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											2024-03-15 15:05:14 +03:00
										 |  |  | from functools import cached_property | 
					
						
							|  |  |  | from typing import Union | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from Utils import cache_self1 | 
					
						
							|  |  |  | from .action_logic import ActionLogicMixin | 
					
						
							|  |  |  | from .base_logic import BaseLogicMixin, BaseLogic | 
					
						
							|  |  |  | from .building_logic import BuildingLogicMixin | 
					
						
							|  |  |  | from .has_logic import HasLogicMixin | 
					
						
							|  |  |  | from .money_logic import MoneyLogicMixin | 
					
						
							|  |  |  | from .received_logic import ReceivedLogicMixin | 
					
						
							|  |  |  | from .region_logic import RegionLogicMixin | 
					
						
							|  |  |  | from .relationship_logic import RelationshipLogicMixin | 
					
						
							|  |  |  | from .season_logic import SeasonLogicMixin | 
					
						
							|  |  |  | from .skill_logic import SkillLogicMixin | 
					
						
							|  |  |  | from ..data.recipe_data import RecipeSource, StarterSource, ShopSource, SkillSource, FriendshipSource, \ | 
					
						
							|  |  |  |     QueenOfSauceSource, CookingRecipe, ShopFriendshipSource, \ | 
					
						
							|  |  |  |     all_cooking_recipes_by_name | 
					
						
							|  |  |  | from ..data.recipe_source import CutsceneSource, ShopTradeSource | 
					
						
							|  |  |  | from ..locations import locations_by_tag, LocationTags | 
					
						
							|  |  |  | from ..options import Chefsanity | 
					
						
							|  |  |  | from ..options import ExcludeGingerIsland | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..stardew_rule import StardewRule, True_, False_ | 
					
						
							|  |  |  | from ..strings.region_names import LogicRegion | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.skill_names import Skill | 
					
						
							|  |  |  | from ..strings.tv_channel_names import Channel | 
					
						
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 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class CookingLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.cooking = CookingLogic(*args, **kwargs) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class CookingLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, MoneyLogicMixin, ActionLogicMixin, | 
					
						
							|  |  |  | BuildingLogicMixin, RelationshipLogicMixin, SkillLogicMixin, CookingLogicMixin]]): | 
					
						
							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def can_cook_in_kitchen(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.building.has_house(1) | self.logic.skill.has_level(Skill.foraging, 9) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Should be cached | 
					
						
							|  |  |  |     def can_cook(self, recipe: CookingRecipe = None) -> StardewRule: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         cook_rule = self.logic.region.can_reach(LogicRegion.kitchen) | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  |         if recipe is None: | 
					
						
							|  |  |  |             return cook_rule | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         recipe_rule = self.logic.cooking.knows_recipe(recipe.source, recipe.meal) | 
					
						
							|  |  |  |         ingredients_rule = self.logic.has_all(*sorted(recipe.ingredients)) | 
					
						
							|  |  |  |         return cook_rule & recipe_rule & ingredients_rule | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Should be cached | 
					
						
							|  |  |  |     def knows_recipe(self, source: RecipeSource, meal_name: str) -> StardewRule: | 
					
						
							|  |  |  |         if self.options.chefsanity == Chefsanity.option_none: | 
					
						
							|  |  |  |             return self.logic.cooking.can_learn_recipe(source) | 
					
						
							|  |  |  |         if isinstance(source, StarterSource): | 
					
						
							|  |  |  |             return self.logic.cooking.received_recipe(meal_name) | 
					
						
							|  |  |  |         if isinstance(source, ShopTradeSource) and self.options.chefsanity & Chefsanity.option_purchases: | 
					
						
							|  |  |  |             return self.logic.cooking.received_recipe(meal_name) | 
					
						
							|  |  |  |         if isinstance(source, ShopSource) and self.options.chefsanity & Chefsanity.option_purchases: | 
					
