2024-03-05 09:59:55 -06:00
										 
									 
								 
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								import logging
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								import typing
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								from BaseClasses import Tutorial, ItemClassification, MultiWorld
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								from Fill import fill_restrictive
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								from Options import PerGameCommonOptions
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								from worlds.AutoWorld import World, WebWorld
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								from .Items import item_table, item_names, copy_ability_table, animal_friend_table, filler_item_weights, KDL3Item, \
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								    trap_item_table, copy_ability_access_table, star_item_weights, total_filler_weights
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								from .Locations import location_table, KDL3Location, level_consumables, consumable_locations, star_locations
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								from .Names.AnimalFriendSpawns import animal_friend_spawns
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								from .Names.EnemyAbilities import vanilla_enemies, enemy_mapping, enemy_restrictive
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								from .Regions import create_levels, default_levels
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								from .Options import KDL3Options
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								from .Presets import kdl3_options_presets
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								from .Names import LocationName
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								from .Room import KDL3Room
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								from .Rules import set_rules
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								from .Rom import KDL3DeltaPatch, get_base_rom_path, RomData, patch_rom, KDL3JHASH, KDL3UHASH
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								from .Client import KDL3SNIClient
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								from typing import Dict, TextIO, Optional, List
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								import os
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								import math
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								import threading
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								import base64
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								import settings
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								logger = logging.getLogger("Kirby's Dream Land 3")
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								class KDL3Settings(settings.Group):
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								    class RomFile(settings.SNESRomPath):
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								        """File name of the KDL3 JP or EN rom"""
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								        description = "Kirby's Dream Land 3 ROM File"
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								        copy_to = "Kirby's Dream Land 3.sfc"
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								        md5s = [KDL3JHASH, KDL3UHASH]
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								    rom_file: RomFile = RomFile(RomFile.copy_to)
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								class KDL3WebWorld(WebWorld):
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								    theme = "partyTime"
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								    tutorials = [
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								        Tutorial(
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								            "Multiworld Setup Guide",
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								            "A guide to setting up the Kirby's Dream Land 3 randomizer connected to an Archipelago Multiworld.",
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								            "English",
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								            "setup_en.md",
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								            "setup/en",
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								            ["Silvris"]
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								        )
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								    ]
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								    options_presets = kdl3_options_presets
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								class KDL3World(World):
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								    """
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								    Join Kirby and his Animal Friends on an adventure to collect Heart Stars and drive Dark Matter away from Dream Land!
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								    """
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								    game = "Kirby's Dream Land 3"
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								    options_dataclass: typing.ClassVar[typing.Type[PerGameCommonOptions]] = KDL3Options
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								    options: KDL3Options
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								    item_name_to_id = {item: item_table[item].code for item in item_table}
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								    location_name_to_id = {location_table[location]: location for location in location_table}
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								    item_name_groups = item_names
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								    web = KDL3WebWorld()
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								    settings: typing.ClassVar[KDL3Settings]
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								    def __init__(self, multiworld: MultiWorld, player: int):
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								        self.rom_name = None
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								        self.rom_name_available_event = threading.Event()
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								        super().__init__(multiworld, player)
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								        self.copy_abilities: Dict[str, str] = vanilla_enemies.copy()
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								        self.required_heart_stars: int = 0  # we fill this during create_items
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								        self.boss_requirements: Dict[int, int] = dict()
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								        self.player_levels = default_levels.copy()
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								        self.stage_shuffle_enabled = False
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								        self.boss_butch_bosses: List[Optional[bool]] = list()
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								        self.rooms: Optional[List[KDL3Room]] = None
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								    @classmethod
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								    def stage_assert_generate(cls, multiworld: MultiWorld) -> None:
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								        rom_file: str = get_base_rom_path()
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								        if not os.path.exists(rom_file):
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								            raise FileNotFoundError(f"Could not find base ROM for {cls.game}: {rom_file}")
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								    create_regions = create_levels
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								    def create_item(self, name: str, force_non_progression=False) -> KDL3Item:
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								        item = item_table[name]
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								        classification = ItemClassification.filler
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								        if item.progression and not force_non_progression:
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								            classification = ItemClassification.progression_skip_balancing \
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								                if item.skip_balancing else ItemClassification.progression
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								        elif item.trap:
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								            classification = ItemClassification.trap
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								        return KDL3Item(name, classification, item.code, self.player)
