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								from  dataclasses  import  dataclass  
						 
					
						
							
								
									
										
										
										
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								from  Options  import  ( OptionGroup ,  Choice ,  DefaultOnToggle ,  ItemsAccessibility ,  PerGameCommonOptions ,  Range ,  Toggle ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     StartInventoryPool ) 
							 
						 
					
						
							
								
									
										
										
										
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								class  CharacterStages ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Whether  to  include  Reinhardt - only  stages ,  Carrie - only  stages ,  or  both  with  or  without  branching  paths  at  the  end  of  Villa  and  Castle  Center . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Character Stages " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_both  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_branchless_both  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_reinhardt_only  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_carrie_only  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  StageShuffle ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Shuffles  which  stages  appear  in  which  stage  slots . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Villa  and  Castle  Center  will  never  appear  in  any  character  stage  slots  if  Character  Stages  is  set  to  Both ;  they  can  only  be  somewhere  on  the  main  path . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Castle  Keep  will  always  be  at  the  end  of  the  line . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Stage Shuffle " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  StartingStage ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Which  stage  to  start  at  if  Stage  Shuffle  is  turned  on . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Starting Stage " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_forest_of_silence  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_castle_wall  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_villa  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_tunnel  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_underground_waterway  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_castle_center  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_duel_tower  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_tower_of_execution  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_tower_of_science  =  8 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_tower_of_sorcery  =  9 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_room_of_clocks  =  10 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_clock_tower  =  11 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  " random " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  WarpOrder ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Arranges  the  warps  in  the  warp  menu  in  whichever  stage  order  chosen ,  thereby  changing  the  order  they  are  unlocked  in . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Warp Order " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_seed_stage_order  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla_stage_order  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomized_order  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  SubWeaponShuffle ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Shuffles  all  sub - weapons  in  the  game  within  each  other  in  their  own  pool  or  in  the  main  item  pool . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Sub-weapon Shuffle " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_own_pool  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_anywhere  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  SpareKeys ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Puts  an  additional  copy  of  every  non - Special  key  item  in  the  pool  for  every  key  item  that  there  is . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Chance  gives  each  key  item  a  50 %  chance  of  having  a  duplicate  instead  of  guaranteeing  one  for  all  of  them . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Spare Keys " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_on  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_chance  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  HardItemPool ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Replaces  some  items  in  the  item  pool  with  less  valuable  ones ,  to  make  the  item  pool  sort  of  resemble  Hard  Mode  in  the  PAL  version . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Hard Item Pool " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Special1sPerWarp ( Range ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  how  many  Special1  jewels  are  needed  per  warp  menu  option  unlock . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    This  will  decrease  until  the  number  x  7  is  less  than  or  equal  to  the  Total  Specail1s  if  it  isn ' t already. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  10 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Special1s Per Warp " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TotalSpecial1s ( Range ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  how  many  Speical1  jewels  are  in  the  pool  in  total . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    range_start  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  70 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Total Special1s " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  DraculasCondition ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  the  requirement  for  unlocking  and  opening  the  door  to  Dracula ' s chamber. 
							 
						 
					
						
							
								
									
										
										
										
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								    None :  No  requirement .  Door  is  unlocked  from  the  start . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Crystal :  Activate  the  big  crystal  in  Castle  Center ' s basement. Neither boss afterwards has to be defeated. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Bosses :  Kill  a  specified  number  of  bosses  with  health  bars  and  claim  their  Trophies . 
							 
						 
					
						
							
								
									
										
										
										
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								    Specials :  Find  a  specified  number  of  Special2  jewels  shuffled  in  the  main  item  pool . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Dracula ' s Condition " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_none  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_crystal  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_bosses  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_specials  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  PercentSpecial2sRequired ( Range ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Percentage  of  Special2s  required  to  enter  Dracula ' s chamber when Dracula ' s  Condition  is  Special2s . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  80 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Percent Special2s Required " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TotalSpecial2s ( Range ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    How  many  Speical2  jewels  are  in  the  pool  in  total  when  Dracula ' s Condition is Special2s. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  70 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  25 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Total Special2s " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BossesRequired ( Range ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    How  many  bosses  need  to  be  defeated  to  enter  Dracula ' s chamber when Dracula ' s  Condition  is  set  to  Bosses . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    This  will  automatically  adjust  if  there  are  fewer  available  bosses  than  the  chosen  number . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  16 
							 
						 
					
						
							
								
									
										
										
										
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								    default  =  12 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Bosses Required " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CarrieLogic ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  the  2  checks  inside  Underground  Waterway ' s crawlspace to the pool. 
							 
