51 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			51 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| 
								 | 
							
								# Copyright (c) 2022 FelicitusNeko
							 | 
						||
| 
								 | 
							
								#
							 | 
						||
| 
								 | 
							
								# This software is released under the MIT License.
							 | 
						||
| 
								 | 
							
								# https://opensource.org/licenses/MIT
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								from BaseClasses import MultiWorld, Region, Entrance
							 | 
						||
| 
								 | 
							
								from .Locations import BumpStikLocation, level1_locs, level2_locs, level3_locs, level4_locs, level5_locs, location_table
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								def _generate_entrances(player: int, entrance_list: [str], parent: Region):
							 | 
						||
| 
								 | 
							
								    return [Entrance(player, entrance, parent) for entrance in entrance_list]
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								def create_regions(world: MultiWorld, player: int):
							 | 
						||
| 
								 | 
							
								    region_map = {
							 | 
						||
| 
								 | 
							
								        "Menu": level1_locs + ["Bonus Booster 1"] + [f"Treasure Bumper {i + 1}" for i in range(8)],
							 | 
						||
| 
								 | 
							
								        "Level 1": level2_locs + ["Bonus Booster 2"] + [f"Treasure Bumper {i + 9}" for i in range(8)],
							 | 
						||
| 
								 | 
							
								        "Level 2": level3_locs + ["Bonus Booster 3"] + [f"Treasure Bumper {i + 17}" for i in range(8)],
							 | 
						||
| 
								 | 
							
								        "Level 3": level4_locs + [f"Bonus Booster {i + 4}" for i in range(2)] +
							 | 
						||
| 
								 | 
							
								                   [f"Treasure Bumper {i + 25}" for i in range(8)],
							 | 
						||
| 
								 | 
							
								        "Level 4": level5_locs
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    entrance_map = {
							 | 
						||
| 
								 | 
							
								        "Level 1": lambda state:
							 | 
						||
| 
								 | 
							
								        state.has("Booster Bumper", player, 2) and state.has("Treasure Bumper", player, 9),
							 | 
						||
| 
								 | 
							
								        "Level 2": lambda state:
							 | 
						||
| 
								 | 
							
								        state.has("Booster Bumper", player, 3) and state.has("Treasure Bumper", player, 17),
							 | 
						||
| 
								 | 
							
								        "Level 3": lambda state:
							 | 
						||
| 
								 | 
							
								        state.has("Booster Bumper", player, 4) and state.has("Treasure Bumper", player, 25),
							 | 
						||
| 
								 | 
							
								        "Level 4": lambda state:
							 | 
						||
| 
								 | 
							
								        state.has("Booster Bumper", player, 5) and state.has("Treasure Bumper", player, 33)
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    for x, region_name in enumerate(region_map):
							 | 
						||
| 
								 | 
							
								        region_list = region_map[region_name]
							 | 
						||
| 
								 | 
							
								        region = Region(region_name, player, world)
							 | 
						||
| 
								 | 
							
								        for location_name in region_list:
							 | 
						||
| 
								 | 
							
								            region.locations += [BumpStikLocation(
							 | 
						||
| 
								 | 
							
								                player, location_name, location_table[location_name], region)]
							 | 
						||
| 
								 | 
							
								        if x < 4:
							 | 
						||
| 
								 | 
							
								            region.exits += _generate_entrances(player,
							 | 
						||
| 
								 | 
							
								                                                [f"To Level {x + 1}"], region)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        world.regions += [region]
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    for entrance in entrance_map:
							 | 
						||
| 
								 | 
							
								        connection = world.get_entrance(f"To {entrance}", player)
							 | 
						||
| 
								 | 
							
								        connection.access_rule = entrance_map[entrance]
							 | 
						||
| 
								 | 
							
								        connection.connect(world.get_region(entrance, player))
							 |