Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from typing import Union, TYPE_CHECKING
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								from Utils import cache_self1
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								from .base_logic import BaseLogic, BaseLogicMixin
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								from .book_logic import BookLogicMixin
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								from .has_logic import HasLogicMixin
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								from .received_logic import ReceivedLogicMixin
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											2024-08-31 21:57:43 +03:00
										 
									 
								 
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								from .region_logic import RegionLogicMixin
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from .time_logic import TimeLogicMixin
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								from ..stardew_rule import StardewRule, HasProgressionPercent
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								from ..strings.book_names import Book
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								from ..strings.craftable_names import Consumable
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								from ..strings.currency_names import Currency
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								from ..strings.fish_names import WaterChest
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								from ..strings.geode_names import Geode
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								from ..strings.material_names import Material
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											2024-08-31 21:57:43 +03:00
										 
									 
								 
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								from ..strings.region_names import Region
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ..strings.tool_names import Tool
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								if TYPE_CHECKING:
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								    from .tool_logic import ToolLogicMixin
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								else:
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								    ToolLogicMixin = object
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								MIN_MEDIUM_ITEMS = 10
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								MAX_MEDIUM_ITEMS = 999
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								PERCENT_REQUIRED_FOR_MAX_MEDIUM_ITEM = 24
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								EASY_ITEMS = {Material.wood, Material.stone, Material.fiber, Material.sap}
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								MIN_EASY_ITEMS = 300
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								MAX_EASY_ITEMS = 2997
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								PERCENT_REQUIRED_FOR_MAX_EASY_ITEM = 6
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								class GrindLogicMixin(BaseLogicMixin):
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								    def __init__(self, *args, **kwargs):
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								        super().__init__(*args, **kwargs)
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								        self.grind = GrindLogic(*args, **kwargs)
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											2025-04-23 11:31:08 -04:00
										 
									 
								 
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								class GrindLogic(BaseLogic):
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    def can_grind_mystery_boxes(self, quantity: int) -> StardewRule:
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											2024-08-31 21:57:43 +03:00
										 
									 
								 
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								        opening_rule = self.logic.region.can_reach(Region.blacksmith)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        mystery_box_rule = self.logic.has(Consumable.mystery_box)
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								        book_of_mysteries_rule = self.logic.true_ \
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											2024-11-30 21:52:07 -05:00
										 
									 
								 
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								            if not self.content.features.booksanity.is_enabled \
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								            else self.logic.book.has_book_power(Book.book_of_mysteries)
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								        # Assuming one box per day, but halved because we don't know how many months have passed before Mr. Qi's Plane Ride.
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								        time_rule = self.logic.time.has_lived_months(quantity // 14)
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											2024-08-31 21:57:43 +03:00
										 
									 
								 
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								        return self.logic.and_(opening_rule, mystery_box_rule,
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								                               book_of_mysteries_rule, time_rule, )
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    def can_grind_artifact_troves(self, quantity: int) -> StardewRule:
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											2024-08-31 21:57:43 +03:00
										 
									 
								 
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								        opening_rule = self.logic.region.can_reach(Region.blacksmith)
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								        return self.logic.and_(opening_rule, self.logic.has(Geode.artifact_trove),
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								                               # Assuming one per month if the player does not grind it.
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								                               self.logic.time.has_lived_months(quantity))
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								    def can_grind_prize_tickets(self, quantity: int) -> StardewRule:
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											2024-08-31 21:57:43 +03:00
										 
									 
								 
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								        claiming_rule = self.logic.region.can_reach(Region.mayor_house)
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								        return self.logic.and_(claiming_rule, self.logic.has(Currency.prize_ticket),
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								                               # Assuming two per month if the player does not grind it.
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								                               self.logic.time.has_lived_months(quantity // 2))
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								    def can_grind_fishing_treasure_chests(self, quantity: int) -> StardewRule:
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								        return self.logic.and_(self.logic.has(WaterChest.fishing_chest),
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								                               # Assuming one per week if the player does not grind it.
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								                               self.logic.time.has_lived_months(quantity // 4))
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								    def can_grind_artifact_spots(self, quantity: int) -> StardewRule:
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								        return self.logic.and_(self.logic.tool.has_tool(Tool.hoe),
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								                               # Assuming twelve per month if the player does not grind it.
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								                               self.logic.time.has_lived_months(quantity // 12))
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								    def can_grind_item(self, quantity: int, item: str | None = None) -> StardewRule:
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								        if item in EASY_ITEMS:
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								            return self.logic.grind.can_grind_easy_item(quantity)
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								        else:
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								            return self.logic.grind.can_grind_medium_item(quantity)
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								    @cache_self1
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								    def can_grind_medium_item(self, quantity: int) -> StardewRule:
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								        if quantity <= MIN_MEDIUM_ITEMS:
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								            return self.logic.true_
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								        quantity = min(quantity, MAX_MEDIUM_ITEMS)
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								        price = max(1, quantity * PERCENT_REQUIRED_FOR_MAX_MEDIUM_ITEM // MAX_MEDIUM_ITEMS)
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								        return HasProgressionPercent(self.player, price)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    @cache_self1
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								    def can_grind_easy_item(self, quantity: int) -> StardewRule:
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								        if quantity <= MIN_EASY_ITEMS:
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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							 | 
							
							
								            return self.logic.true_
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								        quantity = min(quantity, MAX_EASY_ITEMS)
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								        price = max(1, quantity * PERCENT_REQUIRED_FOR_MAX_EASY_ITEM // MAX_EASY_ITEMS)
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return HasProgressionPercent(self.player, price)
							 |