32 lines
		
	
	
		
			970 B
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			970 B
		
	
	
	
		
			Python
		
	
	
	
	
	
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								import importlib
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								import pkgutil
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								from . import mods
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								from .mod_registry import by_mod
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								from .vanilla.base import base_game
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								from .vanilla.ginger_island import ginger_island_content_pack
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								from .vanilla.pelican_town import pelican_town
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								from .vanilla.qi_board import qi_board_content_pack
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								from .vanilla.the_desert import the_desert
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								from .vanilla.the_farm import the_farm
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								from .vanilla.the_mines import the_mines
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								assert base_game
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								assert ginger_island_content_pack
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								assert pelican_town
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								assert qi_board_content_pack
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								assert the_desert
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								assert the_farm
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								assert the_mines
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								# Dynamically register everything currently in the mods folder. This would ideally be done through a metaclass, but I have not looked into that yet.
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								mod_modules = pkgutil.iter_modules(mods.__path__)
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								loaded_modules = {}
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								for mod_module in mod_modules:
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								    module_name = mod_module.name
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								    module = importlib.import_module("." + module_name, mods.__name__)
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								    loaded_modules[module_name] = module
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								assert by_mod
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