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											2023-02-26 19:19:15 -05:00
										 |  |  | import unittest | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from ..items import load_item_csv | 
					
						
							|  |  |  | from ..locations import load_location_csv | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..options import Mods | 
					
						
							| 
									
										
										
										
											2023-02-26 19:19:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TestCsvIntegrity(unittest.TestCase): | 
					
						
							|  |  |  |     def test_items_integrity(self): | 
					
						
							|  |  |  |         items = load_item_csv() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         with self.subTest("Test all items have an id"): | 
					
						
							|  |  |  |             for item in items: | 
					
						
							|  |  |  |                 self.assertIsNotNone(item.code_without_offset, "Some item do not have an id." | 
					
						
							|  |  |  |                                                                " Run the script `update_data.py` to generate them.") | 
					
						
							|  |  |  |         with self.subTest("Test all ids are unique"): | 
					
						
							|  |  |  |             all_ids = [item.code_without_offset for item in items] | 
					
						
							|  |  |  |             unique_ids = set(all_ids) | 
					
						
							|  |  |  |             self.assertEqual(len(all_ids), len(unique_ids)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         with self.subTest("Test all names are unique"): | 
					
						
							|  |  |  |             all_names = [item.name for item in items] | 
					
						
							|  |  |  |             unique_names = set(all_names) | 
					
						
							|  |  |  |             self.assertEqual(len(all_names), len(unique_names)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         with self.subTest("Test all mod names are valid"): | 
					
						
							|  |  |  |             mod_names = {item.mod_name for item in items} | 
					
						
							|  |  |  |             for mod_name in mod_names: | 
					
						
							|  |  |  |                 if mod_name: | 
					
						
							|  |  |  |                     self.assertIn(mod_name, Mods.valid_keys) | 
					
						
							| 
									
										
										
										
											2023-02-26 19:19:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def test_locations_integrity(self): | 
					
						
							|  |  |  |         locations = load_location_csv() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         with self.subTest("Test all locations have an id"): | 
					
						
							|  |  |  |             for location in locations: | 
					
						
							|  |  |  |                 self.assertIsNotNone(location.code_without_offset, "Some location do not have an id." | 
					
						
							|  |  |  |                                                                    " Run the script `update_data.py` to generate them.") | 
					
						
							|  |  |  |         with self.subTest("Test all ids are unique"): | 
					
						
							|  |  |  |             all_ids = [location.code_without_offset for location in locations] | 
					
						
							|  |  |  |             unique_ids = set(all_ids) | 
					
						
							|  |  |  |             self.assertEqual(len(all_ids), len(unique_ids)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         with self.subTest("Test all names are unique"): | 
					
						
							|  |  |  |             all_names = [location.name for location in locations] | 
					
						
							|  |  |  |             unique_names = set(all_names) | 
					
						
							|  |  |  |             self.assertEqual(len(all_names), len(unique_names)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         with self.subTest("Test all mod names are valid"): | 
					
						
							|  |  |  |             mod_names = {location.mod_name for location in locations} | 
					
						
							|  |  |  |             for mod_name in mod_names: | 
					
						
							|  |  |  |                 if mod_name: | 
					
						
							|  |  |  |                     self.assertIn(mod_name, Mods.valid_keys) |