115 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			115 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | # Robot Master Weapons | ||
|  | crash_bomber = "Crash Bomber" | ||
|  | metal_blade = "Metal Blade" | ||
|  | quick_boomerang = "Quick Boomerang" | ||
|  | bubble_lead = "Bubble Lead" | ||
|  | atomic_fire = "Atomic Fire" | ||
|  | leaf_shield = "Leaf Shield" | ||
|  | time_stopper = "Time Stopper" | ||
|  | air_shooter = "Air Shooter" | ||
|  | 
 | ||
|  | # Stage Entry | ||
|  | crash_man_stage = "Crash Man Access Codes" | ||
|  | metal_man_stage = "Metal Man Access Codes" | ||
|  | quick_man_stage = "Quick Man Access Codes" | ||
|  | bubble_man_stage = "Bubble Man Access Codes" | ||
|  | heat_man_stage = "Heat Man Access Codes" | ||
|  | wood_man_stage = "Wood Man Access Codes" | ||
|  | flash_man_stage = "Flash Man Access Codes" | ||
|  | air_man_stage = "Air Man Access Codes" | ||
|  | 
 | ||
|  | # The Items | ||
|  | item_1 = "Item 1 - Propeller" | ||
|  | item_2 = "Item 2 - Rocket" | ||
|  | item_3 = "Item 3 - Bouncy" | ||
|  | 
 | ||
|  | # Misc. Items | ||
|  | one_up = "1-Up" | ||
|  | weapon_energy = "Weapon Energy (L)" | ||
|  | health_energy = "Health Energy (L)" | ||
|  | e_tank = "E-Tank" | ||
|  | 
 | ||
|  | # Locations | ||
|  | crash_man = "Crash Man - Defeated" | ||
|  | metal_man = "Metal Man - Defeated" | ||
|  | quick_man = "Quick Man - Defeated" | ||
|  | bubble_man = "Bubble Man - Defeated" | ||
|  | heat_man = "Heat Man - Defeated" | ||
|  | wood_man = "Wood Man - Defeated" | ||
|  | flash_man = "Flash Man - Defeated" | ||
|  | air_man = "Air Man - Defeated" | ||
|  | crash_bomber_get = "Crash Bomber - Received" | ||
|  | metal_blade_get = "Metal Blade - Received" | ||
|  | quick_boomerang_get = "Quick Boomerang - Received" | ||
|  | bubble_lead_get = "Bubble Lead - Received" | ||
|  | atomic_fire_get = "Atomic Fire - Received" | ||
|  | leaf_shield_get = "Leaf Shield - Received" | ||
|  | time_stopper_get = "Time Stopper - Received" | ||
|  | air_shooter_get = "Air Shooter - Received" | ||
|  | item_1_get = "Item 1 - Received" | ||
|  | item_2_get = "Item 2 - Received" | ||
|  | item_3_get = "Item 3 - Received" | ||
|  | wily_1 = "Mecha Dragon - Defeated" | ||
|  | wily_2 = "Picopico-kun - Defeated" | ||
|  | wily_3 = "Guts Tank - Defeated" | ||
|  | wily_4 = "Boobeam Trap - Defeated" | ||
|  | wily_5 = "Wily Machine 2 - Defeated" | ||
|  | dr_wily = "Dr. Wily (Alien) - Defeated" | ||
|  | 
 | ||
|  | # Wily Stage Event Items | ||
|  | wily_stage_1 = "Wily Stage 1 - Completed" | ||
|  | wily_stage_2 = "Wily Stage 2 - Completed" | ||
|  | wily_stage_3 = "Wily Stage 3 - Completed" | ||
|  | wily_stage_4 = "Wily Stage 4 - Completed" | ||
|  | wily_stage_5 = "Wily Stage 5 - Completed" | ||
|  | 
 | ||
|  | # Consumable Locations | ||
|  | heat_man_c1 = "Heat Man Stage - 1-Up"  # 3, requires Yoku jumps or Item 2 | ||
|  | flash_man_c1 = "Flash Man Stage - Health Energy 1"  # 0 | ||
|  | flash_man_c2 = "Flash Man Stage - 1-Up"  # 2, requires any Item | ||
|  | flash_man_c3 = "Flash Man Stage - Health Energy 2"  # 6, requires Crash Bomber | ||
