizard-man Locations into their correct Regions.
* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.
* Update the PopTracker pack links to no longer point to the Releases page.
* Add Skip Dialogues option.
* Update the presets for the accessibility rework.
* Swap the choices in the accessibility preset options.
* Uhhhhhhh...just see the apworld v4 changelog for this one.
* Ooops, typo!
* .
* Bunch of small stuff
* Correctly change "Fake" to "Breakable" in this comment.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make can_touch_water one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make broke_iron_maidens one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Fix majors countdown and make can_open_ceremonial_door one line.
* Make the Trap AP Item less obvious.
* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.
* Better option groups.
* Change Early Double to Early Escape Item.
* Update DeathLink description and ditch the Menu region.
* Fix the Start Broken choice for Iron Maiden Behavior
* Remove the forced option change with Arena goal + required All Bosses and Arena.
* Update the Game Page with the removal of the forced option combination change.
* Fix client potential to send packets nonstop.
* More review addressing.
* Fix the new select_drop code.
* Fix the new select_drop code for REAL this time.
* Send another LocationScout if we send Location checks without having the Location info.
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
											
										 
											2024-12-12 06:47:47 -07:00
										 |  |  |                 await ctx.send_death(f"{ctx.player_names[ctx.slot]} perished in {area_of_death}. Dracula has won!") | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-04-05 08:27:51 -06:00
										 |  |  |                 # Record the time in which the death was sent so when we receive the packet we can tell it wasn't our | 
					
						
							|  |  |  |                 # own death. ctx.on_deathlink overwrites it later, so it MUST be grabbed now. | 
					
						
							|  |  |  |                 self.time_of_sent_death = ctx.last_death_link | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.
* Add the proper event flag IDs for the Item codes.
* Oooops. Put the world completion condition in!
* Adjust the game name and abbreviations.
* Implement more settings.
* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.
* Working (albeit very sloooooooooooow) ROM patching.
* Screw you, bsdiff! AP Procedure Patch for life!
* Nuke stage_assert_generate as the ROM is no longer needed for that.
* Working item writing and position adjusting.
* Fix the magic item graphics in Locations wherein they can be fixed.
* Enable sub-weapon shuffle
* Get the seed display working.
* Get the enemy item drop randomization working. Phew!
* Enemy drop rando and seed display fixes.
* Functional Countdown + Early Double setting
* Working multiworld (yay!)
* Fix item links and demo shenanigans.
* Add Wii U VC hash and a docs section explaining the rereleases.
* Change all client read/writes to EWRAM instead of Combined WRAM.
* Custom text insertion foundations.
* Working text converter and word wrap detector.
* More refinements to the text wrap system.
* Well and truly working sent/received messages.
* Add DeathLink and Battle Arena goal options.
* Add tracker stuff, unittests, all locations countdown, presets.
* Add to README, CODEOWNERS, and inno_setup
* Add to README, CODEOWNERS, and inno_setup
* Address some suggestions/problems.
* Switch the Items and Locations to using dataclasses.
* Add note about the alternate classes to the Game Page.
* Oooops, typo!
* Touch up the Options descriptions.
* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.
* Implement option groups
* Swap the Lizard-man Locations into their correct Regions.
* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.
* Update the PopTracker pack links to no longer point to the Releases page.
* Add Skip Dialogues option.
* Update the presets for the accessibility rework.
* Swap the choices in the accessibility preset options.
* Uhhhhhhh...just see the apworld v4 changelog for this one.
* Ooops, typo!
* .
* Bunch of small stuff
* Correctly change "Fake" to "Breakable" in this comment.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make can_touch_water one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Make broke_iron_maidens one line.
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Fix majors countdown and make can_open_ceremonial_door one line.
* Make the Trap AP Item less obvious.
* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.
* Better option groups.
* Change Early Double to Early Escape Item.
* Update DeathLink description and ditch the Menu region.
* Fix the Start Broken choice for Iron Maiden Behavior
* Remove the forced option change with Arena goal + required All Bosses and Arena.
* Update the Game Page with the removal of the forced option combination change.
* Fix client potential to send packets nonstop.
* More review addressing.
* Fix the new select_drop code.
* Fix the new select_drop code for REAL this time.
* Send another LocationScout if we send Location checks without having the Location info.
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
											