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								    def get_filler_item_name(self, include_stars=True) -> str:
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								        if include_stars:
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								            return self.random.choices(list(total_filler_weights.keys()),
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								                                       weights=list(total_filler_weights.values()))[0]
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								        return self.random.choices(list(filler_item_weights.keys()),
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								                                   weights=list(filler_item_weights.values()))[0]
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								    def get_trap_item_name(self) -> str:
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								        return self.random.choices(["Gooey Bag", "Slowness", "Eject Ability"],
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								                                   weights=[self.options.gooey_trap_weight.value,
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								                                            self.options.slow_trap_weight.value,
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								                                            self.options.ability_trap_weight.value])[0]
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								    def get_restrictive_copy_ability_placement(self, copy_ability: str, enemies_to_set: typing.List[str],
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								                                               level: int, stage: int):
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								        valid_rooms = [room for room in self.rooms if (room.level < level)
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								                       or (room.level == level and room.stage < stage)]  # leave out the stage in question to avoid edge
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								        valid_enemies = set()
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								        for room in valid_rooms:
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								            valid_enemies.update(room.enemies)
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								        placed_enemies = [enemy for enemy in valid_enemies if enemy not in enemies_to_set]
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								        if any(self.copy_abilities[enemy] == copy_ability for enemy in placed_enemies):
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								            return None  # a valid enemy got placed by a more restrictive placement
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								        return self.random.choice(sorted([enemy for enemy in valid_enemies if enemy not in placed_enemies]))
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								    def pre_fill(self) -> None:
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								        if self.options.copy_ability_randomization:
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								            # randomize copy abilities
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								            valid_abilities = list(copy_ability_access_table.keys())
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								            enemies_to_set = list(self.copy_abilities.keys())
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								            unplaced_abilities = set(key for key in copy_ability_access_table.keys()
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								                                     if key not in ("No Ability", "Cutter Ability", "Burning Ability"))
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								            # now for the edge cases
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								            for abilities, enemies in enemy_restrictive:
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								                available_enemies = list()
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								                for enemy in enemies:
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								                    if enemy not in enemies_to_set:
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								                        if self.copy_abilities[enemy] in abilities:
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								                            break
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								                    else:
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								                        available_enemies.append(enemy)
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								                else:
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								                    chosen_enemy = self.random.choice(available_enemies)
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								                    chosen_ability = self.random.choice(abilities)
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								                    self.copy_abilities[chosen_enemy] = chosen_ability
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								                    enemies_to_set.remove(chosen_enemy)
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											2024-03-13 15:05:38 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    unplaced_abilities.discard(chosen_ability)
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-05 09:59:55 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # two less restrictive ones, we need to ensure Cutter and Burning appear before their required stages
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            sand_canyon_5 = self.get_region("Sand Canyon 5 - 9")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # this is primarily for typing, but if this ever hits it's fine to crash
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            assert isinstance(sand_canyon_5, KDL3Room)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            cutter_enemy = self.get_restrictive_copy_ability_placement("Cutter Ability", enemies_to_set,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                                       sand_canyon_5.level, sand_canyon_5.stage)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if cutter_enemy:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.copy_abilities[cutter_enemy] = "Cutter Ability"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                enemies_to_set.remove(cutter_enemy)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            iceberg_4 = self.get_region("Iceberg 4 - 7")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # this is primarily for typing, but if this ever hits it's fine to crash
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            assert isinstance(iceberg_4, KDL3Room)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            burning_enemy = self.get_restrictive_copy_ability_placement("Burning Ability", enemies_to_set,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                                        iceberg_4.level, iceberg_4.stage)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if burning_enemy:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.copy_abilities[burning_enemy] = "Burning Ability"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                enemies_to_set.remove(burning_enemy)
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-13 15:05:38 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            # ensure we place one of every ability
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if unplaced_abilities and self.options.accessibility != self.options.accessibility.option_minimal:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                # failsafe, on non-minimal we need to guarantee every copy ability exists
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for ability in sorted(unplaced_abilities):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    enemy = self.random.choice(enemies_to_set)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.copy_abilities[enemy] = ability
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    enemies_to_set.remove(enemy)
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-05 09:59:55 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # place remaining
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for enemy in enemies_to_set:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.copy_abilities[enemy] = self.random.choice(valid_abilities)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for enemy in enemy_mapping:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.get_location(enemy, self.player) \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .place_locked_item(self.create_item(self.copy_abilities[enemy_mapping[enemy]]))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # fill animals