						 
					
						
							
								
									
										
										
										
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								    If  you  ( and  everyone  else  if  racing  the  same  seed )  are  planning  to  only  ever  play  Reinhardt ,  don ' t enable this. 
							 
						 
					
						
							
								
									
										
										
										
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								    Can  be  combined  with  Hard  Logic  to  include  Carrie - only  tricks . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Carrie Logic " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  HardLogic ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Properly  considers  sequence  break  tricks  in  logic  ( i . e .  maze  skip ) .  Can  be  combined  with  Carrie  Logic  to  include  Carrie - only  tricks . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    See  the  Game  Page  for  a  full  list  of  tricks  and  glitches  that  may  be  logically  required . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Hard Logic " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  MultiHitBreakables ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  the  items  that  drop  from  the  objects  that  break  in  three  hits  to  the  pool . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    There  are  18  of  these  throughout  the  game ,  adding  up  to  79  or  80  checks  ( depending  on  sub - weapons  being  shuffled  anywhere  or  not )  in  total  with  all  stages . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  game  will  be  modified  to  remember  exactly  which  of  their  items  you ' ve picked up instead of simply whether they were broken or not. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Multi-hit Breakables " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EmptyBreakables ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  9  check  locations  in  the  form  of  breakables  that  normally  have  nothing  ( all  empty  Forest  coffins ,  etc . )  and  some  additional  Red  Jewels  and / or  moneybags  into  the  item  pool  to  compensate . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Empty Breakables " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  LizardLockerItems ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
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								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  the  6  items  inside  Castle  Center  2 F ' s Lizard-man generators to the pool. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Picking  up  all  of  these  can  be  a  very  tedious  luck - based  process ,  so  they  are  off  by  default . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Lizard Locker Items " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Shopsanity ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Adds  7  one - time  purchases  from  Renon ' s shop into the location pool. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    After  buying  an  item  from  a  slot ,  it  will  revert  to  whatever  it  is  in  the  vanilla  game . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shopsanity " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShopPrices ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Randomizes  the  amount  of  gold  each  item  costs  in  Renon ' s shop. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Use  the  Minimum  and  Maximum  Gold  Price  options  to  control  how  much  or  how  little  an  item  can  cost . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shop Prices " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomized  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  MinimumGoldPrice ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  lowest  amount  of  gold  an  item  can  cost  in  Renon ' s shop, divided by 100. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Minimum Gold Price " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  50 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  MaximumGoldPrice ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  highest  amount  of  gold  an  item  can  cost  in  Renon ' s shop, divided by 100. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Maximum Gold Price " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  50 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  30 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  PostBehemothBoss ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  which  boss  is  fought  in  the  vampire  triplets '  room in Castle Center by which characters after defeating Behemoth. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Post-Behemoth Boss " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_inverted  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_always_rosa  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_always_camilla  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  RoomOfClocksBoss ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  which  boss  is  fought  at  Room  of  Clocks  by  which  characters . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Room of Clocks Boss " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_inverted  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_always_death  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_always_actrise  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  RenonFightCondition ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  the  condition  on  which  the  Renon  fight  will  trigger . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Renon Fight Condition " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_never  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_spend_30k  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_always  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  VincentFightCondition ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  the  condition  on  which  the  vampire  Vincent  fight  will  trigger . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Vincent Fight Condition " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_never  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_wait_16_days  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_always  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BadEndingCondition ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  the  condition  on  which  the  currently - controlled  character ' s Bad Ending will trigger. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Bad Ending Condition " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_never  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_kill_vincent  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_always  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  IncreaseItemLimit ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Increases  the  holding  limit  of  usable  items  from  10  to  99  of  each  item . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Increase Item Limit " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  NerfHealingItems ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Decreases  the  amount  of  health  healed  by  Roast  Chickens  to  25 % ,  Roast  Beefs  to  50 % ,  and  Healing  Kits  to  80 % . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Nerf Healing Items " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  LoadingZoneHeals ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Whether  end - of - level  loading  zones  restore  health  and  cure  status  aliments  or  not . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Recommended  off  for  those  looking  for  more  of  a  survival  horror  experience ! 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Loading Zone Heals " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  InvisibleItems ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sets  which  items  are  visible  in  their  locations  and  which  are  invisible  until  picked  up . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Chance '  gives  each  item  a  50 / 50  chance  of  being  visible  or  invisible . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Invisible Items " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_reveal_all  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_hide_all  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_chance  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  DropPreviousSubWeapon ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    When  receiving  a  sub - weapon ,  the  one  you  had  before  will  drop  behind  you ,  so  it  can  be  taken  back  if  desired . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Drop Previous Sub-weapon " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  PermanentPowerUps ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Replaces  PowerUps  with  PermaUps ,  which  upgrade  your  B  weapon  level  permanently  and  will  stay  even  after  dying  and / or  continuing . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    To  compensate ,  only  two  will  be  in  the  pool  overall ,  and  they  will  not  drop  from  any  enemy  or  projectile . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Permanent PowerUps " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  IceTrapPercentage ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Replaces  a  percentage  of  junk  items  with  Ice  Traps . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    These  will  be  visibly  disguised  as  other  items ,  and  receiving  one  will  freeze  you  as  if  you  were  hit  by  Camilla ' s ice cloud attack. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Ice Trap Percentage " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  IceTrapAppearance ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    What  items  Ice  Traps  can  possibly  be  disguised  as . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Ice Trap Appearance " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_major_only  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_junk_only  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_anything  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  DisableTimeRestrictions ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Disables  the  restriction  on  every  event  and  door  that  requires  the  current  time  to  be  within  a  specific  range ,  so  they  can  be  triggered  at  any  time . 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    This  includes  all  sun / moon  doors  and ,  in  the  Villa ,  the  meeting  with  Rosa  and  the  fountain  pillar . 
							 