						
							|  |  |  |             return self.logic.cooking.received_recipe(meal_name) | 
					
						
							|  |  |  |         if isinstance(source, SkillSource) and self.options.chefsanity & Chefsanity.option_skills: | 
					
						
							|  |  |  |             return self.logic.cooking.received_recipe(meal_name) | 
					
						
							|  |  |  |         if isinstance(source, CutsceneSource) and self.options.chefsanity & Chefsanity.option_friendship: | 
					
						
							|  |  |  |             return self.logic.cooking.received_recipe(meal_name) | 
					
						
							|  |  |  |         if isinstance(source, FriendshipSource) and self.options.chefsanity & Chefsanity.option_friendship: | 
					
						
							|  |  |  |             return self.logic.cooking.received_recipe(meal_name) | 
					
						
							|  |  |  |         if isinstance(source, QueenOfSauceSource) and self.options.chefsanity & Chefsanity.option_queen_of_sauce: | 
					
						
							|  |  |  |             return self.logic.cooking.received_recipe(meal_name) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         if isinstance(source, ShopFriendshipSource) and self.options.chefsanity & Chefsanity.option_purchases: | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  |             return self.logic.cooking.received_recipe(meal_name) | 
					
						
							|  |  |  |         return self.logic.cooking.can_learn_recipe(source) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_learn_recipe(self, source: RecipeSource) -> StardewRule: | 
					
						
							|  |  |  |         if isinstance(source, StarterSource): | 
					
						
							|  |  |  |             return True_() | 
					
						
							|  |  |  |         if isinstance(source, ShopTradeSource): | 
					
						
							|  |  |  |             return self.logic.money.can_trade_at(source.region, source.currency, source.price) | 
					
						
							|  |  |  |         if isinstance(source, ShopSource): | 
					
						
							|  |  |  |             return self.logic.money.can_spend_at(source.region, source.price) | 
					
						
							|  |  |  |         if isinstance(source, SkillSource): | 
					
						
							|  |  |  |             return self.logic.skill.has_level(source.skill, source.level) | 
					
						
							|  |  |  |         if isinstance(source, CutsceneSource): | 
					
						
							|  |  |  |             return self.logic.region.can_reach(source.region) & self.logic.relationship.has_hearts(source.friend, source.hearts) | 
					
						
							|  |  |  |         if isinstance(source, FriendshipSource): | 
					
						
							|  |  |  |             return self.logic.relationship.has_hearts(source.friend, source.hearts) | 
					
						
							|  |  |  |         if isinstance(source, QueenOfSauceSource): | 
					
						
							|  |  |  |             return self.logic.action.can_watch(Channel.queen_of_sauce) & self.logic.season.has(source.season) | 
					
						
							|  |  |  |         if isinstance(source, ShopFriendshipSource): | 
					
						
							|  |  |  |             return self.logic.money.can_spend_at(source.region, source.price) & self.logic.relationship.has_hearts(source.friend, source.hearts) | 
					
						
							|  |  |  |         return False_() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def received_recipe(self, meal_name: str): | 
					
						
							|  |  |  |         return self.logic.received(f"{meal_name} Recipe") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def can_cook_everything(self) -> StardewRule: | 
					
						
							|  |  |  |         cooksanity_prefix = "Cook " | 
					
						
							|  |  |  |         all_recipes_names = [] | 
					
						
							|  |  |  |         exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true | 
					
						
							|  |  |  |         for location in locations_by_tag[LocationTags.COOKSANITY]: | 
					
						
							|  |  |  |             if exclude_island and LocationTags.GINGER_ISLAND in location.tags: | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             if location.mod_name and location.mod_name not in self.options.mods: | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             all_recipes_names.append(location.name[len(cooksanity_prefix):]) | 
					
						
							|  |  |  |         all_recipes = [all_cooking_recipes_by_name[recipe_name] for recipe_name in all_recipes_names] | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         return self.logic.and_(*(self.logic.cooking.can_cook(recipe) for recipe in all_recipes)) |