										 
											2024-12-12 06:47:47 -07:00
										 |  |  |             # Update the Dracula II and Battle Arena events already being done on past separate sessions for if the | 
					
						
							|  |  |  |             # player is running the Battle Arena and Dracula goal. | 
					
						
							|  |  |  |             if f"castlevania_cotm_events_{ctx.team}_{ctx.slot}" in ctx.stored_data: | 
					
						
							|  |  |  |                 if ctx.stored_data[f"castlevania_cotm_events_{ctx.team}_{ctx.slot}"] is not None: | 
					
						
							|  |  |  |                     if ctx.stored_data[f"castlevania_cotm_events_{ctx.team}_{ctx.slot}"] & 0x2: | 
					
						
							|  |  |  |                         self.won_battle_arena = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     if ctx.stored_data[f"castlevania_cotm_events_{ctx.team}_{ctx.slot}"] & 0x800: | 
					
						
							|  |  |  |                         self.killed_dracula_2 = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # If we won the Battle Arena, haven't seen the win message yet, and are in the Arena at the moment, pop up | 
					
						
							|  |  |  |             # the win message while playing the game's unused Theme of Simon Belmont fanfare. | 
					
						
							|  |  |  |             if self.won_battle_arena and not self.saw_arena_win_message and area == AREA_BATTLE_ARENA \ | 
					
						
							|  |  |  |                     and ok_to_inject and not self.currently_dead: | 
					
						
							|  |  |  |                 win_message = cvcotm_string_to_bytearray("      A 「WINNER」 IS 「YOU」!▶", "little middle", 0, | 
					
						
							|  |  |  |                                                          wrap=False) | 
					
						
							|  |  |  |                 await bizhawk.write(ctx.bizhawk_ctx, [(QUEUED_TEXTBOX_1_ADDRESS, TEXT_ID_MULTIWORLD_MESSAGE, "EWRAM"), | 
					
						
							|  |  |  |                                                       (QUEUED_SOUND_ID_ADDRESS, SOUND_ID_UNUSED_SIMON_FANFARE, "EWRAM"), | 
					
						
							|  |  |  |                                                       (QUEUED_TEXT_STRING_START, win_message, "ROM")]) | 
					
						
							|  |  |  |                 self.saw_arena_win_message = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # If we have any queued death causes, handle DeathLink giving here. | 
					
						
							|  |  |  |             elif self.death_causes and ok_to_inject and not self.currently_dead: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # Inject the oldest cause as a textbox message and play the Dracula charge attack sound. | 
					
						
							|  |  |  |                 death_text = self.death_causes[0] | 
					
						
							|  |  |  |                 death_writes = [(QUEUED_TEXTBOX_1_ADDRESS, TEXT_ID_MULTIWORLD_MESSAGE, "EWRAM"), | 
					
						
							|  |  |  |                                 (QUEUED_SOUND_ID_ADDRESS, SOUND_ID_DRACULA_CHARGE, "EWRAM")] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # If we are in the Battle Arena and are not using the On Including Arena DeathLink option, extend the | 
					
						
							|  |  |  |                 # DeathLink message and don't actually kill Nathan. | 
					
						
							|  |  |  |                 if ctx.slot_data["death_link"] != CVCotMDeathLink.option_arena_on and area == AREA_BATTLE_ARENA: | 
					
						
							|  |  |  |                     death_text += "◊The Battle Arena nullified the DeathLink. Go fight fair and square!" | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     # Otherwise, kill Nathan by giving him a 9999 damage-dealing poison status that hurts him as soon as | 
					
						
							|  |  |  |                     # the death cause textbox is dismissed. | 
					
						
							|  |  |  |                     death_writes += [(CURRENT_STATUS_ADDRESS, STATUS_POISON, "EWRAM"), | 
					
						
							|  |  |  |                                      (POISON_TIMER_TILL_DAMAGE_ADDRESS, b"\x38", "EWRAM"), | 
					
						
							|  |  |  |                                      (POISON_DAMAGE_VALUE_ADDRESS, b"\x0F\x27", "EWRAM")] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # Add the final death text and write the whole shebang. | 
					