|  | flash_man_c4 = "Flash Man Stage - Weapon Energy 1"  # 8, requires Crash Bomber | ||
|  | flash_man_c5 = "Flash Man Stage - Health Energy 3"  # 9 | ||
|  | flash_man_c6 = "Flash Man Stage - E-Tank"  # 10 | ||
|  | quick_man_c1 = "Quick Man Stage - 1-Up 1"  # 0, needs any Item | ||
|  | quick_man_c2 = "Quick Man Stage - E-Tank"  # 1, requires allow lasers or Time Stopper | ||
|  | quick_man_c3 = "Quick Man Stage - 1-Up 2"  # 2, requires allow lasers or Time Stopper | ||
|  | quick_man_c4 = "Quick Man Stage - Weapon Energy 1"  # 3, requires allow lasers or Time Stopper | ||
|  | quick_man_c5 = "Quick Man Stage - Weapon Energy 2"  # 4, requires allow lasers or Time Stopper | ||
|  | quick_man_c6 = "Quick Man Stage - Health Energy"  # 5, requires allow lasers or Time Stopper | ||
|  | quick_man_c7 = "Quick Man Stage - 1-Up 3"  # 6, requires allow lasers or Time Stopper | ||
|  | quick_man_c8 = "Quick Man Stage - Weapon Energy 3"  # 7, requires allow lasers or Time Stopper | ||
|  | metal_man_c1 = "Metal Man Stage - E-Tank 1"  # 0 | ||
|  | metal_man_c2 = "Metal Man Stage - 1-Up"  # 1, needs Item 1/2 | ||
|  | metal_man_c3 = "Metal Man Stage - E-Tank 2"  # 2, needs Item 1/2 (without putting dying in logic at least) | ||
|  | crash_man_c1 = "Crash Man Stage - Health Energy"  # 0 | ||
|  | crash_man_c2 = "Crash Man Stage - E-Tank"  # 1 | ||
|  | crash_man_c3 = "Crash Man Stage - 1-Up"  # 2, any Item | ||
|  | wily_1_c1 = "Wily Stage 1 - 1-Up"  # 10 | ||
|  | wily_1_c2 = "Wily Stage 1 - Weapon Energy 1"  # 11 | ||
|  | wily_2_c1 = "Wily Stage 2 - Weapon Energy 1"  # 11 | ||
|  | wily_2_c2 = "Wily Stage 2 - Weapon Energy 2"  # 12 | ||
|  | wily_2_c3 = "Wily Stage 2 - E-Tank 1"  # 16 | ||
|  | wily_2_c4 = "Wily Stage 2 - 1-Up 1"  # 17 | ||
|  | # 18 - 27 are all small weapon energies, might force these local junk? | ||
|  | wily_2_c8 = "Wily Stage 2 - Weapon Energy 3"  # 18 | ||
|  | wily_2_c9 = "Wily Stage 2 - Weapon Energy 4"  # 19 | ||
|  | wily_2_c10 = "Wily Stage 2 - Weapon Energy 5"  # 20 | ||
|  | wily_2_c11 = "Wily Stage 2 - Weapon Energy 6"  # 21 | ||
|  | wily_2_c12 = "Wily Stage 2 - Weapon Energy 7"  # 22 | ||
|  | wily_2_c13 = "Wily Stage 2 - Weapon Energy 8"  # 23 | ||
|  | wily_2_c14 = "Wily Stage 2 - Weapon Energy 9"  # 24 | ||
|  | wily_2_c15 = "Wily Stage 2 - Weapon Energy 10"  # 25 | ||
|  | wily_2_c16 = "Wily Stage 2 - Weapon Energy 11"  # 26 | ||
|  | wily_2_c5 = "Wily Stage 2 - 1-Up 2"  # 29, requires Crash Bomber | ||
|  | wily_2_c6 = "Wily Stage 2 - E-Tank 2"  # 30, requires Crash Bomber | ||
|  | wily_2_c7 = "Wily Stage 2 - Health Energy"  # 31, item 2 (already required to reach wily 2) | ||
|  | wily_3_c1 = "Wily Stage 3 - Weapon Energy 1"  # 12, requires Crash Bomber | ||
|  | wily_3_c2 = "Wily Stage 3 - E-Tank"  # 17, requires Crash Bomber | ||
|  | wily_3_c3 = "Wily Stage 3 - Weapon Energy 2"  # 18 | ||
|  | wily_3_c4 = "Wily Stage 3 - Weapon Energy 3"  # 19 | ||
|  | wily_4_c1 = "Wily Stage 4 - Weapon Energy 1"  # 16 | ||
|  | wily_4_c2 = "Wily Stage 4 - Weapon Energy 2"  # 17 | ||
|  | wily_4_c3 = "Wily Stage 4 - 1-Up 1"  # 18 | ||
|  | wily_4_c4 = "Wily Stage 4 - E-Tank 1"  # 19 |