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    The  Villa  coffin  is  not  affected  by  this . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Disable Time Requirements " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  SkipGondolas ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Makes  jumping  on  and  activating  a  gondola  in  Tunnel  instantly  teleport  you  to  the  other  station ,  thereby  skipping  the  entire  three - minute  ride . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  item  normally  at  the  gondola  transfer  point  is  moved  to  instead  be  near  the  red  gondola  at  its  station . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Skip Gondolas " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  SkipWaterwayBlocks ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Opens  the  door  to  the  third  switch  in  Underground  Waterway  from  the  start  so  that  the  jumping  across  floating  brick  platforms  won ' t have to be done. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Shopping  at  the  Contract  on  the  other  side  of  them  may  still  be  logically  required  if  Shopsanity  is  on . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Skip Waterway Blocks " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Countdown ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Displays ,  near  the  HUD  clock  and  below  the  health  bar ,  the  number  of  unobtained  progression - marked  items  or  the  total  check  locations  remaining  in  the  stage  you  are  currently  in . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Countdown " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_none  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_majors  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_all_locations  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BigToss ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Makes  every  non - immobilizing  damage  source  launch  you  as  if  you  got  hit  by  Behemoth ' s charge. 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    Press  A  while  tossed  to  cancel  the  launch  momentum  and  avoid  being  thrown  off  ledges . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Hold  Z  to  have  all  incoming  damage  be  treated  as  it  normally  would . 
							 
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    Any  tricks  that  might  be  possible  with  it  are  not  in  logic . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Big Toss " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  PantherDash ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Hold  C - right  at  any  time  to  sprint  way  faster . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Any  tricks  that  are  possible  with  it  are  not  in  logic  and  any  boss  fights  with  boss  health  meters ,  if  started ,  are  expected  to  be  finished  before  leaving  their  arenas  if  Dracula ' s Condition is bosses. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Jumpless  will  prevent  jumping  while  moving  at  the  increased  speed  to  make  logic  harder  to  break  with  it . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Panther Dash " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_on  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_jumpless  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  IncreaseShimmySpeed ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Increases  the  speed  at  which  characters  shimmy  left  and  right  while  hanging  on  ledges . 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-25 03:20:25 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    Hold  Z  to  use  the  regular  speed  in  case  it ' s needed to do something. 
							 
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Increase Shimmy Speed " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  FallGuard ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Removes  fall  damage  from  landing  too  hard .  Note  that  falling  for  too  long  will  still  result  in  instant  death . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Fall Guard " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BackgroundMusic ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Randomizes  or  disables  the  music  heard  throughout  the  game . 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    Randomized  music  is  split  into  two  pools :  songs  that  loop  and  songs  that  don ' t. 
							 