						
							|  |  |  |                 death_writes += [(QUEUED_TEXT_STRING_START, | 
					
						
							|  |  |  |                                   bytes(cvcotm_string_to_bytearray(death_text + "◊", "big middle", 0)), "ROM")] | 
					
						
							|  |  |  |                 await bizhawk.write(ctx.bizhawk_ctx, death_writes) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # Delete the oldest death cause that we just wrote and set currently_dead to True so the client doesn't | 
					
						
							|  |  |  |                 # think we just died on our own on the subsequent frames before the Game Over state. | 
					
						
							|  |  |  |                 del(self.death_causes[0]) | 
					
						
							|  |  |  |                 self.currently_dead = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # If we have a queue of Locations to inject "sent" messages with, do so before giving any subsequent Items. | 
					
						
							|  |  |  |             elif self.sent_message_queue and ok_to_inject and not self.currently_dead and ctx.locations_info: | 
					
						
							|  |  |  |                 loc = self.sent_message_queue[0] | 
					
						
							|  |  |  |                 # Truncate the Item name. ArchipIDLE's FFXIV Item is 214 characters, for comparison. | 
					
						
							|  |  |  |                 item_name = ctx.item_names.lookup_in_slot(ctx.locations_info[loc].item, ctx.locations_info[loc].player) | 
					
						
							|  |  |  |                 if len(item_name) > ITEM_NAME_LIMIT: | 
					
						
							|  |  |  |                     item_name = item_name[:ITEM_NAME_LIMIT] | 
					
						
							|  |  |  |                 # Truncate the player name. Player names are normally capped at 16 characters, but there is no limit on | 
					
						
							|  |  |  |                 # ItemLink group names. | 
					
						
							|  |  |  |                 player_name = ctx.player_names[ctx.locations_info[loc].player] | 
					
						
							|  |  |  |                 if len(player_name) > PLAYER_NAME_LIMIT: | 
					
						
							|  |  |  |                     player_name = player_name[:PLAYER_NAME_LIMIT] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 sent_text = cvcotm_string_to_bytearray(f"「{item_name}」 sent to 「{player_name}」◊", "big middle", 0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # Set the correct sound to play depending on the Item's classification. | 
					
						
							|  |  |  |                 if item_name == iname.ironmaidens and \ | 
					
						
							|  |  |  |                         ctx.slot_info[ctx.locations_info[loc].player].game == "Castlevania - Circle of the Moon": | 
					
						
							|  |  |  |                     mssg_sfx_id = SOUND_ID_MAIDEN_BREAKING | 
					
						
							|  |  |  |                     sent_text = cvcotm_string_to_bytearray(f"「Iron Maidens」 broken for 「{player_name}」◊", | 
					
						
							|  |  |  |                                                            "big middle", 0) | 
					
						
							|  |  |  |                 elif ctx.locations_info[loc].flags & MAJORS_CLASSIFICATIONS: | 
					
						
							|  |  |  |                     mssg_sfx_id = SOUND_ID_MAJOR_PICKUP | 
					
						
							|  |  |  |                 elif ctx.locations_info[loc].flags & ItemClassification.trap: | 
					
						
							|  |  |  |                     mssg_sfx_id = SOUND_ID_BAD_CONFIG | 
					
						
							|  |  |  |                 else:  # Filler | 
					
						
							|  |  |  |                     mssg_sfx_id = SOUND_ID_MINOR_PICKUP | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 await bizhawk.write(ctx.bizhawk_ctx, [(QUEUED_TEXTBOX_1_ADDRESS, TEXT_ID_MULTIWORLD_MESSAGE, "EWRAM"), | 
					
						
							|  |  |  |                                                       (QUEUED_SOUND_ID_ADDRESS, mssg_sfx_id, "EWRAM"), | 
					
						
							|  |  |  |                                                       (QUEUED_TEXT_STRING_START, sent_text, "ROM")]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 del(self.sent_message_queue[0]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # If the game hasn't received all items yet, it's ok to inject, and the current number of received items | 
					
						
							|  |  |  |             # still matches what we read before, then write the next incoming item into the inventory and, separately, | 
					