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.animal_randomization != 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            spawns = [animal for animal in animal_friend_spawns.keys() if
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                      animal not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1", "Iceberg 4 - Animal 1"]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.get_location("Iceberg 4 - Animal 1", self.player) \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .place_locked_item(self.create_item("ChuChu Spawn"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Not having ChuChu here makes the room impossible (since only she has vertical burning)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.get_location("Ripple Field 5 - Animal 2", self.player) \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .place_locked_item(self.create_item("Pitch Spawn"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            guaranteed_animal = self.random.choice(["Kine Spawn", "Coo Spawn"])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.get_location("Sand Canyon 6 - Animal 1", self.player) \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .place_locked_item(self.create_item(guaranteed_animal))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Ripple Field 5 - Animal 2 needs to be Pitch to ensure accessibility on non-door rando
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.animal_randomization == 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                animal_pool = [animal_friend_spawns[spawn] for spawn in animal_friend_spawns
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                               if spawn not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                "Iceberg 4 - Animal 1"]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                animal_base = ["Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                animal_pool = [self.random.choice(animal_base)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                               for _ in range(len(animal_friend_spawns) - 9)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                # have to guarantee one of each animal
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                animal_pool.extend(animal_base)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if guaranteed_animal == "Kine Spawn":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                animal_pool.append("Coo Spawn")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                animal_pool.append("Kine Spawn")
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-18 11:52:23 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            # Weird fill hack, this forces ChuChu to be the last animal friend placed
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # If Kine is ever the last animal friend placed, he will cause fill errors on closed world
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            animal_pool.sort()
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-05 09:59:55 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locations = [self.multiworld.get_location(spawn, self.player) for spawn in spawns]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            items = [self.create_item(animal) for animal in animal_pool]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            allstate = self.multiworld.get_all_state(False)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-01 08:02:26 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            self.random.shuffle(locations)
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-05 09:59:55 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            fill_restrictive(self.multiworld, allstate, locations, items, True, True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            animal_friends = animal_friend_spawns.copy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for animal in animal_friends:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.multiworld.get_location(animal, self.player) \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    .place_locked_item(self.create_item(animal_friends[animal]))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_items(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool.extend([self.create_item(name) for name in copy_ability_table])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool.extend([self.create_item(name) for name in animal_friend_table])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        required_percentage = self.options.heart_stars_required / 100.0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        remaining_items = len(location_table) - len(itempool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not self.options.consumables:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            remaining_items -= len(consumable_locations)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        remaining_items -= len(star_locations)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.starsanity:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # star fill, keep consumable pool locked to consumable and fill 767 stars specifically
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            star_items = list(star_item_weights.keys())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            star_weights = list(star_item_weights.values())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            itempool.extend([self.create_item(item) for item in self.random.choices(star_items, weights=star_weights,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                                                    k=767)])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        total_heart_stars = self.options.total_heart_stars
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # ensure at least 1 heart star required per world
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        required_heart_stars = max(int(total_heart_stars * required_percentage), 5)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        filler_items = total_heart_stars - required_heart_stars
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        filler_amount = math.floor(filler_items * (self.options.filler_percentage / 100.0))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        trap_amount = math.floor(filler_amount * (self.options.trap_percentage / 100.0))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        filler_amount -= trap_amount
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        non_required_heart_stars = filler_items - filler_amount - trap_amount
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.required_heart_stars = required_heart_stars
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # handle boss requirements here
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        requirements = [required_heart_stars]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        quotient = required_heart_stars // 5  # since we set the last manually, we can afford imperfect rounding
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.boss_requirement_random:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for i in range(1, 5):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if self.options.strict_bosses:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    max_stars = quotient * i
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    max_stars = required_heart_stars
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                requirements.insert(i, self.random.randint(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    min(1, max_stars), max_stars))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.strict_bosses:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                requirements.sort()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.random.shuffle(requirements)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for i in range(1, 5):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                requirements.insert(i - 1, quotient * i)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.boss_requirements = requirements
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool.extend([self.create_item("Heart Star") for _ in range(required_heart_stars)])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool.extend([self.create_item(self.get_filler_item_name(False))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         for _ in range(filler_amount + (remaining_items - total_heart_stars))])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool.extend([self.create_item(self.get_trap_item_name())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         for _ in range(trap_amount)])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        itempool.extend([self.create_item("Heart Star", True) for _ in range(non_required_heart_stars)])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.itempool += itempool
