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											2024-03-15 15:05:14 +03:00
										 |  |  | from functools import cached_property | 
					
						
							|  |  |  | from typing import Union, List | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from Utils import cache_self1 | 
					
						
							|  |  |  | from .base_logic import BaseLogic, BaseLogicMixin | 
					
						
							|  |  |  | from .building_logic import BuildingLogicMixin | 
					
						
							|  |  |  | from .has_logic import HasLogicMixin | 
					
						
							|  |  |  | from .received_logic import ReceivedLogicMixin | 
					
						
							|  |  |  | from .region_logic import RegionLogicMixin | 
					
						
							|  |  |  | from ..locations import LocationTags, locations_by_tag | 
					
						
							|  |  |  | from ..options import ExcludeGingerIsland, Shipsanity | 
					
						
							|  |  |  | from ..options import SpecialOrderLocations | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..stardew_rule import StardewRule | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.ap_names.event_names import Event | 
					
						
							|  |  |  | from ..strings.building_names import Building | 
					
						
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							|  |  |  | class ShippingLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.shipping = ShippingLogic(*args, **kwargs) | 
					
						
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 | 
					
						
							|  |  |  | class ShippingLogic(BaseLogic[Union[ReceivedLogicMixin, ShippingLogicMixin, BuildingLogicMixin, RegionLogicMixin, HasLogicMixin]]): | 
					
						
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							|  |  |  |     @cached_property | 
					
						
							|  |  |  |     def can_use_shipping_bin(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.building.has_building(Building.shipping_bin) | 
					
						
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 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_ship(self, item: str) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.received(Event.can_ship_items) & self.logic.has(item) | 
					
						
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 | 
					
						
							|  |  |  |     def can_ship_everything(self) -> StardewRule: | 
					
						
							|  |  |  |         shipsanity_prefix = "Shipsanity: " | 
					
						
							|  |  |  |         all_items_to_ship = [] | 
					
						
							|  |  |  |         exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         exclude_qi = not (self.options.special_order_locations & SpecialOrderLocations.value_qi) | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  |         mod_list = self.options.mods.value | 
					
						
							|  |  |  |         for location in locations_by_tag[LocationTags.SHIPSANITY_FULL_SHIPMENT]: | 
					
						
							|  |  |  |             if exclude_island and LocationTags.GINGER_ISLAND in location.tags: | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             if exclude_qi and LocationTags.REQUIRES_QI_ORDERS in location.tags: | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             if location.mod_name and location.mod_name not in mod_list: | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             all_items_to_ship.append(location.name[len(shipsanity_prefix):]) | 
					
						
							|  |  |  |         return self.logic.building.has_building(Building.shipping_bin) & self.logic.has_all(*all_items_to_ship) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_ship_everything_in_slot(self, all_location_names_in_slot: List[str]) -> StardewRule: | 
					
						
							|  |  |  |         if self.options.shipsanity == Shipsanity.option_none: | 
					
						
							|  |  |  |             return self.can_ship_everything() | 
					
						
							|  |  |  | 
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							|  |  |  |         rules = [self.logic.building.has_building(Building.shipping_bin)] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for shipsanity_location in locations_by_tag[LocationTags.SHIPSANITY]: | 
					
						
							|  |  |  |             if shipsanity_location.name not in all_location_names_in_slot: | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             rules.append(self.logic.region.can_reach_location(shipsanity_location.name)) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         return self.logic.and_(*rules) |