						
							|  |  |  |             # the textbox ID to trigger the multiworld textbox, sound effect to play when the textbox opens, number to | 
					
						
							|  |  |  |             # increment the received items count by, and the text to go into the multiworld textbox. The game will then | 
					
						
							|  |  |  |             # do the rest when it's able to. | 
					
						
							|  |  |  |             elif num_received_items < len(ctx.items_received) and ok_to_inject and not self.currently_dead: | 
					
						
							|  |  |  |                 next_item = ctx.items_received[num_received_items] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # Figure out what inventory array and offset from said array to increment based on what we are | 
					
						
							|  |  |  |                 # receiving. | 
					
						
							|  |  |  |                 flag_index = 0 | 
					
						
							|  |  |  |                 flag_array = b"" | 
					
						
							|  |  |  |                 inv_array = [] | 
					
						
							|  |  |  |                 inv_array_start = 0 | 
					
						
							|  |  |  |                 text_id_2 = b"\x00\x00" | 
					
						
							|  |  |  |                 item_type = next_item.item & 0xFF00 | 
					
						
							|  |  |  |                 inv_array_index = next_item.item & 0xFF | 
					
						
							|  |  |  |                 if item_type == 0xE600:  # Card | 
					
						
							|  |  |  |                     inv_array_start = CARDS_ARRAY_START | 
					
						
							|  |  |  |                     inv_array = cards_array | 
					
						
							|  |  |  |                     mssg_sfx_id = SOUND_ID_MAJOR_PICKUP | 
					
						
							|  |  |  |                     # If skip_tutorials is off and the saw DSS tutorial flag is not set, set the flag and display it | 
					
						
							|  |  |  |                     # for the second textbox. | 
					
						
							|  |  |  |                     if not self.saw_dss_tutorial and not ctx.slot_data["skip_tutorials"]: | 
					
						
							|  |  |  |                         flag_index = FLAG_SAW_DSS_TUTORIAL | 
					
						
							|  |  |  |                         flag_array = event_flags_array | 
					
						
							|  |  |  |                         text_id_2 = TEXT_ID_DSS_TUTORIAL | 
					
						
							|  |  |  |                 elif item_type == 0xE800 and inv_array_index == 0x09:  # Maiden Detonator | 
					
						
							|  |  |  |                     flag_index = FLAG_HIT_IRON_MAIDEN_SWITCH | 
					
						
							|  |  |  |                     flag_array = event_flags_array | 
					
						
							|  |  |  |                     mssg_sfx_id = SOUND_ID_MAIDEN_BREAKING | 
					
						
							|  |  |  |                 elif item_type == 0xE800:  # Any other Magic Item | 
					
						
							|  |  |  |                     inv_array_start = MAGIC_ITEMS_ARRAY_START | 
					
						
							|  |  |  |                     inv_array = magic_items_array | 
					
						
							|  |  |  |                     mssg_sfx_id = SOUND_ID_MAJOR_PICKUP | 
					
						
							|  |  |  |                     if inv_array_index > 5:  # The unused Map's index is skipped over. | 
					
						
							|  |  |  |                         inv_array_index -= 1 | 
					
						
							|  |  |  |                 else:  # Max Up | 
					
						
							|  |  |  |                     inv_array_start = MAX_UPS_ARRAY_START | 
					
						
							|  |  |  |                     mssg_sfx_id = SOUND_ID_MINOR_PICKUP | 
					
						
							|  |  |  |                     inv_array = max_ups_array | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 item_name = ctx.item_names.lookup_in_slot(next_item.item) | 
					
						
							|  |  |  |                 player_name = ctx.player_names[next_item.player] | 
					
						
							|  |  |  |                 # Truncate the player name. | 
					
						
							|  |  |  |                 if len(player_name) > PLAYER_NAME_LIMIT: | 
					
						
							|  |  |  |                     player_name = player_name[:PLAYER_NAME_LIMIT] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # If the Item came from a different player, display a custom received message. Otherwise, display the | 
					
