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75 lines
4.1 KiB
Markdown
75 lines
4.1 KiB
Markdown
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# Setup Guide for Super Mario Land 2: 6 Golden Coins
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## Important
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As we are using BizHawk, this guide is only applicable to Windows and Linux systems.
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## Required Software
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- BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
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- Version 2.9.1 is recommended.
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- Detailed installation instructions for BizHawk can be found at the above link.
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- Windows users must run the prereq installer first, which can also be found at the above link.
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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- A Super Mario Land 2: 6 Golden Coins version 1.0 ROM file. The Archipelago community cannot provide this.
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## Configuring BizHawk
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Once BizHawk has been installed, open EmuHawk and change the following settings:
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- Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button.
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This reduces the possibility of losing save data in emulator crashes.
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- Under Config > Customize, check the "Run in background" box. This will prevent disconnecting from the client while
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EmuHawk is running in the background.
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It is strongly recommended to associate Game Boy ROM extensions (\*.gb) to the EmuHawk we've just installed.
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To do so, we simply have to search any Game Boy ROM we happened to own, right click and select "Open with...", unfold
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the list that appears and select the bottom option "Look for another application", then browse to the BizHawk folder
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and select EmuHawk.exe.
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## Configuring your YAML file
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### What is a YAML file and why do I need one?
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Your YAML file contains a set of configuration options which provide the generator with information about how it should
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generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
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an experience customized for their taste, and different players in the same multiworld can all have different options.
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### Where do I get a YAML file?
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You can generate a yaml or download a template by visiting the [Super Mario Land 2 Player Options Page](/games/Super%20Mario%20Land%202/player-options)
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## Joining a MultiWorld Game
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### Generating and Patching a Game
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1. Create your options file (YAML).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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This will generate an output file for you. Your patch file will have a `.apsml2` file extension.
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3. Open `ArchipelagoLauncher.exe`
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4. Select "Open Patch" on the left side and select your patch file.
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5. If this is your first time patching, you will be prompted to locate your vanilla ROM.
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6. A patched `.gb` file will be created in the same place as the patch file.
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7. On your first time opening a patch with BizHawk Client, you will also be asked to locate `EmuHawk.exe` in your
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BizHawk install.
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You must connect Super Mario Land 2 to a server, even for a single player game, or progress cannot be made.
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### Connect to the Multiserver
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By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just
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in case you have to close and reopen a window mid-game for some reason.
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1. Super Mario Land 2 uses Archipelago's BizHawk Client. If the client isn't still open from when you patched your
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game, you can re-open it from the launcher.
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2. Ensure EmuHawk is running the patched ROM.
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3. In EmuHawk, go to `Tools > Lua Console`. This window must stay open while playing.
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4. In the Lua Console window, go to `Script > Open Script…`.
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5. Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`.
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6. The emulator may freeze every few seconds until it manages to connect to the client. This is expected. The BizHawk
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Client window should indicate that it connected and recognized Super Mario Land 2.
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7. To connect the client to the server, enter your room's address and port (e.g. `archipelago.gg:38281`) into the
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top text field of the client and click Connect.
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To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
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server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
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