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.open_world:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for level in self.player_levels:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for stage in range(0, 6):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.multiworld.get_location(location_table[self.player_levels[level][stage]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                 .replace("Complete", "Stage Completion"), self.player) \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        .place_locked_item(KDL3Item(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            f"{LocationName.level_names_inverse[level]} - Stage Completion",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            ItemClassification.progression, None, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    set_rules = set_rules
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def generate_basic(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.stage_shuffle_enabled = self.options.stage_shuffle > 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        goal = self.options.goal
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        goal_location = self.multiworld.get_location(LocationName.goals[goal], self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        goal_location.place_locked_item(KDL3Item("Love-Love Rod", ItemClassification.progression, None, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for level in range(1, 6):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.get_location(f"Level {level} Boss - Defeated", self.player) \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .place_locked_item(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                KDL3Item(f"Level {level} Boss Defeated", ItemClassification.progression, None, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.get_location(f"Level {level} Boss - Purified", self.player) \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                .place_locked_item(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                KDL3Item(f"Level {level} Boss Purified", ItemClassification.progression, None, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.completion_condition[self.player] = lambda state: state.has("Love-Love Rod", self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # this can technically be done at any point before generate_output
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.allow_bb:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.allow_bb == self.options.allow_bb.option_enforced:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.boss_butch_bosses = [True for _ in range(6)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.boss_butch_bosses = [self.random.choice([True, False]) for _ in range(6)]
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-13 15:05:38 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.boss_butch_bosses = [False for _ in range(6)]
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-05 09:59:55 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def generate_output(self, output_directory: str):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rom_path = ""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        try:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            rom = RomData(get_base_rom_path())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            patch_rom(self, rom)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            rom.write_to_file(rom_path)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.rom_name = rom.name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            patch = KDL3DeltaPatch(os.path.splitext(rom_path)[0] + KDL3DeltaPatch.patch_file_ending, player=self.player,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   player_name=self.multiworld.player_name[self.player], patched_path=rom_path)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            patch.write()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        except Exception:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            raise
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        finally:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.rom_name_available_event.set()  # make sure threading continues and errors are collected
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if os.path.exists(rom_path):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                os.unlink(rom_path)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def modify_multidata(self, multidata: dict):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # wait for self.rom_name to be available.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.rom_name_available_event.wait()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rom_name = getattr(self, "rom_name", None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # we skip in case of error, so that the original error in the output thread is the one that gets raised
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if rom_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            new_name = base64.b64encode(bytes(self.rom_name)).decode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def write_spoiler(self, spoiler_handle: TextIO) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.stage_shuffle_enabled:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            spoiler_handle.write(f"\nLevel Layout ({self.multiworld.get_player_name(self.player)}):\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for level in LocationName.level_names:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for stage, i in zip(self.player_levels[LocationName.level_names[level]], range(1, 7)):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    spoiler_handle.write(f"{level} {i}: {location_table[stage].replace(' - Complete', '')}\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.animal_randomization:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            spoiler_handle.write(f"\nAnimal Friends ({self.multiworld.get_player_name(self.player)}):\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for level in self.player_levels:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for stage in range(6):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    rooms = [room for room in self.rooms if room.level == level and room.stage == stage]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    animals = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    for room in rooms:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        animals.extend([location.item.name.replace(" Spawn", "")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        for location in room.locations if "Animal" in location.name])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    spoiler_handle.write(f"{location_table[self.player_levels[level][stage]].replace(' - Complete','')}"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                         f": {', '.join(animals)}\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.copy_ability_randomization:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            spoiler_handle.write(f"\nCopy Abilities ({self.multiworld.get_player_name(self.player)}):\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for enemy in self.copy_abilities:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                spoiler_handle.write(f"{enemy}: {self.copy_abilities[enemy].replace('No Ability', 'None').replace(' Ability', '')}\n")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.stage_shuffle_enabled:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            regions = {LocationName.level_names[level]: level for level in LocationName.level_names}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            level_hint_data = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for level in regions:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for stage in range(7):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    stage_name = self.multiworld.get_location(self.location_id_to_name[self.player_levels[level][stage]],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                              self.player).name.replace(" - Complete", "")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    stage_regions = [room for room in self.rooms if stage_name in room.name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    for region in stage_regions:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        for location in [location for location in region.locations if location.address]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            level_hint_data[location.address] = f"{regions[level]} {stage + 1 if stage < 6 else 'Boss'}"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            hint_data[self.player] = level_hint_data
							 |