						
							|  |  |  |                 # vanilla received message for that Item. | 
					
						
							|  |  |  |                 if next_item.player != ctx.slot: | 
					
						
							|  |  |  |                     text_id_1 = TEXT_ID_MULTIWORLD_MESSAGE | 
					
						
							|  |  |  |                     if item_name == iname.ironmaidens: | 
					
						
							|  |  |  |                         received_text = cvcotm_string_to_bytearray(f"「Iron Maidens」 broken by " | 
					
						
							|  |  |  |                                                                    f"「{player_name}」◊", "big middle", 0) | 
					
						
							|  |  |  |                     else: | 
					
						
							|  |  |  |                         received_text = cvcotm_string_to_bytearray(f"「{item_name}」 received from " | 
					
						
							|  |  |  |                                                                    f"「{player_name}」◊", "big middle", 0) | 
					
						
							|  |  |  |                     text_write = [(QUEUED_TEXT_STRING_START, bytes(received_text), "ROM")] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     # If skip_tutorials is off, display the Item's tutorial for the second textbox (if it has one). | 
					
						
							|  |  |  |                     if not ctx.slot_data["skip_tutorials"] and cvcotm_item_info[item_name].tutorial_id is not None: | 
					
						
							|  |  |  |                         text_id_2 = cvcotm_item_info[item_name].tutorial_id | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     text_id_1 = cvcotm_item_info[item_name].text_id | 
					
						
							|  |  |  |                     text_write = [] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # Check if the player has 255 of the item being received. If they do, don't increment that counter | 
					
						
							|  |  |  |                 # further. | 
					
						
							|  |  |  |                 refill_write = [] | 
					
						
							|  |  |  |                 count_write = [] | 
					
						
							|  |  |  |                 flag_write = [] | 
					
						
							|  |  |  |                 count_guard = [] | 
					
						
							|  |  |  |                 flag_guard = [] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # If there's a value to increment in an inventory array, do so here after checking to see if we can. | 
					
						
							|  |  |  |                 if inv_array_start: | 
					
						
							|  |  |  |                     if inv_array[inv_array_index] + 1 > 0xFF: | 
					
						
							|  |  |  |                         # If it's a stat max up being received, manually give a refill of that item's stat. | 
					
						
							|  |  |  |                         # Normally, the game does this automatically by incrementing the number of that max up. | 
					
						
							|  |  |  |                         if item_name == iname.hp_max: | 
					
						
							|  |  |  |                             refill_write = [(CURRENT_HP_ADDRESS, int.to_bytes(max_hp, 2, "little"), "EWRAM")] | 
					
						
							|  |  |  |                         elif item_name == iname.mp_max: | 
					
						
							|  |  |  |                             refill_write = [(CURRENT_MP_ADDRESS, int.to_bytes(max_mp, 2, "little"), "EWRAM")] | 
					
						
							|  |  |  |                         elif item_name == iname.heart_max: | 
					
						
							|  |  |  |                             # If adding +6 Hearts doesn't put us over the player's current max Hearts, do so. | 
					
						
							|  |  |  |                             # Otherwise, set the player's current Hearts to the current max. | 
					
						
							|  |  |  |                             if hearts + 6 > max_hearts: | 
					
						
							|  |  |  |                                 new_hearts = max_hearts | 
					
						
							|  |  |  |                             else: | 
					
						
							|  |  |  |                                 new_hearts = hearts + 6 | 
					
						
							|  |  |  |                             refill_write = [(CURRENT_HEARTS_ADDRESS, int.to_bytes(new_hearts, 2, "little"), "EWRAM")] | 
					
						
							|  |  |  |                     else: | 
					
						
							|  |  |  |                         # If our received count of that item is not more than 255, increment it normally. | 
					
						
							|  |  |  |                         inv_address = inv_array_start + inv_array_index | 
					
						
							|  |  |  |                         count_guard = [(inv_address, int.to_bytes(inv_array[inv_array_index], 1, "little"), "EWRAM")] | 
					
						
							|  |  |  |                         count_write = [(inv_address, int.to_bytes(inv_array[inv_array_index] + 1, 1, "little"), | 
					
						
							|  |  |  |                                         "EWRAM")] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 # If there's a flag value to set, do so here. | 
					