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    The  " lead-in "  versions  of  some  songs  will  be  paired  accordingly . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Background Music " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_normal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_disabled  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomized  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  MapLighting ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Randomizes  the  lighting  color  RGB  values  on  every  map  during  every  time  of  day  to  be  literally  anything . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  colors  and / or  shading  of  the  following  things  are  affected :  fog ,  maps ,  player ,  enemies ,  and  some  objects . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Map Lighting " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_normal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomized  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CinematicExperience ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Enables  an  unused  film  reel  effect  on  every  cutscene  in  the  game .  Purely  cosmetic . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Cinematic Experience " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  WindowColorR ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  red  value  for  the  background  color  of  the  text  windows  during  gameplay . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Window Color R " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  15 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  WindowColorG ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  green  value  for  the  background  color  of  the  text  windows  during  gameplay . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Window Color G " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  15 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  WindowColorB ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  blue  value  for  the  background  color  of  the  text  windows  during  gameplay . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Window Color B " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  15 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  15 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  WindowColorA ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    The  alpha  value  for  the  background  color  of  the  text  windows  during  gameplay . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Window Color A " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  15 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  8 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  DeathLink ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    When  you  die ,  everyone  dies .  Of  course  the  reverse  is  true  too . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Explosive :  Makes  received  DeathLinks  kill  you  via  the  Magical  Nitro  explosion  instead  of  the  normal  death  animation . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    display_name  =  " DeathLink " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_no  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_true  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_yes  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_on  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_explosive  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								@dataclass  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CV64Options ( PerGameCommonOptions ) :  
						 
					
						
							
								
									
										
										
										
											2024-07-31 05:13:14 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    accessibility :  ItemsAccessibility 
							 
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    start_inventory_from_pool :  StartInventoryPool 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    character_stages :  CharacterStages 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    stage_shuffle :  StageShuffle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    starting_stage :  StartingStage 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    warp_order :  WarpOrder 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    sub_weapon_shuffle :  SubWeaponShuffle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    spare_keys :  SpareKeys 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hard_item_pool :  HardItemPool 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    special1s_per_warp :  Special1sPerWarp 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    total_special1s :  TotalSpecial1s 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    draculas_condition :  DraculasCondition 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    percent_special2s_required :  PercentSpecial2sRequired 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    total_special2s :  TotalSpecial2s 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    bosses_required :  BossesRequired 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    carrie_logic :  CarrieLogic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hard_logic :  HardLogic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    multi_hit_breakables :  MultiHitBreakables 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    empty_breakables :  EmptyBreakables 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    lizard_locker_items :  LizardLockerItems 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shopsanity :  Shopsanity 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    shop_prices :  ShopPrices 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    minimum_gold_price :  MinimumGoldPrice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    maximum_gold_price :  MaximumGoldPrice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    post_behemoth_boss :  PostBehemothBoss 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    room_of_clocks_boss :  RoomOfClocksBoss 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    renon_fight_condition :  RenonFightCondition 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    vincent_fight_condition :  VincentFightCondition 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    bad_ending_condition :  BadEndingCondition 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    increase_item_limit :  IncreaseItemLimit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    nerf_healing_items :  NerfHealingItems 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    loading_zone_heals :  LoadingZoneHeals 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    invisible_items :  InvisibleItems 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    drop_previous_sub_weapon :  DropPreviousSubWeapon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    permanent_powerups :  PermanentPowerUps 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ice_trap_percentage :  IceTrapPercentage 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ice_trap_appearance :  IceTrapAppearance 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    disable_time_restrictions :  DisableTimeRestrictions 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    skip_gondolas :  SkipGondolas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    skip_waterway_blocks :  SkipWaterwayBlocks 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    countdown :  Countdown 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    big_toss :  BigToss 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    panther_dash :  PantherDash 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    increase_shimmy_speed :  IncreaseShimmySpeed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    window_color_r :  WindowColorR 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    window_color_g :  WindowColorG 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    window_color_b :  WindowColorB 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    window_color_a :  WindowColorA 
							 
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    background_music :  BackgroundMusic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    map_lighting :  MapLighting 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    fall_guard :  FallGuard 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    cinematic_experience :  CinematicExperience 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-20 15:03:25 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    death_link :  DeathLink 
							 
						 
					
						
							
								
									
										
										
										
											2024-05-22 18:16:13 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								cv64_option_groups  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    OptionGroup ( " gameplay tweaks " ,  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        HardItemPool ,  ShopPrices ,  MinimumGoldPrice ,  MaximumGoldPrice ,  PostBehemothBoss ,  RoomOfClocksBoss , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        RenonFightCondition ,  VincentFightCondition ,  BadEndingCondition ,  IncreaseItemLimit ,  NerfHealingItems , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        LoadingZoneHeals ,  InvisibleItems ,  DropPreviousSubWeapon ,  PermanentPowerUps ,  IceTrapPercentage , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        IceTrapAppearance ,  DisableTimeRestrictions ,  SkipGondolas ,  SkipWaterwayBlocks ,  Countdown ,  BigToss ,  PantherDash , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        IncreaseShimmySpeed ,  FallGuard ,  DeathLink 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ] ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    OptionGroup ( " cosmetics " ,  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        WindowColorR ,  WindowColorG ,  WindowColorB ,  WindowColorA ,  BackgroundMusic ,  MapLighting ,  CinematicExperience 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]