2024-11-11 23:27:43 -05:00
										 
									 
								 
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								from typing import List
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								from unittest import TestCase
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											2025-05-24 01:15:41 -04:00
										 
									 
								 
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								from BaseClasses import CollectionState, Location, Region, Entrance
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...stardew_rule import StardewRule, false_, MISSING_ITEM, Reach
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								from ...stardew_rule.rule_explain import explain
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								class RuleAssertMixin(TestCase):
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								    def assert_rule_true(self, rule: StardewRule, state: CollectionState):
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        expl = explain(rule, state)
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								        try:
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								            self.assertTrue(rule(state), expl)
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								        except KeyError as e:
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								            raise AssertionError(f"Error while checking rule {rule}: {e}"
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								                                 f"\nExplanation: {expl}")
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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											2024-11-11 23:27:43 -05:00
										 
									 
								 
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								    def assert_rules_true(self, rules: List[StardewRule], state: CollectionState):
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								        for rule in rules:
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								            self.assert_rule_true(rule, state)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								    def assert_rule_false(self, rule: StardewRule, state: CollectionState):
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        expl = explain(rule, state, expected=False)
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								        try:
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								            self.assertFalse(rule(state), expl)
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								        except KeyError as e:
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								            raise AssertionError(f"Error while checking rule {rule}: {e}"
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								                                 f"\nExplanation: {expl}")
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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											2024-11-11 23:27:43 -05:00
										 
									 
								 
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								    def assert_rules_false(self, rules: List[StardewRule], state: CollectionState):
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								        for rule in rules:
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								            self.assert_rule_false(rule, state)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								    def assert_rule_can_be_resolved(self, rule: StardewRule, complete_state: CollectionState):
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        expl = explain(rule, complete_state)
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								        try:
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								            self.assertNotIn(MISSING_ITEM, repr(rule))
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								            self.assertTrue(rule is false_ or rule(complete_state), expl)
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								        except KeyError as e:
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								            raise AssertionError(f"Error while checking rule {rule}: {e}"
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								                                 f"\nExplanation: {expl}")
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											2025-02-04 02:27:23 -05:00
										 
									 
								 
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								    def assert_can_reach_location(self, location: Location | str, state: CollectionState) -> None:
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								        location_name = location.name if isinstance(location, Location) else location
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								        expl = explain(Reach(location_name, "Location", 1), state)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        try:
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											2025-02-04 02:27:23 -05:00
										 
									 
								 
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								            can_reach = state.can_reach_location(location_name, 1)
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								            self.assertTrue(can_reach, expl)
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								        except KeyError as e:
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											2025-02-04 02:27:23 -05:00
										 
									 
								 
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								            raise AssertionError(f"Error while checking location {location_name}: {e}"
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								                                 f"\nExplanation: {expl}")
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											2025-02-04 02:27:23 -05:00
										 
									 
								 
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								    def assert_cannot_reach_location(self, location: Location | str, state: CollectionState) -> None:
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								        location_name = location.name if isinstance(location, Location) else location
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								        expl = explain(Reach(location_name, "Location", 1), state, expected=False)
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        try:
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											2025-02-04 02:27:23 -05:00
										 
									 
								 
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								            can_reach = state.can_reach_location(location_name, 1)
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								            self.assertFalse(can_reach, expl)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        except KeyError as e:
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											2025-02-04 02:27:23 -05:00
										 
									 
								 
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								            raise AssertionError(f"Error while checking location {location_name}: {e}"
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								                                 f"\nExplanation: {expl}")
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								    def assert_can_reach_region(self, region: Region | str, state: CollectionState) -> None:
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								        region_name = region.name if isinstance(region, Region) else region
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								        expl = explain(Reach(region_name, "Region", 1), state)
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								        try:
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								            can_reach = state.can_reach_region(region_name, 1)
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								            self.assertTrue(can_reach, expl)
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								        except KeyError as e:
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								            raise AssertionError(f"Error while checking region {region_name}: {e}"
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								                                 f"\nExplanation: {expl}")
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								    def assert_cannot_reach_region(self, region: Region | str, state: CollectionState) -> None:
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								        region_name = region.name if isinstance(region, Region) else region
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								        expl = explain(Reach(region_name, "Region", 1), state, expected=False)
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								        try:
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								            can_reach = state.can_reach_region(region_name, 1)
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								            self.assertFalse(can_reach, expl)
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								        except KeyError as e:
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								            raise AssertionError(f"Error while checking region {region_name}: {e}"
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								                                 f"\nExplanation: {expl}")
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											2025-05-24 01:15:41 -04:00
										 
									 
								 
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								    def assert_can_reach_entrance(self, entrance: Entrance | str, state: CollectionState) -> None:
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								        entrance_name = entrance.name if isinstance(entrance, Entrance) else entrance
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								        expl = explain(Reach(entrance_name, "Entrance", 1), state)
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								        try:
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								            can_reach = state.can_reach_entrance(entrance_name, 1)
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								            self.assertTrue(can_reach, expl)
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								        except KeyError as e:
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								            raise AssertionError(f"Error while checking entrance {entrance_name}: {e}"
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								                                 f"\nExplanation: {expl}")
							 |