						
							|  |  |  |                 if flag_index: | 
					
						
							|  |  |  |                     flag_bytearray_index = flag_index // 8 | 
					
						
							|  |  |  |                     flag_address = FLAGS_ARRAY_START + flag_bytearray_index | 
					
						
							|  |  |  |                     flag_guard = [(flag_address, int.to_bytes(flag_array[flag_bytearray_index], 1, "little"), "EWRAM")] | 
					
						
							|  |  |  |                     flag_write = [(flag_address, int.to_bytes(flag_array[flag_bytearray_index] | | 
					
						
							|  |  |  |                                                               (0x01 << (flag_index % 8)), 1, "little"), "EWRAM")] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 await bizhawk.guarded_write(ctx.bizhawk_ctx, | 
					
						
							|  |  |  |                                             [(QUEUED_TEXTBOX_1_ADDRESS, text_id_1, "EWRAM"), | 
					
						
							|  |  |  |                                              (QUEUED_TEXTBOX_2_ADDRESS, text_id_2, "EWRAM"), | 
					
						
							|  |  |  |                                              (QUEUED_MSG_DELAY_TIMER_ADDRESS, b"\x01", "EWRAM"), | 
					
						
							|  |  |  |                                              (QUEUED_SOUND_ID_ADDRESS, mssg_sfx_id, "EWRAM")] | 
					
						
							|  |  |  |                                             + count_write + flag_write + text_write + refill_write, | 
					
						
							|  |  |  |                                             # Make sure the number of received items and number to overwrite are still | 
					
						
							|  |  |  |                                             # what we expect them to be. | 
					
						
							|  |  |  |                                             [(NUM_RECEIVED_ITEMS_ADDRESS, read_state[3], "EWRAM")] | 
					
						
							|  |  |  |                                             + count_guard + flag_guard), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             locs_to_send = set() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Check each bit in each flag byte for set Location and event flags. | 
					
						
							|  |  |  |             checked_set_events = {flag_name: False for flag, flag_name in EVENT_FLAG_MAP.items()} | 
					
						
							|  |  |  |             for byte_index, byte in enumerate(event_flags_array): | 
					
						
							|  |  |  |                 for i in range(8): | 
					
						
							|  |  |  |                     and_value = 0x01 << i | 
					
						
							|  |  |  |                     if byte & and_value != 0: | 
					
						
							|  |  |  |                         flag_id = byte_index * 8 + i | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         location_id = flag_id + BASE_ID | 
					
						
							|  |  |  |                         if location_id in ctx.server_locations: | 
					
						
							|  |  |  |                             locs_to_send.add(location_id) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         # If the flag for pressing the Iron Maiden switch is set, and the Iron Maiden behavior is | 
					
						
							|  |  |  |                         # vanilla (meaning we really pressed the switch), send the Iron Maiden switch as checked. | 
					
						
							|  |  |  |                         if flag_id == FLAG_HIT_IRON_MAIDEN_SWITCH and ctx.slot_data["iron_maiden_behavior"] == \ | 
					
						
							|  |  |  |                                 IronMaidenBehavior.option_vanilla: | 
					
						
							|  |  |  |                             locs_to_send.add(cvcotm_location_info[lname.ct21].code + BASE_ID) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         # If the DSS tutorial flag is set, let the client know, so it's not shown again for | 
					
						
							|  |  |  |                         # subsequently-received cards. | 
					
						
							|  |  |  |                         if flag_id == FLAG_SAW_DSS_TUTORIAL: | 
					
						
							|  |  |  |                             self.saw_dss_tutorial = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         if flag_id in EVENT_FLAG_MAP: | 
					
						
							|  |  |  |                             checked_set_events[EVENT_FLAG_MAP[flag_id]] = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                             # Update the client's statuses for the Battle Arena and Dracula goals. | 
					
						
							|  |  |  |                             if flag_id == FLAG_WON_BATTLE_ARENA: | 
					
						
							|  |  |  |                                 self.won_battle_arena = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                             if flag_id == FLAG_DEFEATED_DRACULA_II: | 
					
						
							|  |  |  |                                 self.killed_dracula_2 = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Send Locations if there are any to send. | 
					
						
							|  |  |  |             if locs_to_send != self.local_checked_locations: | 
					
						
							|  |  |  |                 self.local_checked_locations = locs_to_send | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 if locs_to_send is not None: | 
					
