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											2024-03-15 15:05:14 +03:00
										 |  |  | from typing import Tuple, Union | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from Utils import cache_self1 | 
					
						
							|  |  |  | from .base_logic import BaseLogic, BaseLogicMixin | 
					
						
							|  |  |  | from .has_logic import HasLogicMixin | 
					
						
							|  |  |  | from ..options import EntranceRandomization | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..stardew_rule import StardewRule, Reach, false_, true_ | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.region_names import Region | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | main_outside_area = {Region.menu, Region.stardew_valley, Region.farm_house, Region.farm, Region.town, Region.beach, Region.mountain, Region.forest, | 
					
						
							|  |  |  |                      Region.bus_stop, Region.backwoods, Region.bus_tunnel, Region.tunnel_entrance} | 
					
						
							|  |  |  | always_accessible_regions_without_er = {*main_outside_area, Region.community_center, Region.pantry, Region.crafts_room, Region.fish_tank, Region.boiler_room, | 
					
						
							|  |  |  |                                         Region.vault, Region.bulletin_board, Region.mines, Region.hospital, Region.carpenter, Region.alex_house, | 
					
						
							|  |  |  |                                         Region.elliott_house, Region.ranch, Region.farm_cave, Region.wizard_tower, Region.tent, Region.pierre_store, | 
					
						
							|  |  |  |                                         Region.saloon, Region.blacksmith, Region.trailer, Region.museum, Region.mayor_house, Region.haley_house, | 
					
						
							|  |  |  |                                         Region.sam_house, Region.jojamart, Region.fish_shop} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | always_regions_by_setting = {EntranceRandomization.option_disabled: always_accessible_regions_without_er, | 
					
						
							|  |  |  |                              EntranceRandomization.option_pelican_town: always_accessible_regions_without_er, | 
					
						
							|  |  |  |                              EntranceRandomization.option_non_progression: always_accessible_regions_without_er, | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |                              EntranceRandomization.option_buildings_without_house: main_outside_area, | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  |                              EntranceRandomization.option_buildings: main_outside_area, | 
					
						
							|  |  |  |                              EntranceRandomization.option_chaos: always_accessible_regions_without_er} | 
					
						
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							|  |  |  | 
 | 
					
						
							|  |  |  | class RegionLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.region = RegionLogic(*args, **kwargs) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class RegionLogic(BaseLogic[Union[RegionLogicMixin, HasLogicMixin]]): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_reach(self, region_name: str) -> StardewRule: | 
					
						
							|  |  |  |         if region_name in always_regions_by_setting[self.options.entrance_randomization]: | 
					
						
							|  |  |  |             return true_ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if region_name not in self.regions: | 
					
						
							|  |  |  |             return false_ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return Reach(region_name, "Region", self.player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_reach_any(self, region_names: Tuple[str, ...]) -> StardewRule: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         if any(r in always_regions_by_setting[self.options.entrance_randomization] for r in region_names): | 
					
						
							|  |  |  |             return true_ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return self.logic.or_(*(self.logic.region.can_reach(spot) for spot in region_names)) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_reach_all(self, region_names: Tuple[str, ...]) -> StardewRule: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         return self.logic.and_(*(self.logic.region.can_reach(spot) for spot in region_names)) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_reach_all_except_one(self, region_names: Tuple[str, ...]) -> StardewRule: | 
					
						
							|  |  |  |         region_names = list(region_names) | 
					
						
							|  |  |  |         num_required = len(region_names) - 1 | 
					
						
							|  |  |  |         if num_required <= 0: | 
					
						
							|  |  |  |             num_required = len(region_names) | 
					
						
							|  |  |  |         return self.logic.count(num_required, *(self.logic.region.can_reach(spot) for spot in region_names)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_reach_location(self, location_name: str) -> StardewRule: | 
					
						
							|  |  |  |         return Reach(location_name, "Location", self.player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # @cache_self1 | 
					
						
							|  |  |  |     # def can_reach_entrance(self, entrance_name: str) -> StardewRule: | 
					
						
							|  |  |  |     #     return Reach(entrance_name, "Entrance", self.player) |