						
							|  |  |  |                     # Capture all the Locations with non-local Items to send that are in ctx.missing_locations | 
					
						
							|  |  |  |                     # (the ones that were definitely never sent before). | 
					
						
							|  |  |  |                     if ctx.locations_info: | 
					
						
							|  |  |  |                         self.sent_message_queue += [loc for loc in locs_to_send if loc in ctx.missing_locations and | 
					
						
							|  |  |  |                                                     ctx.locations_info[loc].player != ctx.slot] | 
					
						
							|  |  |  |                     # If we still don't have the locations info at this point, send another LocationScout packet just | 
					
						
							|  |  |  |                     # in case something went wrong, and we never received the initial LocationInfo packet. | 
					
						
							|  |  |  |                     else: | 
					
						
							|  |  |  |                         await ctx.send_msgs([{ | 
					
						
							|  |  |  |                             "cmd": "LocationScouts", | 
					
						
							|  |  |  |                             "locations": [code for name, code in get_location_names_to_ids().items() | 
					
						
							|  |  |  |                                           if code in ctx.server_locations], | 
					
						
							|  |  |  |                             "create_as_hint": 0 | 
					
						
							|  |  |  |                         }]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     await ctx.send_msgs([{ | 
					
						
							|  |  |  |                         "cmd": "LocationChecks", | 
					
						
							|  |  |  |                         "locations": list(locs_to_send) | 
					
						
							|  |  |  |                     }]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Check the win condition depending on what our completion goal is. | 
					
						
							|  |  |  |             # The Dracula option requires the "killed Dracula II" flag to be set or being in the credits state. | 
					
						
							|  |  |  |             # The Battle Arena option requires the Shinning Armor pickup flag to be set. | 
					
						
							|  |  |  |             # Otherwise, the Battle Arena and Dracula option requires both of the above to be satisfied simultaneously. | 
					
						
							|  |  |  |             if ctx.slot_data["completion_goal"] == CompletionGoal.option_dracula: | 
					
						
							|  |  |  |                 win_condition = self.killed_dracula_2 | 
					
						
							|  |  |  |             elif ctx.slot_data["completion_goal"] == CompletionGoal.option_battle_arena: | 
					
						
							|  |  |  |                 win_condition = self.won_battle_arena | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 win_condition = self.killed_dracula_2 and self.won_battle_arena | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Send game clear if we've satisfied the win condition. | 
					
						
							|  |  |  |             if not ctx.finished_game and win_condition: | 
					
						
							|  |  |  |                 ctx.finished_game = True | 
					
						
							|  |  |  |                 await ctx.send_msgs([{ | 
					
						
							|  |  |  |                     "cmd": "StatusUpdate", | 
					
						
							|  |  |  |                     "status": ClientStatus.CLIENT_GOAL | 
					
						
							|  |  |  |                 }]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Update the tracker event flags | 
					
						
							|  |  |  |             if checked_set_events != self.client_set_events and ctx.slot is not None: | 
					
						
							|  |  |  |                 event_bitfield = 0 | 
					
						
							|  |  |  |                 for index, (flag, flag_name) in enumerate(EVENT_FLAG_MAP.items()): | 
					
						
							|  |  |  |                     if checked_set_events[flag_name]: | 
					
						
							|  |  |  |                         event_bitfield |= 1 << index | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 await ctx.send_msgs([{ | 
					
						
							|  |  |  |                     "cmd": "Set", | 
					
						
							|  |  |  |                     "key": f"castlevania_cotm_events_{ctx.team}_{ctx.slot}", | 
					
						
							|  |  |  |                     "default": 0, | 
					
						
							|  |  |  |                     "want_reply": False, | 
					
						
							|  |  |  |                     "operations": [{"operation": "or", "value": event_bitfield}], | 
					
						
							|  |  |  |                 }]) | 
					
						
							|  |  |  |                 self.client_set_events = checked_set_events | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         except bizhawk.RequestFailedError: | 
					
						
							|  |  |  |             # Exit handler and return to main loop to reconnect. | 
					
						
							|  |  |  |             pass |